Esempio n. 1
0
        static void Main(string[] args)
        {
            World world = new World();

            using (var game = new GameWindow(400, 400))
            {
                game.Load += (sender, e) =>
                {
                    game.VSync = VSyncMode.On;
                    GL.MatrixMode(MatrixMode.Projection);
                    GL.LoadIdentity();
                    GL.Ortho(0, game.Width, game.Height, 0, 0.0, 0.0);
                };

                game.Resize += (sender, e) =>
                {
                    GL.Viewport(0, 0, game.Width, game.Height);
                };

                game.UpdateFrame += (sender, e) =>
                {
                    if (game.Keyboard[Key.Escape])
                    {
                        game.Exit();
                    }
                    world.Update();
                };

                game.RenderFrame += (sender, e) =>
                {
                    GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
                    GL.Ortho(0, game.Width, game.Height, 0, -1, 1);

                    GL.MatrixMode(MatrixMode.Modelview);
                    GL.LoadIdentity();

                    GL.Begin(PrimitiveType.LineLoop);
                    GL.Color3(Color.Pink);
                    GL.Vertex2(0, 0);
                    GL.Vertex2(400, 400);
                    GL.End();

                    world.Render();
                    game.SwapBuffers();
                };

                game.Run(60.0);
            }
        }
Esempio n. 2
0
 private void Window_RenderFrame(object sender, FrameEventArgs e)
 {
     GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
     Render((float)e.Time);
     Window.SwapBuffers();
 }