// Use this for initialization void Start() { EventTriggerListener.Get(Btn.gameObject).onClick = onClick; EventTriggerListener.Get(BuyBtn.gameObject).onClick = onClick; }
// Use this for initialization void Start() { EventTriggerListener.Get(UseBtn.gameObject).onClick = onClick; EventTriggerListener.Get(UnuseBtn.gameObject).onClick = onClick; EventTriggerListener.Get(ViewBtn.gameObject).onClick = onClick; }
void Start() { EventTriggerListener.Get(SureBtn.gameObject).onClick = onClick; EventTriggerListener.Get(CancelBtn.gameObject).onClick = onClick; }
protected override void Init() { icons = new List <Image>() { GetChildImage("icon0"), GetChildImage("icon1"), GetChildImage("icon2"), GetChildImage("icon3") }; iconBtns = new List <Button>() { GetChildButton("icon0"), GetChildButton("icon1"), GetChildButton("icon2"), GetChildButton("icon3") }; cdMasks = new List <Image>() { GetChildImage("cdMask0"), GetChildImage("cdMask1"), GetChildImage("cdMask2"), GetChildImage("cdMask3") }; disableSeatMasks = new List <Image>() { GetChildImage("disableSeatMask0"), GetChildImage("disableSeatMask1"), GetChildImage("disableSeatMask2"), GetChildImage("disableSeatMask3") }; disableBookMasks = new List <Image>() { GetChildImage("disableBookMask0"), GetChildImage("disableBookMask1"), GetChildImage("disableBookMask2") }; injuryImages = new List <Image>() { GetChildImage("injuryImage0"), GetChildImage("injuryImage1"), GetChildImage("injuryImage2"), GetChildImage("injuryImage3") }; for (int i = 0; i < iconBtns.Count; i++) { EventTriggerListener.Get(iconBtns[i].gameObject).onClick += onClick; } btnsObj = GetChild("btns"); bagButton = GetChildButton("bagButton"); EventTriggerListener.Get(bagButton.gameObject).onClick += onClick; booksButton = GetChildButton("booksButton"); EventTriggerListener.Get(booksButton.gameObject).onClick += onClick; expButton = GetChildButton("expButton"); EventTriggerListener.Get(expButton.gameObject).onClick += onClick; weaponsButton = GetChildButton("weaponsButton"); EventTriggerListener.Get(weaponsButton.gameObject).onClick += onClick; booksObj = GetChild("books"); books = new List <Image>() { GetChildImage("book0"), GetChildImage("book1"), GetChildImage("book2") }; bookBtns = new List <Button>() { GetChildButton("bookBtn0"), GetChildButton("bookBtn1"), GetChildButton("bookBtn2") }; mindBookMasks = new List <Image>() { GetChildImage("mindBookMask0"), GetChildImage("mindBookMask1"), GetChildImage("mindBookMask2") }; for (int i = 0; i < bookBtns.Count; i++) { EventTriggerListener.Get(bookBtns[i].gameObject).onClick += onClick; } }
protected override void Init() { EventTriggerListener.Get(Btn.gameObject).onClick = onClick; }
// Use this for initialization void Start() { EventTriggerListener.Get(Btn.gameObject).onClick = onClick; EventTriggerListener.Get(ViewBtn.gameObject).onClick = onClick; EventTriggerListener.Get(TakeOffBtn.gameObject).onClick = onClick; }
protected override void Init() { EventTriggerListener.Get(Block.gameObject).onClick = onClick; Block.fillAmount = 0; }