Esempio n. 1
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        /// <summary>
        /// アイテムを獲得する
        /// </summary>
        /// <param name="item"></param>
        /// <returns>アイテムを獲得したかどうか
        /// スロットの関係などで獲得できなかった場合はfalseを返す</returns>
        public bool GetItem(Item item)
        {
            AlignItems();
            bool result = false;

            //既に持っていてそれに重ねることができる場合はそうする
            for(var i = 0;i < SlotCount;i++)
            {
                if(ItemSlot[i] != null && ItemSlot[i].Combine(item))
                {
                    result = true;
                    break;
                }
            }

            if (!result)
            {
                //アイテムスロットの空きを取得
                int brank = ItemSlot.FindAll((i) => i == null).Count;

                //獲得するアイテムが要するスロット数を満たしていれば
                //アイテムを獲得する
                if(item.Size < brank)
                {
                    ItemSlot[SlotCount - brank] = item;
                    for(var i = 0;i < item.Size - 1;i++)
                    {
                        ItemSlot[SlotCount - brank + 1 + i] = new ConnectedSlot(item);
                    }
                    item.SetPlayer(this);
                    result = true;
                }
            }
            return result;
        }
Esempio n. 2
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        /// <summary>
        /// 指定された名前のJsonファイルを読みに行って、その中身をステージ上に出す
        /// </summary>
        /// <param name="filename"></param>
        public static void Load(string filename)
        {
            TextAsset asset = Resources.Load("StageJson/" + filename) as TextAsset;
            if(asset == null)
            {
                Debug.Log("ステージ読み込めなかった(ステージ名:" + filename + ")");
                return;
            }

            JsonNode json = JsonNode.Parse(asset.text);

            Transform parent;

            parent = GameObject.Find("/Terrains").transform;
            foreach(var item in json["Terrains"])
            {
                GameObject g = new Terrain(item).Load();
                if (g != null) g.transform.SetParent(parent);
            }

            parent = GameObject.Find("/Enemies").transform;
            foreach(var item in json["Enemies"])
            {
                GameObject g = new Enemy(item).Load();
                if (g != null) g.transform.SetParent(parent);
            }

            parent = GameObject.Find("/Gimmicks").transform;
            foreach (var item in json["Gimmicks"])
            {
                GameObject g = new Gimmick(item).Load();
                if (g != null) g.transform.SetParent(parent);
            }

            parent = GameObject.Find("/Items").transform;
            foreach (var item in json["Items"])
            {
                GameObject g = new Item(item).Load();
                if (g != null) g.transform.SetParent(parent);
            }
        }
Esempio n. 3
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 /// <summary>
 /// ItemSlotを、nullがListのインデックスの大きい所へ来るようにソートする
 /// たとえば、{Item1, Item2, Connected, null, Item3, null}とかだったら
 /// {Item1, Item2, Connected, Item3, null, null}になってほしい
 /// </summary>
 public void AlignItems()
 {
     Item[] items = new Item[ItemSlot.Count];
     ItemSlot.CopyTo(items);
     List<Item> list = new List<Item>(items);
     list.RemoveAll(i => i == null || i.GetType() == typeof(ConnectedSlot));
     for(var i = 0;i < SlotCount - 1;i++)
     {
         ItemSlot[i] = null;
     }
     int index = 0;
     foreach(var item in list)
     {
         ItemSlot[index] = item;
         for(var i = 0;i < item.Size - 1;i++)
         {
             ItemSlot[index + i + 1] = new ConnectedSlot(item);
         }
         index += item.Size;
     }
 }
Esempio n. 4
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 /// <summary>
 /// すでにitemを所持していた時に、それに獲得したアイテムを足す
 /// </summary>
 /// <param name="item"></param>
 /// <returns>アイテムを足せたかどうか</returns>
 public abstract bool Combine(Item item);
Esempio n. 5
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        /// <summary>
        /// 現在シーン上に配置されているオブジェクトをいくつかのタグごとで別のJson用オブジェクトにして、Jsonファイルに書き込む
        /// </summary>
        /// <param name="filename">保存するステージの名前</param>
        /// <param name="limit">ステージの制限時間</param>
        /// <param name="slotcount">アイテムスロットの個数</param>
        /// <param name="region">ステージの(行動可能)範囲</param>
        public static void Save(string filename)
        {
            Stage stage = new Stage();

            foreach(var g in GameObject.FindGameObjectsWithTag("Terrain"))
            {
                if (g.transform.parent.name != "Terrains") continue;
                Terrain terrain = new Terrain(g);
                stage.Terrains.Add(terrain);
            }

            foreach(var g in GameObject.FindGameObjectsWithTag("Enemy"))
            {
                if (g.transform.parent.name != "Enemies") continue;
                Enemy enemy = new Enemy(g);
                stage.Enemies.Add(enemy);
            }

            foreach(var g in GameObject.FindGameObjectsWithTag("Gimmick"))
            {
                if (g.transform.parent.name != "Gimmicks") continue;
                Gimmick gimmick = new Gimmick(g);
                stage.Gimmicks.Add(gimmick);
            }

            foreach(var g in GameObject.FindGameObjectsWithTag("Item"))
            {
                if (g.transform.parent.name != "Items") continue;
                Item item = new Item(g);
                stage.Items.Add(item);
            }

            string jsontext = JsonMapper.ToJson(stage);

            StreamWriter writer = new StreamWriter(Application.dataPath + "/Resources/StageJson/" + filename + ".json");
            writer.Write(jsontext);
            writer.Close();

            Debug.Log("ステージ作った(ステージ名:" + filename + ")");
        }
Esempio n. 6
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        /// <summary>
        /// 指定された名前のJsonファイルを読みに行って、その中身をステージ上に出す
        /// </summary>
        /// <param name="stagename"></param>
        public static void Load(string stagename)
        {
            TextAsset asset = Resources.Load("StageJson/" + GameSetting.PlayerCount + "P/" + stagename) as TextAsset;
            if(asset == null)
            {
                Debug.Log("ステージ読み込めなかった(ステージ名:" + stagename + ")");
                return;
            }

            JsonNode json = JsonNode.Parse(asset.text);

            GameSetting.TimeLimit = (int)json["TimeLimit"].Get<long>();
            GameSetting.SlotCount = (int)json["SlotCount"].Get<long>();

            Transform parent;

            parent = (GameObject.Find("/Players") as GameObject).transform;
            //foreach (var item in json["Players"])
            //{
            //    GameObject g = new Player(item).Load();
            //    if (g != null)
            //    {
            //        g.transform.SetParent(parent);
            //        GameSetting.PlayerCount++;
            //    }
            //}

            for(var i = 0;i < json["Players"].Count;i++)
            {
                string prefabname = GameSetting.Players[i].PrefabName;
                GameObject g = new Player(json["Players"][i]).Load(prefabname);
                if(g != null)
                {
                    g.name = "Player" + (i + 1);
                    g.transform.SetParent(parent);
                }
            }

            parent = (GameObject.Find("/Terrains") as GameObject).transform;
            foreach(var item in json["Terrains"])
            {
                GameObject g = new Terrain(item).Load();
                if (g != null) g.transform.SetParent(parent);
            }

            parent = (GameObject.Find("/Gimmicks") as GameObject).transform;
            foreach (var item in json["Gimmicks"])
            {
                GameObject g = new Gimmick(item).Load();
                if (g != null) g.transform.SetParent(parent);
            }

            GameSetting.FlagCount = 0;
            parent = (GameObject.Find("/Flags") as GameObject).transform;
            foreach (var item in json["Flags"])
            {
                GameObject g = new Flag(item).Load();
                if (g != null)
                {
                    g.transform.SetParent(parent);
                    GameSetting.FlagCount++;
                }
            }

            parent = (GameObject.Find("/Items") as GameObject).transform;
            foreach (var item in json["Items"])
            {
                GameObject g = new Item(item).Load();
                if (g != null) g.transform.SetParent(parent);
            }
        }
Esempio n. 7
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        /// <summary>
        /// 現在シーン上に配置されているオブジェクトをいくつかのタグごとで別のJson用オブジェクトにして、Jsonファイルに書き込む
        /// </summary>
        /// <param name="stagename">保存するステージの名前</param>
        /// <param name="limit">ステージの制限時間</param>
        /// <param name="slotcount">アイテムスロットの個数</param>
        /// <param name="region">ステージの(行動可能)範囲</param>
        public static void Save(string stagename, int limit, int slotcount, Region region)
        {
            Stage stage = new Stage();

            stage.TimeLimit = limit;
            stage.SlotCount = slotcount;
            stage.StageRegion = region;

            foreach(var g in GameObject.FindGameObjectsWithTag("Player"))
            {
                Player player = new Player(g);
                stage.Players.Add(player);
            }

            foreach(var g in GameObject.FindGameObjectsWithTag("Terrain"))
            {
                Terrain terrain = new Terrain(g);
                stage.Terrains.Add(terrain);
            }

            foreach(var g in GameObject.FindGameObjectsWithTag("Gimmick"))
            {
                Gimmick gimmick = new Gimmick(g);
                stage.Gimmicks.Add(gimmick);
            }

            foreach(var g in GameObject.FindGameObjectsWithTag("Flag"))
            {
                Flag flag = new Flag(g);
                stage.Flags.Add(flag);
            }

            foreach(var g in GameObject.FindGameObjectsWithTag("Item"))
            {
                Item item = new Item(g);
                stage.Items.Add(item);
            }

            string jsontext = JsonMapper.ToJson(stage);

            StreamWriter writer = new StreamWriter(Application.dataPath + "/Resources/StageJson/" + stagename + ".json");
            writer.Write(jsontext);
            writer.Close();

            Debug.Log("ステージ作った(ステージ名:" + stagename + ")");
        }
Esempio n. 8
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        private Item CreateSimpleItem(ItemID itemId, Material material, Vector3 position)
        {
            var componentSource = GetComponentSource(material, position);
            Item newItem;

            if (material==Material.BlueGem || material == Material.GreenGem) /* special case - fix 23/03/2016 chatmetaleux */
            {
                newItem = new Item(position, itemId.ToString(), (material == Material.BlueGem) ? "Sapphire":"Emerald");
            }
            else
                newItem = new Item(position, itemId.ToString(), material.ToString());

            if (componentSource != null)
            {
                newItem.CrafterHistory = componentSource.Character.History;
                if (componentSource.ShouldDestroy)
                {
                    componentSource.Character.LeftRegion();
                }
            }

            GnomanEmpire.Instance.EntityManager.SpawnEntityImmediate(newItem);
            return newItem;
        }
Esempio n. 9
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        private Item CreateComplexItem(ItemID itemId, Material material, Vector3 position)
        {
            Item newItem;
            List<Item> components;
            if (itemId == ItemID.Bag || itemId == ItemID.Barrel ||
                itemId == ItemID.Crate || itemId == ItemID.Wheelbarrow)
            {
                components = CreateComponents(itemId, material, position);
                newItem = new StorageContainer(position, itemId.ToString(), components) {CrafterHistory = creator.History};
            }
            else
            {
                components = CreateComponents(itemId, material, position);
                if (components.Any())
                {
                    newItem = new Item(position, itemId.ToString(), components) { CrafterHistory = creator.History };
                }
                else
                {
                    newItem = new Item(position, itemId.ToString(), material.ToString());
                }
            }

            GnomanEmpire.Instance.EntityManager.SpawnEntityImmediate(newItem);
            GnomanEmpire.Instance.Fortress.AddItem(newItem);

            RemoveComponents(components);

            return newItem;
        }
Esempio n. 10
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        /// <summary>
        /// 指定された名前のJsonファイルを読みに行って、その中身をステージ上に出す
        /// </summary>
        /// <param name="stagename"></param>
        public static void Load(string stagename)
        {
            TextAsset asset = Resources.Load("StageJson/" + stagename) as TextAsset;
            if(asset == null)
            {
                Debug.Log("ステージ読み込めなかった(ステージ名:" + stagename + ")");
                return;
            }

            JsonNode json = JsonNode.Parse(asset.text);

            GameSetting.TimeLimit = (int)json["TimeLimit"].Get<long>();
            GameSetting.SlotCount = (int)json["SlotCount"].Get<long>();
            GameSetting.StageName = stagename;

            Transform parent;

            parent = (GameObject.Find("/Players") as GameObject).transform;
            foreach (var item in json["Players"])
            {
                GameObject g = new Player(item).Load();
                if (g != null) g.transform.SetParent(parent);
            }

            parent = (GameObject.Find("/Terrains") as GameObject).transform;
            foreach(var item in json["Terrains"])
            {
                GameObject g = new Terrain(item).Load();
                if (g != null) g.transform.SetParent(parent);
            }

            parent = (GameObject.Find("/Gimmicks") as GameObject).transform;
            foreach (var item in json["Gimmicks"])
            {
                GameObject g = new Gimmick(item).Load();
                if (g != null) g.transform.SetParent(parent);
            }

            parent = (GameObject.Find("/Flags") as GameObject).transform;
            foreach (var item in json["Flags"])
            {
                GameObject g = new Flag(item).Load();
                if (g != null) g.transform.SetParent(parent);
            }

            parent = (GameObject.Find("/Items") as GameObject).transform;
            foreach (var item in json["Items"])
            {
                GameObject g = new Item(item).Load();
                if (g != null) g.transform.SetParent(parent);
            }
        }