Esempio n. 1
0
        private void OnPaint(object sender, PaintEventArgs e)
        {
            g = e.Graphics;

            MapController.SeedMap(g, RB1, RB2, RB3, RB4, BB1, BB2, BB3, BB4, P1, P2, P3, P4, P5, P6);
            MapController.DrawMap(g);
            player.Animation(g);

            if (imp1.HP == 1)
            {
                imp1.Animation(g);
            }

            if (imp2.HP == 1)
            {
                imp2.Animation(g);
            }

            if (imp3.HP == 1)
            {
                imp3.Animation(g);
            }

            if (imp4.HP == 1)
            {
                imp4.Animation(g);
            }

            if (imp5.HP == 1)
            {
                imp5.Animation(g);
            }

            if (imp6.HP == 1)
            {
                imp6.Animation(g);
            }

            if (imp7.HP == 1)
            {
                imp7.Animation(g);
            }

            if (imp8.HP == 1)
            {
                imp8.Animation(g);
            }

            if (Skelet1.HP == 1)
            {
                Skelet1.Animation(g);
            }

            if (Skelet2.HP == 1)
            {
                Skelet2.Animation(g);
            }

            if (Skelet3.HP == 1)
            {
                Skelet3.Animation(g);
            }

            if (Skelet4.HP == 1)
            {
                Skelet4.Animation(g);
            }

            if (Skelet5.HP == 1)
            {
                Skelet5.Animation(g);
            }

            if (Skelet6.HP == 1)
            {
                Skelet6.Animation(g);
            }

            if (Skelet7.HP == 1)
            {
                Skelet7.Animation(g);
            }

            if (Skelet8.HP == 1)
            {
                Skelet8.Animation(g);
            }

            if (Slime1.HP == 1)
            {
                Slime1.Animation(g);
            }

            if (Slime2.HP == 1)
            {
                Slime2.Animation(g);
            }

            if (Slime3.HP == 1)
            {
                Slime3.Animation(g);
            }

            if (Slime4.HP == 1)
            {
                Slime4.Animation(g);
            }

            if (Slime5.HP == 1)
            {
                Slime5.Animation(g);
            }

            if (fire)
            {
                if (Fireball.mkfireball(g, player, ref FireBall, FBInterect(FireBall), facing))
                {
                    fire = false;
                }
            }

            MapController.DisplayHP(g, player);
        }