Esempio n. 1
0
 private void button1_Click(object sender, EventArgs e)
 {
     if (button1.Text == "Eat fruit")
     {
         Random rnd = new Random();
         int    x   = rnd.Next(1, 4);
         if (x == 1)
         {
             des.Text = "The fruit appears to do nothing";
         }
         if (x == 2)
         {
             des.Text    = "The fruit makes you feel much better. You heal 2 damage.";
             hel         = hel + 2;
             Health.Text = "" + hel;
         }
         if (x == 3)
         {
             des.Text    = "The fruit makes you feel horrible. You take 2 damage";
             hel         = hel - 2;
             Health.Text = "" + hel;
             if (hel <= 0)
             {
                 Lose xd = new Lose();
                 xd.Show();
                 Hide();
             }
         }
     }
 }
Esempio n. 2
0
 private void button3_Click(object sender, EventArgs e)
 {
     if (button3.Text == "Dodge")
     {
         Random rnd   = new Random();
         int    Dodge = rnd.Next(1, 10);
         int    x     = Dodge + agil;
         if (x < 8)
         {
             des.Text    = "You weren't able to Dodge his attack and take one damage.";
             hel         = hel - 1;
             Health.Text = "" + hel;
             if (hel <= 0)
             {
                 Lose xd = new Lose();
                 xd.Show();
                 Hide();
             }
             button1.Text = "Attack";
             button2.Text = "";
             button3.Text = "";
         }
         else
         {
             des.Text     = "You dodged his attack.";
             button1.Text = "Attack";
             button2.Text = "";
             button3.Text = "";
         }
     }
 }
Esempio n. 3
0
 //it reloads the corresponding page depending on if the user got the question correct or wrong
 private void Reload_Tick(object sender, EventArgs e)
 {
     Reload.Enabled = true;
     Reload.Start();
     if (txtAnswer.Text == "Correct!")
     {
         if (reloadcounter > 0)
         {
             reloadcounter--;
             if (reloadcounter == 3)
             {
                 txtAnswer.Text = ("Reloading...");
                 var form2 = new Game();
                 form2.Show();
                 this.Hide();
             }
         }
     }
     if (txtAnswer.Text == "Wrong!")
     {
         if (reloadcounter > 0)
         {
             reloadcounter--;
             if (reloadcounter == 3)
             {
                 var form1 = new Lose();
                 form1.Show();
                 this.Hide();
             }
         }
     }
     if (txtAnswer.Text == "Time's Out!")
     {
         if (reloadcounter > 0)
         {
             reloadcounter--;
             if (reloadcounter == 3)
             {
                 var form1 = new Lose();
                 form1.Show();
                 this.Hide();
             }
         }
     }
 }
Esempio n. 4
0
        public override void Update(GameResult e)
        {
            if (_repository == null)
            {
                return;
            }


            Lose evnt = e as Lose;

            if (evnt == null)
            {
                return;
            }

            Player p = _repository.FindPlayerByID(e.Player);

            _repository.AddExp(p, _gainer.Gain());
        }
Esempio n. 5
0
 private void button2_Click(object sender, EventArgs e)
 {
     if (button2.Text == "Block")
     {
         Random rnd   = new Random();
         int    Block = rnd.Next(1, 10);
         int    x     = Block + strength;
         if (x < 12)
         {
             des.Text    = "You weren't able to block his attack and take one damage.";
             hel         = hel - 1;
             Health.Text = "" + hel;
             if (hel <= 0)
             {
                 Lose xd = new Lose();
                 xd.Show();
                 Hide();
             }
             button1.Text = "Attack";
             button2.Text = "";
             button3.Text = "";
         }
         else
         {
             des.Text     = "You blocked his attack.";
             button1.Text = "Attack";
             button2.Text = "";
             button3.Text = "";
         }
     }
     if (button2.Text == "Dreams")
     {
         des.Text     = "The oni says wrong answer and prepare to DIE! He swings his giant club\n at you!";
         button1.Text = "";
         button2.Text = "Block";
         button3.Text = "Dodge";
     }
 }
Esempio n. 6
0
 private void button2_Click(object sender, EventArgs e)
 {
     if (button2.Text == "Continue To Next Room")
     {
         bathhouse xd = new bathhouse(hel, agil, stel, strength, per, intel, CName.Text, Class.Text);
         xd.Show();
         Hide();
     }
     if (button2.Text == "Block")
     {
         Random rnd   = new Random();
         int    Block = rnd.Next(1, 10);
         int    x     = Block + strength;
         if (x < 8)
         {
             des.Text    = "You weren't able to block his attack and take one damage.";
             hel         = hel - 1;
             Health.Text = "" + hel;
             if (hel <= 0)
             {
                 Lose xd = new Lose();
                 xd.Show();
                 Hide();
             }
             button1.Text = "Attack";
             button2.Text = "";
             button3.Text = "";
         }
         else
         {
             des.Text     = "You blocked his attack.";
             button1.Text = "Attack";
             button2.Text = "";
             button3.Text = "";
         }
     }
 }