Esempio n. 1
0
        public void ResetBoard(Func <ICard <CardType> > getCardFunc, ICard <CardType> playerCard)
        {
            _playerCoordinates = new Coordinates(1, 1);
            _hero.Reset();
            _heroCard = playerCard;

            foreach (Coordinates coordinates in _grid.GetAllPositions())
            {
                _grid[coordinates].Card = coordinates.Equals(_playerCoordinates)
                    ? playerCard
                    : getCardFunc.Invoke();
            }
        }
Esempio n. 2
0
 public Board(int width, int height, IMovementResultGenerator <ICard <CardType> > movementResultGenerator)
 {
     _movementResultGenerator = movementResultGenerator;
     _grid            = new Grid <DungeonCardSlot>(width, height, Enumerable.Range(0, width * height).Select(_ => new DungeonCardSlot()));
     _legalMovesCache = GetLegalMovesCache();
     foreach (var coordinates in _grid.GetAllPositions()) // TODO: This isn't being used currently
     {
         _grid[coordinates].Description = GetSquareDescription(coordinates);
     }
 }