public void Save(GameState gameStateToSave)
        {
            XElement document         = new XElement("root");
            XElement gameStateElement = new XElement("GameState");

            document.Add(gameStateElement);

            gameStateToSave.Populate(gameStateElement);

            string filePath = Path.Combine(Application.persistentDataPath, SAVE_FILE_NAME);

            File.WriteAllText(filePath, document.ToString());
        }