Esempio n. 1
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        private void OnStartMove(TSVector position, TSVector forward)
        {
            List <Vector3> lst = GameInTool.TSVectorToLstUnityVector3(m_cMove.lstNextPosition);

            m_cLerpMoveView.StartMove(transform.position, lst);
            RotateToTarget(forward);
        }
        protected override void HandleMsg(Frame_ReqMoveForward_Data msg)
        {
            Unit unit = BattleScene.Instance.GetUnit(msg.unitId);

            if (unit != null)
            {
                unit.MoveForward(GameInTool.ToTSVector(msg.forward));
            }
        }
Esempio n. 3
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        protected override void HandleMsg(Frame_ReqSetPosition_Data msg)
        {
            Unit unit = BattleScene.Instance.GetUnit(msg.unitId);

            if (null != unit)
            {
                unit.SetPosition(GameInTool.ToTSVector(msg.position));
            }
        }
Esempio n. 4
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 public void ReqMoveForward(TSVector direction)
 {
     if (CanMove() && (TSVector.Angle(curForward, direction) > FP.EN1 || !m_cMove.isMoving))
     {
         Frame_ReqMoveForward_Data data = new Frame_ReqMoveForward_Data();
         data.unitId  = id;
         data.forward = GameInTool.ToProtoVector2(direction);
         NetSys.Instance.SendMsg(NetChannelType.Game, (short)PacketOpcode.Frame_ReqMoveForward, data);
     }
 }
Esempio n. 5
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 public void ReqMove(TSVector targetPosition)
 {
     if (CanMove())
     {
         Frame_ReqMovePoint_Data data = new Frame_ReqMovePoint_Data();
         data.unitId         = id;
         data.targetPosition = GameInTool.ToProtoVector2(targetPosition);
         NetSys.Instance.SendMsg(NetChannelType.Game, (short)PacketOpcode.Frame_ReqMovePoint, data);
     }
 }
        protected override void HandleMsg(Frame_ReqMovePoint_Data msg)
        {
            Unit unit = BattleScene.Instance.GetUnit(msg.unitId);

            if (null != unit)
            {
                TSVector targetPosition = GameInTool.ToTSVector(msg.targetPosition);
                unit.Move(targetPosition);
            }
        }
Esempio n. 7
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        public Remote CreateRemote(int configId, int campId, TSVector position, TSVector forward, uint targetAgentId, AgentObjectType targetAgentType, TSVector targetPosition, TSVector targetForward)
        {
            Remote remote = BehaviourPool <Remote> .Instance.GetObject(m_cRemoteRoot.transform);

            uint remoteId = GameInTool.GenerateRemoteId();

            remote.Init(remoteId, configId, campId, position, forward, targetAgentId, targetAgentType, targetPosition, targetForward);
            m_cRemoteContainer.Add(remote);
            return(remote);
        }
        protected override void HandleMsg(Frame_ReqMovePath_Data msg)
        {
            Unit unit = BattleScene.Instance.GetUnit(msg.unitId);

            if (unit != null)
            {
                //这个移动是一帧处理的
                List <TSVector> lstPath = GameInTool.ToLstTSVector(msg.paths);
                unit.Move(lstPath);
            }
        }
Esempio n. 9
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        public void ReqSetPosition(TSVector position)
        {
            if (position == m_sCurPosition)
            {
                return;
            }
            Frame_ReqSetPosition_Data data = new Frame_ReqSetPosition_Data();

            data.unitId   = id;
            data.position = GameInTool.ToProtoVector2(position);
            NetSys.Instance.SendMsg(NetChannelType.Game, (short)PacketOpcode.Frame_ReqSetPosition, data);
        }
Esempio n. 10
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        public void ReqSetForward(TSVector forward, bool immediately = true)
        {
            if (TSMath.Abs(TSVector.Angle(m_sCurForward, forward)) < FP.EN1)
            {
                return;
            }
            Frame_ReqSetForward_Data data = new Frame_ReqSetForward_Data();

            data.unitId      = id;
            data.forward     = GameInTool.ToProtoVector2(forward);
            data.immediately = immediately;
            NetSys.Instance.SendMsg(NetChannelType.Game, (short)PacketOpcode.Frame_ReqSetForward, data);
        }
Esempio n. 11
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 public void ReqDoSkill(int skillId, uint targetAgentId, AgentObjectType targetAgentType, TSVector position, TSVector forward)
 {
     if (CanDoSkill(skillId))
     {
         Frame_ReqDoSkill_Data data = new Frame_ReqDoSkill_Data();
         data.unitId          = this.id;
         data.skillId         = skillId;
         data.targetAgentId   = targetAgentId;
         data.targetAgentType = (int)targetAgentType;
         data.position        = GameInTool.ToProtoVector2(position);
         data.forward         = GameInTool.ToProtoVector2(forward);
         NetSys.Instance.SendMsg(NetChannelType.Game, (short)PacketOpcode.Frame_ReqDoSkill, data);
     }
 }
Esempio n. 12
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 public void ReqMove(List <TSVector> movePath)
 {
     if (movePath.Count <= 0)
     {
         return;
     }
     if (CanMove())
     {
         Frame_ReqMovePath_Data data = new Frame_ReqMovePath_Data();
         data.unitId = id;
         for (int i = 0; i < movePath.Count; i++)
         {
             data.paths.Add(GameInTool.ToProtoVector2(movePath[i]));
         }
         NetSys.Instance.SendMsg(NetChannelType.Game, (short)PacketOpcode.Frame_ReqMovePath, data);
     }
 }
Esempio n. 13
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        public void StartMove(TSVector startPosition, List <TSVector> lstPosition)
        {
            TSVector forward = m_sCurForward;

            if (lstPosition.Count > 0)
            {
                forward = lstPosition[0] - startPosition;
            }
            if (!forward.IsZero())
            {
                forward.Normalize();
            }
            SetForward(forward);
            SetPosition(startPosition);
            List <Vector3> lst = GameInTool.TSVectorToLstUnityVector3(lstPosition);

            m_cLerpView.StartMove(transform.position, lst);
        }
Esempio n. 14
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        public Unit CreateUnit(int configId, int campId, UnitType type, TSVector bornPosition, TSVector bornForward)
        {
            Unit unit = null;

            switch (type)
            {
            case UnitType.AirShip:
                unit = BehaviourPool <UnitAirShip> .Instance.GetObject(m_cUnitRoot.transform);

                break;
            }

            if (unit != null)
            {
                uint unitId = GameInTool.GenerateUnitId();
                unit.name = "unit_" + type + "_" + unitId;
                unit.Init(unitId, configId, campId, type, bornPosition, bornForward);
                m_cUnitContainer.Add(unit);
            }
            return(unit);
        }
 protected override void HandleMsg(S2C_StartBattle_Data msg)
 {
     GameInTool.InitRandomSeed(msg.seed);
     GlobalEventDispatcher.Instance.Dispatch(GameEvent.StartBattle);
 }
Esempio n. 16
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        protected override void HandleMsg(Frame_ReqDoSkill_Data msg)
        {
            Unit unit = BattleScene.Instance.GetUnit(msg.unitId);

            if (unit != null)
            {
                unit.DoSkill(msg.skillId, msg.targetAgentId, (AgentObjectType)msg.targetAgentType, GameInTool.ToTSVector(msg.position), GameInTool.ToTSVector(msg.forward));
            }
        }