public override void Downcast() { foreach (var mesh in m_hudmeshs) { mesh.Dispose(); } m_hudmeshs.Clear(); HUDMeshPool.RecoveryMesh(MergeMesh); }
public HUDMesh() { mesh = HUDMeshPool.CreateMesh(); }
public void Dispose() { HUDMeshPool.RecoveryMesh(mesh); }