public override bool OnUse(Ray3 ray, ComponentMiner componentMiner) { BodyRaycastResult?bodyRaycastResult = componentMiner.Raycast <BodyRaycastResult>(ray, RaycastMode.Interaction); if (bodyRaycastResult.HasValue) { ComponentHealth componentHealth = bodyRaycastResult.Value.ComponentBody.Entity.FindComponent <ComponentHealth>(); if (componentHealth == null || componentHealth.Health > 0f) { string entityTemplateName = bodyRaycastResult.Value.ComponentBody.Entity.ValuesDictionary.DatabaseObject.Name + "_Saddled"; Entity entity = DatabaseManager.CreateEntity(base.Project, entityTemplateName, throwIfNotFound: false); if (entity != null) { ComponentBody componentBody = entity.FindComponent <ComponentBody>(throwOnError: true); componentBody.Position = bodyRaycastResult.Value.ComponentBody.Position; componentBody.Rotation = bodyRaycastResult.Value.ComponentBody.Rotation; componentBody.Velocity = bodyRaycastResult.Value.ComponentBody.Velocity; entity.FindComponent <ComponentSpawn>(throwOnError: true).SpawnDuration = 0f; base.Project.RemoveEntity(bodyRaycastResult.Value.ComponentBody.Entity, disposeEntity: true); base.Project.AddEntity(entity); m_subsystemAudio.PlaySound("Audio/BlockPlaced", 1f, m_random.Float(-0.1f, 0.1f), ray.Position, 1f, autoDelay: true); componentMiner.RemoveActiveTool(1); } } return(true); } return(false); }
public override bool OnUse(Ray3 ray, ComponentMiner componentMiner) { _ = componentMiner.Inventory; if (Terrain.ExtractContents(componentMiner.ActiveBlockValue) == 178) { TerrainRaycastResult?terrainRaycastResult = componentMiner.Raycast <TerrainRaycastResult>(ray, RaycastMode.Digging); if (terrainRaycastResult.HasValue) { Vector3 position = terrainRaycastResult.Value.HitPoint(); DynamicArray <ComponentBody> dynamicArray = new DynamicArray <ComponentBody>(); m_subsystemBodies.FindBodiesInArea(new Vector2(position.X, position.Z) - new Vector2(8f), new Vector2(position.X, position.Z) + new Vector2(8f), dynamicArray); if (dynamicArray.Count((ComponentBody b) => b.Entity.ValuesDictionary.DatabaseObject.Name == "Boat") < 6) { Entity entity = DatabaseManager.CreateEntity(base.Project, "Boat", throwIfNotFound: true); entity.FindComponent <ComponentFrame>(throwOnError: true).Position = position; entity.FindComponent <ComponentFrame>(throwOnError: true).Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, m_random.Float(0f, (float)Math.PI * 2f)); entity.FindComponent <ComponentSpawn>(throwOnError: true).SpawnDuration = 0f; base.Project.AddEntity(entity); componentMiner.RemoveActiveTool(1); m_subsystemAudio.PlaySound("Audio/BlockPlaced", 1f, 0f, position, 3f, autoDelay: true); } else { componentMiner.ComponentPlayer?.ComponentGui.DisplaySmallMessage(LanguageControl.Get(fName, 1), Color.White, blinking: true, playNotificationSound: false); } return(true); } } return(false); }
public void ComponentSpawn_Despawned(ComponentSpawn componentSpawn) { if (m_componentHealth.Health > 0f && !string.IsNullOrEmpty(m_spawnEntityTemplateName)) { Entity entity = DatabaseManager.CreateEntity(base.Project, m_spawnEntityTemplateName, throwIfNotFound: true); ComponentBody componentBody = entity.FindComponent <ComponentBody>(throwOnError: true); componentBody.Position = m_componentBody.Position; componentBody.Rotation = m_componentBody.Rotation; componentBody.Velocity = m_componentBody.Velocity; entity.FindComponent <ComponentSpawn>(throwOnError: true).SpawnDuration = 0.5f; base.Project.AddEntity(entity); } if (m_particleSystem != null) { m_particleSystem.Stopped = true; } }
public Entity SpawnEntity(SpawnEntityData data) { try { Entity entity = DatabaseManager.CreateEntity(base.Project, data.TemplateName, throwIfNotFound: true); entity.FindComponent <ComponentBody>(throwOnError: true).Position = data.Position; entity.FindComponent <ComponentBody>(throwOnError: true).Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, m_random.Float(0f, (float)Math.PI * 2f)); ComponentCreature componentCreature = entity.FindComponent <ComponentCreature>(); if (componentCreature != null) { componentCreature.ConstantSpawn = data.ConstantSpawn; } base.Project.AddEntity(entity); return(entity); } catch (Exception ex) { Log.Error($"Unable to spawn entity with template \"{data.TemplateName}\". Reason: {ex.Message}"); return(null); } }
public override bool OnHitAsProjectile(CellFace?cellFace, ComponentBody componentBody, WorldItem worldItem) { int data = Terrain.ExtractData(worldItem.Value); bool isCooked = EggBlock.GetIsCooked(data); bool isLaid = EggBlock.GetIsLaid(data); if (!isCooked && (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative || m_random.Float(0f, 1f) <= (isLaid ? 0.15f : 1f))) { if (m_subsystemCreatureSpawn.Creatures.Count < 35) { EggBlock.EggType eggType = m_eggBlock.GetEggType(data); Entity entity = DatabaseManager.CreateEntity(base.Project, eggType.TemplateName, throwIfNotFound: true); entity.FindComponent <ComponentBody>(throwOnError: true).Position = worldItem.Position; entity.FindComponent <ComponentBody>(throwOnError: true).Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, m_random.Float(0f, (float)Math.PI * 2f)); entity.FindComponent <ComponentSpawn>(throwOnError: true).SpawnDuration = 0.25f; base.Project.AddEntity(entity); } else { ((worldItem as Projectile)?.Owner as ComponentPlayer)?.ComponentGui.DisplaySmallMessage("Too many creatures", Color.White, blinking: true, playNotificationSound: false); } } return(true); }
public override bool OnUse(Vector3 start, Vector3 direction, ComponentMiner componentMiner) { int activeBlockValue = componentMiner.ActiveBlockValue; var result = componentMiner.PickTerrainForDigging(start, direction); Entity entity; Vector3 position; BodyRaycastResult?body; if (activeBlockValue == ItemBlock.IdTable["Wrench"]) { body = componentMiner.PickBody(start, direction); Matrix matrix = componentMiner.ComponentCreature.ComponentBody.Matrix; position = matrix.Translation + 1f * matrix.Forward + Vector3.UnitY; if (body.HasValue && (!result.HasValue || body.Value.Distance < result.Value.Distance)) { entity = body.Value.ComponentBody.Entity; if (entity.FindComponent <ComponentTrain>() != null || entity.FindComponent <ComponentBoatI>() != null) { for (var i = entity.FindComponents <IInventory>().GetEnumerator(); i.MoveNext();) { i.Current.DropAllItems(position); } Utils.SubsystemPickables.AddPickable(ItemBlock.IdTable[entity.ValuesDictionary.DatabaseObject.Name.Length == 8 ? "Minecart" : entity.ValuesDictionary.DatabaseObject.Name], 1, position, null, null); Project.RemoveEntity(entity, true); return(true); } } } else if ((activeBlockValue == ItemBlock.IdTable["Train"] || activeBlockValue == ItemBlock.IdTable["Minecart"]) && result.HasValue && Terrain.ExtractContents(result.Value.Value) == RailBlock.Index) { position = new Vector3(result.Value.CellFace.Point) + new Vector3(0.5f); entity = DatabaseManager.CreateEntity(Project, activeBlockValue == ItemBlock.IdTable["Minecart"] ? "Carriage" : "Train", true); var rotation = componentMiner.ComponentCreature.ComponentCreatureModel.EyeRotation.ToForwardVector(); entity.FindComponent <ComponentTrain>(true).SetDirection(RailBlock.IsDirectionX(RailBlock.GetRailType(Terrain.ExtractData(result.Value.Value))) ? rotation.Z < 0 ? 0 : 2 : rotation.X < 0 ? 1 : 3); entity.FindComponent <ComponentBody>(true).Position = position; entity.FindComponent <ComponentSpawn>(true).SpawnDuration = 0f; Project.AddEntity(entity); var componentTrain = entity.FindComponent <ComponentTrain>(true); if (activeBlockValue == ItemBlock.IdTable["Minecart"]) { componentTrain.Update(0); var train = componentTrain.FindNearestTrain(); if (train != null) { componentTrain.ParentBody = train; } } componentMiner.RemoveActiveTool(1); Utils.SubsystemAudio.PlaySound("Audio/BlockPlaced", 1f, 0f, position, 3f, true); return(true); } /*else if (activeBlockValue == ItemBlock.IdTable["Minecart"]) * { * entity = DatabaseManager.CreateEntity(Project, "Carriage", true); * body = componentMiner.PickBody(start, direction); * if (body.HasValue && (!result.HasValue || body.Value.Distance < result.Value.Distance)) * { * body = componentMiner.PickBody(start, direction); * var componentTrain = entity.FindComponent<ComponentTrain>(true); * var train = body.Value.ComponentBody.Entity.FindComponent<ComponentTrain>(); * if (train != null) * componentTrain.ParentBody = train; * } * else if (result.HasValue) * position = result.Value.RaycastStart + Vector3.Normalize(result.Value.RaycastEnd - result.Value.RaycastStart) * result.Value.Distance; ; * var rotation = componentMiner.ComponentCreature.ComponentCreatureModel.EyeRotation.ToForwardVector(); * entity.FindComponent<ComponentTrain>(true).SetDirection(RailBlock.IsDirectionX(RailBlock.GetRailType(Terrain.ExtractData(result.Value.Value))) * ? rotation.Z < 0 ? 0 : 2 * : rotation.X < 0 ? 1 : 3); * goto put; * }*/ else if (activeBlockValue == ItemBlock.IdTable["基因查看器"]) { body = componentMiner.PickBody(start, direction); if (body.HasValue && (!result.HasValue || body.Value.Distance < result.Value.Distance)) { var cv = body.Value.ComponentBody.Entity.FindComponent <ComponentVariant>(); if (cv != null) { DialogsManager.ShowDialog(componentMiner.ComponentPlayer?.View.GameWidget, new MessageDialog("Result", cv.Genome.ToString(), "OK", null, null)); } return(true); } } else if (result.HasValue) { position = result.Value.RaycastStart + Vector3.Normalize(result.Value.RaycastEnd - result.Value.RaycastStart) * result.Value.Distance; if (activeBlockValue == ItemBlock.IdTable["SteamBoat"]) { entity = DatabaseManager.CreateEntity(Project, "SteamBoat", true); entity.FindComponent <ComponentFrame>(true).Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, m_random.UniformFloat(0f, 6.283185f)); goto put; } /*else if (activeBlockValue == ItemBlock.IdTable["Minecart"]) * { * entity = DatabaseManager.CreateEntity(Project, "Carriage", true); * entity.FindComponent<ComponentFrame>(true).Position = position; * entity.FindComponent<ComponentSpawn>(true).SpawnDuration = 0f; * var componentTrain = entity.FindComponent<ComponentTrain>(true); * var componentMount = componentTrain.FindNearestTrain(); * if (componentMount != null) * componentTrain.ParentBody = componentMount.m_componentBody; * goto put; * }*/ else if (activeBlockValue == ItemBlock.IdTable["Airship"]) { entity = DatabaseManager.CreateEntity(Project, "Airship", true); entity.FindComponent <ComponentFrame>(true).Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, m_random.UniformFloat(0f, 6.283185f)); goto put; } else if (BlocksManager.Blocks[Terrain.ExtractContents(activeBlockValue)] is ItemBlock itemblock && itemblock.GetItem(ref activeBlockValue) is Mine mine) { entity = DatabaseManager.CreateEntity(Project, "Mine", new ValuesDictionary { { "Mine", new ValuesDictionary { { "Type", mine.MineType } } } }, true); entity.FindComponent <ComponentFrame>(true).Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, m_random.UniformFloat(0f, 6.283185f)); var componentMine = entity.FindComponent <ComponentMine>(true); componentMine.ExplosionPressure = mine.ExplosionPressure; componentMine.Delay = mine.Delay; goto put; } } IInventory inventory = componentMiner.Inventory; TerrainRaycastResult?result2; if (Terrain.ExtractContents(activeBlockValue) == 90) { result2 = componentMiner.PickTerrainForGathering(start, direction); if (result2.HasValue) { CellFace cellFace = result2.Value.CellFace; int cellValue = Terrain.ReplaceLight(Utils.Terrain.GetCellValue(cellFace.X, cellFace.Y, cellFace.Z), 0); if (cellValue != (RottenMeatBlock.Index | 1 << 4 << 14)) { return(false); } inventory.RemoveSlotItems(inventory.ActiveSlotIndex, inventory.GetSlotCount(inventory.ActiveSlotIndex)); if (inventory.GetSlotCount(inventory.ActiveSlotIndex) == 0) { inventory.AddSlotItems(inventory.ActiveSlotIndex, RottenMeatBlock.Index | 2 << 4 << 14, 1); } Utils.SubsystemTerrain.DestroyCell(0, cellFace.X, cellFace.Y, cellFace.Z, 0, false, false); return(true); } } if (activeBlockValue == (RottenMeatBlock.Index | 2 << 4 << 14)) { result2 = componentMiner.PickTerrainForInteraction(start, direction); if (result2.HasValue && componentMiner.Place(result2.Value, RottenMeatBlock.Index | 1 << 4 << 14)) { inventory.RemoveSlotItems(inventory.ActiveSlotIndex, 1); if (inventory.GetSlotCount(inventory.ActiveSlotIndex) == 0) { inventory.AddSlotItems(inventory.ActiveSlotIndex, Terrain.ReplaceContents(activeBlockValue, 90), 1); } return(true); } } return(false); put: entity.FindComponent <ComponentBody>(true).Position = position; entity.FindComponent <ComponentSpawn>(true).SpawnDuration = 0f; Project.AddEntity(entity); componentMiner.RemoveActiveTool(1); Utils.SubsystemAudio.PlaySound("Audio/BlockPlaced", 1f, 0f, position, 3f, true); return(true); }
public void SpawnPlayer(Vector3 position, SpawnMode spawnMode) { ComponentMount componentMount = null; if (spawnMode != SpawnMode.Respawn && CheckIsPointInWater(Terrain.ToCell(position))) { Entity entity = DatabaseManager.CreateEntity(m_project, "Boat", throwIfNotFound: true); entity.FindComponent <ComponentBody>(throwOnError: true).Position = position; entity.FindComponent <ComponentBody>(throwOnError: true).Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, MathUtils.DegToRad(45f)); componentMount = entity.FindComponent <ComponentMount>(throwOnError: true); m_project.AddEntity(entity); position.Y += entity.FindComponent <ComponentBody>(throwOnError: true).BoxSize.Y; } string value = ""; string value2 = ""; string value3 = ""; string value4 = ""; if (spawnMode != SpawnMode.Respawn) { if (PlayerClass == PlayerClass.Female) { if (CharacterSkinsManager.IsBuiltIn(CharacterSkinName) && CharacterSkinName.Contains("2")) { value = ""; value2 = MakeClothingValue(37, 2); value3 = MakeClothingValue(16, 14); value4 = MakeClothingValue(26, 6) + ";" + MakeClothingValue(27, 0); } else if (CharacterSkinsManager.IsBuiltIn(CharacterSkinName) && CharacterSkinName.Contains("3")) { value = MakeClothingValue(31, 0); value2 = MakeClothingValue(13, 7) + ";" + MakeClothingValue(5, 0); value3 = MakeClothingValue(17, 15); value4 = MakeClothingValue(29, 0); } else if (CharacterSkinsManager.IsBuiltIn(CharacterSkinName) && CharacterSkinName.Contains("4")) { value = MakeClothingValue(30, 7); value2 = MakeClothingValue(14, 6); value3 = MakeClothingValue(25, 7); value4 = MakeClothingValue(26, 6) + ";" + MakeClothingValue(8, 0); } else { value = MakeClothingValue(30, 12); value2 = MakeClothingValue(37, 3) + ";" + MakeClothingValue(1, 3); value3 = MakeClothingValue(0, 12); value4 = MakeClothingValue(26, 6) + ";" + MakeClothingValue(29, 0); } } else if (CharacterSkinsManager.IsBuiltIn(CharacterSkinName) && CharacterSkinName.Contains("2")) { value = ""; value2 = MakeClothingValue(13, 0) + ";" + MakeClothingValue(5, 0); value3 = MakeClothingValue(25, 8); value4 = MakeClothingValue(26, 6) + ";" + MakeClothingValue(29, 0); } else if (CharacterSkinsManager.IsBuiltIn(CharacterSkinName) && CharacterSkinName.Contains("3")) { value = MakeClothingValue(32, 0); value2 = MakeClothingValue(37, 5); value3 = MakeClothingValue(0, 15); value4 = MakeClothingValue(26, 6) + ";" + MakeClothingValue(8, 0); } else if (CharacterSkinsManager.IsBuiltIn(CharacterSkinName) && CharacterSkinName.Contains("4")) { value = MakeClothingValue(31, 0); value2 = MakeClothingValue(15, 14); value3 = MakeClothingValue(0, 0); value4 = MakeClothingValue(26, 6) + ";" + MakeClothingValue(8, 0); } else { value = MakeClothingValue(32, 0); value2 = MakeClothingValue(37, 0) + ";" + MakeClothingValue(1, 9); value3 = MakeClothingValue(0, 12); value4 = MakeClothingValue(26, 6) + ";" + MakeClothingValue(29, 0); } } ValuesDictionary overrides = new ValuesDictionary { { "Player", new ValuesDictionary { { "PlayerIndex", PlayerIndex } } }, { "Intro", new ValuesDictionary { { "PlayIntro", spawnMode == SpawnMode.InitialIntro } } }, { "Clothing", new ValuesDictionary { { "Clothes", new ValuesDictionary { { "Feet", value4 }, { "Legs", value3 }, { "Torso", value2 }, { "Head", value } } } } } }; Vector2 v = ComponentIntro.FindOceanDirection(m_subsystemTerrain.TerrainContentsGenerator, position.XZ); string entityTemplateName = (PlayerClass == PlayerClass.Male) ? "MalePlayer" : "FemalePlayer"; Entity entity2 = DatabaseManager.CreateEntity(m_project, entityTemplateName, overrides, throwIfNotFound: true); entity2.FindComponent <ComponentBody>(throwOnError: true).Position = position; entity2.FindComponent <ComponentBody>(throwOnError: true).Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, Vector2.Angle(v, -Vector2.UnitY)); m_project.AddEntity(entity2); if (componentMount != null) { entity2.FindComponent <ComponentRider>(throwOnError: true).StartMounting(componentMount); } LastSpawnTime = m_subsystemGameInfo.TotalElapsedGameTime; int num = ++SpawnsCount; }
void InitCommands() { commands["msg"] = new CommandDefination { Usage = "msg @a/r/p/e <string> [bool=true] [bool=true]", AutoComplete = (obj) => obj.Enum(enumCreatureType).String().Bool().Bool(), Operation = (obj) => { string type = obj.NextString(); string msg = obj.NextString(); bool b1 = obj.NextBool(true); bool b2 = obj.NextBool(true); FindPlayer(type, obj, (a) => { a.ComponentGui.DisplaySmallMessage(msg, b1, b2); }); } }; commands["msgl"] = new CommandDefination { Usage = "msgl @a/r/p/e <string> <string> <string> [float=5] [float=0]", AutoComplete = (obj) => obj.Enum(enumCreatureType).String().String().Float().Float(), Operation = (obj) => { string type = obj.NextString(); string m1 = obj.NextString(); string m2 = obj.NextString(); float f1 = obj.NextFloat(5); float f2 = obj.NextFloat(0); FindPlayer(type, obj, (a) => { a.ComponentGui.DisplayLargeMessage(m1, m2, f1, f2); }); } }; commands["kill"] = new CommandDefination { Usage = "kill @a/r/p/e [string=magic]", AutoComplete = (obj) => obj.Enum(enumCreatureType).String(), Operation = (obj) => { string type = obj.NextString(); string reason = obj.NextString("magic"); EnumCreatures(type, obj, (c) => { c.ComponentHealth.Injure(1, null, true, reason); }); } }; commands["health"] = new CommandDefination { Usage = "health heal/injure [float=1] [string=magic]", AutoComplete = (obj) => obj.Enum(new string[] { "heal", "injure" }).Float().String(), Operation = (obj) => { string type = obj.NextString(); switch (type) { case "heal": float amount1 = obj.NextFloat(1); obj.Creature.ComponentHealth.Heal(amount1); break; case "injure": float amount = obj.NextFloat(1); string reason = obj.NextString("magic"); obj.Creature.ComponentHealth.Injure(amount, null, true, reason); break; default: throw new Exception("usage: health heal/injure [float=1] [string=magic]"); } } }; commands["strike"] = new CommandDefination { Usage = "strike <vector3>", AutoComplete = (obj) => obj.Vector3(), Operation = (obj) => { subsystemSky.MakeLightningStrike(obj.NextVector3()); } }; commands["setblock"] = new CommandDefination { Usage = "setblock <point3> <int>", AutoComplete = (obj) => obj.Point3().Int(), Operation = (s) => { var p = s.NextPoint3(); subsystemTerrain.ChangeCell(p.X, p.Y, p.Z, s.NextInt()); } }; commands["place"] = new CommandDefination { Usage = "place <point3> <int> [bool=false] [bool=false]", AutoComplete = (obj) => obj.Point3().Int().Bool().Bool(), Operation = (obj) => { var p = obj.NextPoint3(); subsystemTerrain.DestroyCell(2, p.X, p.Y, p.Z, obj.NextInt(), obj.NextBool(false), obj.NextBool(false)); } }; commands["fill"] = new CommandDefination { Usage = "fill <point3> <point3>", AutoComplete = (obj) => obj.Point3().Point3().Int(), Operation = (obj) => { var p1 = obj.NextPoint3(); var p2 = obj.NextPoint3(); var startx = Math.Min(p1.X, p2.X); var endx = Math.Max(p1.X, p2.X); var starty = Math.Min(p1.Y, p2.Y); var endy = Math.Max(p1.Y, p2.Y); var startz = Math.Min(p1.Z, p2.Z); var endz = Math.Max(p1.Z, p2.Z); var val = obj.NextInt(); for (int x = startx; x <= endx; x++) { for (int y = starty; y <= endy; y++) { for (int z = startz; z <= endz; z++) { subsystemTerrain.Terrain.SetCellValueFast(x, y, z, val); } } } var startChunk = Terrain.ToChunk(startx, startz); var endChunk = Terrain.ToChunk(endx, endz); for (int x = startChunk.X; x <= endChunk.X; x++) { for (int y = startChunk.Y; y <= endChunk.Y; y++) { var c = subsystemTerrain.Terrain.GetChunkAtCoords(x, y); if (c != null) { subsystemTerrain.TerrainUpdater.DowngradeChunkNeighborhoodState(c.Coords, 1, TerrainChunkState.InvalidLight, false); } } } } }; commands["time"] = new CommandDefination { Usage = "time add/set <float>", AutoComplete = (obj) => obj.Enum(new string[] { "add", "set" }).Float(), Operation = (obj) => { switch (obj.NextString()) { case "add": subsystemTime.TimeOfDayOffset += obj.NextFloat(); break; case "set": subsystemTime.TimeOfDayOffset = obj.NextFloat(); break; default: throw new Exception("usage: time add/set <float>"); } } }; commands["execute"] = new CommandDefination { Usage = "execute @a/r/p/e <another command>", AutoComplete = (obj) => { obj.Enum(enumCreatureType); AutoCompleteCommand(obj.CommandStream.GetAllLeft(), obj.Reciver); }, Operation = (obj) => { var type = obj.NextString(); var command = obj.GetAllLeft(); EnumCreatures(type, obj, (a) => { RunCommand(a, command); }); } }; commands["setdata"] = new CommandDefination { Usage = "setdata <creature data> <data type>", AutoComplete = (obj) => { obj.Enum(creatureDatas.Keys); string component = obj.CommandStream.Last; int i = creatureDatas[component]; switch (i) { case 0: obj.Any(typeof(ComponentLocomotion).GetProperty(component).PropertyType); break; case 1: obj.Any(typeof(ComponentHealth).GetProperty(component).PropertyType); break; case 2: obj.Any(typeof(ComponentBody).GetProperty(component).PropertyType); break; } }, Operation = (s) => { while (s.HasNext) { var component = s.NextString(); PropertyInfo p; if (creatureDatas.TryGetValue(component, out int i)) { switch (i) { case 0: p = typeof(ComponentLocomotion).GetProperty(component); p.SetValue(s.Creature.ComponentLocomotion, s.Next(p.PropertyType), null); break; case 1: p = typeof(ComponentHealth).GetProperty(component); p.SetValue(s.Creature.ComponentHealth, s.Next(p.PropertyType), null); break; case 2: p = typeof(ComponentBody).GetProperty(component); p.SetValue(s.Creature.ComponentBody, s.Next(p.PropertyType), null); break; } } else { throw new Exception(component + " is not a creature data"); } } } }; commands["gameinfo"] = new CommandDefination { Usage = "gameinfo <info name> <info value>", AutoComplete = (obj) => { Type settings = typeof(WorldSettings); obj.Enum(settings.GetFields().Select(f => f.Name)); obj.Any(settings.GetField(obj.CommandStream.Last).FieldType); }, Operation = (s) => { var setting = s.NextString(); var val = s.NextString(); var f = typeof(WorldSettings).GetField(setting); if (f != null) { f.SetValue(GameManager.WorldInfo.WorldSettings, ChangeType(val, f.FieldType)); } } }; commands["summon"] = new CommandDefination { Usage = "summon <animal name> <vector3> [float=0]", AutoComplete = (obj) => obj.String().Vector3().Float(), Operation = (s) => { var name = s.NextString(); var position = s.NextVector3(); var rotation = s.NextFloat(0); Entity entity = DatabaseManager.CreateEntity(Project, creatureTemplateNames[name], true); entity.FindComponent <ComponentBody>(true).Position = position; entity.FindComponent <ComponentBody>(true).Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, rotation); entity.FindComponent <ComponentSpawn>(true).SpawnDuration = 0.25f; Project.AddEntity(entity); } }; commands["tp"] = new CommandDefination { Usage = "tp <vector3>", AutoComplete = (obj) => obj.Vector3(), Operation = s => s.Creature.ComponentBody.Position = s.NextVector3() }; commands["additem"] = new CommandDefination { Usage = "additem <vector3> <int> [int=1] [vector=0,0,0]", AutoComplete = (obj) => obj.Vector3().Int().Int().Vector3(), Operation = s => { var position = s.NextVector3(); var val = s.NextInt(); var count = s.NextInt(1); Vector3?speed = null; if (s.HasNext) { speed = s.NextVector3(); } Project.FindSubsystem <SubsystemPickables>(true).AddPickable(s.NextInt(), s.NextInt(1), position, speed, null); } }; commands["give"] = new CommandDefination { Usage = "give @a/r/p/e <int> [int=1]", AutoComplete = (obj) => obj.Enum(enumCreatureType).Int().Int(), Operation = s => { var enumType = s.NextString(); var val = s.NextInt(); var count = s.NextInt(1); FindPlayer(enumType, s, (p) => ComponentInventoryBase.AcquireItems(p.ComponentMiner.Inventory, val, count)); } }; foreach (string name in commands.Keys) { commandUsage[commands[name].Usage] = name; } } void LoadBlockIds() { foreach (Block b in BlocksManager.Blocks) { foreach (int id in b.GetCreativeValues()) { var name = b.GetDisplayName(subsystemTerrain, id).Replace(' ', '_').ToLower(); blockIds[name] = id; } blockIds[b.DefaultDisplayName.Replace(' ', '_').ToLower()] = b.BlockIndex; } } void FindPlayer(string type, CommandStream s, Action <ComponentPlayer> a) { if (type[0] == '@') { EnumCreatures(type, s, c => { if (c is ComponentPlayer) { a(c as ComponentPlayer); } }); } else { FindPlayerByName(type, a); } } void FindPlayerByName(string name, Action <ComponentPlayer> a) { foreach (ComponentPlayer p in subsystemPlayers.ComponentPlayers) { if (p.PlayerData.Name == name) { a(p); } else { throw new WrongArgTypeException(name, "player"); } } } void LoadCreatureTemplateNames() { var paramterType = DatabaseManager.GameDatabase.ParameterType; var entities = DatabaseManager.GameDatabase.Database.Root.GetExplicitNestingChildren(paramterType, false); var displayName = new Guid("715ff548-ef2b-430e-8e6b-51b934e5da1d"); foreach (TemplatesDatabase.DatabaseObject o in entities) { if (o.EffectiveInheritanceRoot.Guid == displayName && o.Value.ToString() != string.Empty) { creatureTemplateNames[o.NestingParent.NestingParent.Name.ToLower()] = o.Value.ToString(); //Log.Information("{0}, {1}", o.NestingParent.NestingParent.Name, o.Value); } } } void LoadCreatureDatas() { foreach (PropertyInfo p in typeof(ComponentLocomotion).GetRuntimeProperties()) { if (CommandStream.IsTypeSupported(p.PropertyType)) { creatureDatas[p.Name] = 0; } } foreach (PropertyInfo p in typeof(ComponentHealth).GetRuntimeProperties()) { if (CommandStream.IsTypeSupported(p.PropertyType)) { creatureDatas[p.Name] = 1; } } foreach (PropertyInfo p in typeof(ComponentBody).GetRuntimeProperties()) { if (CommandStream.IsTypeSupported(p.PropertyType)) { creatureDatas[p.Name] = 2; } } } void EnumCreatures(string type, CommandStream s, Action <ComponentCreature> a) { var data = new EnumData(type, subsystemCreature.Creatures.Count, s.ExePosition); if (data.name == "player") { data.name = string.Empty; SearchCreature(data, SortCreatures(data, subsystemPlayers.ComponentPlayers), a); } else { SearchCreature(data, SortCreatures(data, subsystemCreature.Creatures), a); } } List <ComponentCreature> SortCreatures <T>(EnumData data, IEnumerable <T> collection) where T : ComponentCreature { var l = new List <ComponentCreature>(); if (data.mode1 == SearchingMode1.Regular) { foreach (ComponentCreature c in collection) { if (CheckCreatureWithData(data, c)) { l.Add(c); } } } else if (data.mode1 == SearchingMode1.Nearest) { var v = new Vector3(data.x, data.y, data.z); var dict = new Dictionary <float, ComponentCreature>(); foreach (ComponentCreature c in collection) { if (CheckCreatureWithData(data, c)) { dict.Add(Vector3.DistanceSquared(v, c.ComponentBody.Position), c); } } var l2 = new List <float>(); foreach (float i in dict.Keys) { l2.Add(i); } l2.Sort(delegate(float i1, float i2) { if (i1 > i2) { return(1); } return(-1); }); foreach (float i in l2) { l.Add(dict[i]); } } else { foreach (ComponentCreature c in collection) { if (CheckCreatureWithData(data, c)) { l.Add(c); } } var r = new Random(); var count = l.Count; int n = l.Count; while (n > 1) { n--; int k = r.UniformInt(0, n); var value = l[k]; l[k] = l[n]; l[n] = value; } } return(l); } void SearchCreature(EnumData data, List <ComponentCreature> sorted, Action <ComponentCreature> a) { for (int i = 0; i < data.count; i++) { if (i >= sorted.Count) { return; } a.Invoke(sorted[i]); } } bool CheckCreatureWithData(EnumData data, ComponentCreature c) { if (data.name != string.Empty) { string dataname; if (data.name[0] == '!') { Log.Information(c.DisplayName); if (creatureTemplateNames.TryGetValue(data.name.Substring(1), out dataname)) { if (dataname == c.DisplayName) { return(false); } } else { return(false); } } else { if (creatureTemplateNames.TryGetValue(data.name, out dataname)) { if (dataname != c.DisplayName) { return(false); } } else { return(false); } } } switch (data.SearchingMode) { case SearchingMode.Radius: if (data.r > 0) { if (Vector3.DistanceSquared(new Vector3(data.x, data.y, data.z), c.ComponentBody.Position) >= data.r2) { return(false); } } else { if (Vector3.DistanceSquared(new Vector3(data.x, data.y, data.z), c.ComponentBody.Position) <= data.r2) { return(false); } } break; case SearchingMode.Volume: var p = c.ComponentBody.Position; var x = p.X - data.x; var y = p.Y - data.y; var z = p.Z - data.z; if (x < 0 && x > data.dx && y < 0 && y > data.dy && z < 0 && z > data.dz) { return(false); } break; } return(true); }