public override bool OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer) { componentPlayer.ComponentGui.ModalPanelWidget = componentPlayer.ComponentGui.ModalPanelWidget == null ? new Musket2Widget(inventory, slotIndex) : null; return(true); }
public virtual bool OnEditBlock(int x, int y, int z, int value, ComponentPlayer componentPlayer) { return(false); }
public override bool OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer) { int value1 = inventory.GetSlotValue(slotIndex); int count = inventory.GetSlotCount(slotIndex); int id = Terrain.ExtractData(value1); var commandBlockData = GetItemData(id); if (commandBlockData != null) { commandBlockData = (CommandData)commandBlockData.Copy(); } else { commandBlockData = new CommandData(); } DialogsManager.ShowDialog(componentPlayer.View.GameWidget, new TextBoxDialog("enter a one-line command", commandBlockData.Command, 300, delegate(string result) { commandBlockData.Command = result; var data = StoreItemDataAtUniqueId(commandBlockData); var value = Terrain.ReplaceData(value1, data); inventory.RemoveSlotItems(slotIndex, count); inventory.AddSlotItems(slotIndex, value, 1); })); return(true); }
public override bool OnAim(Vector3 start, Vector3 direction, ComponentMiner componentMiner, AimState state) { IInventory inventory = componentMiner.Inventory; if (inventory != null) { int activeSlotIndex = inventory.ActiveSlotIndex; if (activeSlotIndex >= 0) { int slotValue = inventory.GetSlotValue(activeSlotIndex); int slotCount = inventory.GetSlotCount(activeSlotIndex); int num = Terrain.ExtractContents(slotValue); int data = Terrain.ExtractData(slotValue); int num2 = slotValue; int num3 = 0; if (num == Musket2Block.Index && slotCount > 0) { if (!m_aimStartTimes.TryGetValue(componentMiner, out double value)) { value = m_subsystemTime.GameTime; m_aimStartTimes[componentMiner] = value; } float num4 = (float)(m_subsystemTime.GameTime - value); float num5 = (float)MathUtils.Remainder(m_subsystemTime.GameTime, 1000.0); Vector3 v = (float)((componentMiner.ComponentCreature.ComponentBody.IsSneaking ? 0.00999999977648258 : 0.0299999993294477) + 0.200000002980232 * MathUtils.Saturate((num4 - 6.5f) / 40f)) * new Vector3 { X = SimplexNoise.OctavedNoise(num5, 2f, 3, 2f, 0.5f), Y = SimplexNoise.OctavedNoise(num5 + 100f, 2f, 3, 2f, 0.5f), Z = SimplexNoise.OctavedNoise(num5 + 200f, 2f, 3, 2f, 0.5f) }; direction = Vector3.Normalize(direction + v); switch (state) { case AimState.InProgress: { if (num4 >= 30f) { componentMiner.ComponentCreature.ComponentCreatureSounds.PlayMoanSound(); return(true); } if (num4 > 0.2f && !Musket2Block.GetHammerState(Terrain.ExtractData(num2))) { num2 = Terrain.MakeBlockValue(num, 0, Musket2Block.SetHammerState(Terrain.ExtractData(num2), true)); m_subsystemAudio.PlaySound("Audio/HammerCock", 1f, m_random.UniformFloat(-0.1f, 0.1f), 0f, 0f); } ComponentFirstPersonModel componentFirstPersonModel = componentMiner.Entity.FindComponent <ComponentFirstPersonModel>(); if (componentFirstPersonModel != null) { ComponentPlayer componentPlayer2 = componentMiner.ComponentPlayer; if (componentPlayer2 != null) { componentPlayer2.ComponentGui.ShowAimingSights(start, direction); } componentFirstPersonModel.ItemOffsetOrder = new Vector3(-0.21f, 0.15f, 0.08f); componentFirstPersonModel.ItemRotationOrder = new Vector3(-0.7f, 0f, 0f); } componentMiner.ComponentCreature.ComponentCreatureModel.AimHandAngleOrder = 1.4f; componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemOffsetOrder = new Vector3(-0.08f, -0.08f, 0.07f); componentMiner.ComponentCreature.ComponentCreatureModel.InHandItemRotationOrder = new Vector3(-1.7f, 0f, 0f); break; } case AimState.Cancelled: if (Musket2Block.GetHammerState(Terrain.ExtractData(num2))) { num2 = Terrain.MakeBlockValue(num, 0, Musket2Block.SetHammerState(Terrain.ExtractData(num2), false)); m_subsystemAudio.PlaySound("Audio/HammerUncock", 1f, m_random.UniformFloat(-0.1f, 0.1f), 0f, 0f); } m_aimStartTimes.Remove(componentMiner); break; case AimState.Completed: { bool flag = false; int value2 = 0; int num6 = 0; float s = 0f; Vector3 vector = Vector3.Zero; Musket2Block.LoadState loadState = Musket2Block.GetLoadState(data); if (Musket2Block.GetHammerState(Terrain.ExtractData(num2))) { switch (loadState) { case Musket2Block.LoadState.Gunpowder: flag = true; value2 = Terrain.MakeBlockValue(214, 0, BulletBlock.SetBulletType(0, BulletBlock.BulletType.IronBullet)); s = 320f; num6 = 1; vector = new Vector3(0.01f, 0.01f, 0.05f); goto default; default: if (loadState == Musket2Block.LoadState.Wad) { flag = true; value2 = Terrain.MakeBlockValue(214, 0, BulletBlock.SetBulletType(0, BulletBlock.BulletType.IronBullet)); s = 320f; num6 = 1; vector = new Vector3(0.01f, 0.01f, 0.05f); } break; case Musket2Block.LoadState.Empty: { ComponentPlayer componentPlayer = componentMiner.ComponentPlayer; if (componentPlayer != null) { componentPlayer.ComponentGui.DisplaySmallMessage("Load bullet first", true, false); } break; } } } if (flag) { if (componentMiner.ComponentCreature.ComponentBody.ImmersionFactor > 0.4f) { m_subsystemAudio.PlaySound("Audio/MusketMisfire", 1f, m_random.UniformFloat(-0.1f, 0.1f), componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition, 3f, true); } else { Vector3 eyePosition = componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition; Matrix matrix = componentMiner.ComponentCreature.ComponentBody.Matrix; Vector3 v2 = eyePosition + matrix.Right * 0.3f; matrix = componentMiner.ComponentCreature.ComponentBody.Matrix; Vector3 vector2 = v2 - matrix.Up * 0.2f; var vector3 = Vector3.Normalize(vector2 + direction * 10f - vector2); var vector4 = Vector3.Normalize(Vector3.Cross(vector3, Vector3.UnitY)); var v3 = Vector3.Normalize(Vector3.Cross(vector3, vector4)); for (int i = 0; i < num6; i++) { Vector3 v4 = m_random.UniformFloat(0f - vector.X, vector.X) * vector4 + m_random.UniformFloat(0f - vector.Y, vector.Y) * v3 + m_random.UniformFloat(0f - vector.Z, vector.Z) * vector3; Projectile projectile = m_subsystemProjectiles.FireProjectile(value2, vector2, s * (vector3 + v4), Vector3.Zero, componentMiner.ComponentCreature); if (projectile != null) { projectile.ProjectileStoppedAction = ProjectileStoppedAction.Disappear; } } m_subsystemAudio.PlaySound("Audio/MusketFire", 1f, m_random.UniformFloat(-0.1f, 0.1f), componentMiner.ComponentCreature.ComponentCreatureModel.EyePosition, 10f, true); m_subsystemParticles.AddParticleSystem(new GunSmokeParticleSystem(SubsystemTerrain, vector2 + 0.3f * vector3, vector3)); m_subsystemNoise.MakeNoise(vector2, 1f, 40f); componentMiner.ComponentCreature.ComponentBody.ApplyImpulse(-1f * vector3); } if (loadState == Musket2Block.LoadState.Gunpowder) { num2 = Terrain.MakeBlockValue(Terrain.ExtractContents(num2), 0, Musket2Block.SetLoadState(Terrain.ExtractData(num2), Musket2Block.LoadState.Empty)); } if (loadState == Musket2Block.LoadState.Wad) { num2 = Terrain.MakeBlockValue(Terrain.ExtractContents(num2), 0, Musket2Block.SetLoadState(Terrain.ExtractData(num2), Musket2Block.LoadState.Gunpowder)); } num3 = 1; } if (Musket2Block.GetHammerState(Terrain.ExtractData(num2))) { num2 = Terrain.MakeBlockValue(Terrain.ExtractContents(num2), 0, Musket2Block.SetHammerState(Terrain.ExtractData(num2), false)); m_subsystemAudio.PlaySound("Audio/HammerRelease", 1f, m_random.UniformFloat(-0.1f, 0.1f), 0f, 0f); } m_aimStartTimes.Remove(componentMiner); break; } } } if (num2 != slotValue) { inventory.RemoveSlotItems(activeSlotIndex, 1); inventory.AddSlotItems(activeSlotIndex, num2, 1); } if (num3 > 0) { componentMiner.DamageActiveTool(num3); } } } return(false); }
public void Injure(float amount, ComponentCreature attacker, bool ignoreInvulnerability, string cause) { if (!(amount > 0f) || (!ignoreInvulnerability && IsInvulnerable)) { return; } if (Health > 0f) { if (m_componentCreature.PlayerStats != null) { if (attacker != null) { m_componentCreature.PlayerStats.HitsReceived++; } m_componentCreature.PlayerStats.TotalHealthLost += MathUtils.Min(amount, Health); } Health = MathUtils.Max(Health - amount, 0f); if (Health <= 0f) { CauseOfDeath = cause; if (m_componentCreature.PlayerStats != null) { m_componentCreature.PlayerStats.AddDeathRecord(new PlayerStats.DeathRecord { Day = m_subsystemTimeOfDay.Day, Location = m_componentCreature.ComponentBody.Position, Cause = cause }); } if (attacker != null) { ComponentPlayer componentPlayer = attacker.Entity.FindComponent <ComponentPlayer>(); if (componentPlayer != null) { if (m_componentPlayer != null) { componentPlayer.PlayerStats.PlayerKills++; } else if (m_componentCreature.Category == CreatureCategory.LandPredator || m_componentCreature.Category == CreatureCategory.LandOther) { componentPlayer.PlayerStats.LandCreatureKills++; } else if (m_componentCreature.Category == CreatureCategory.WaterPredator || m_componentCreature.Category == CreatureCategory.WaterOther) { componentPlayer.PlayerStats.WaterCreatureKills++; } else { componentPlayer.PlayerStats.AirCreatureKills++; } int num = (int)MathUtils.Ceiling(m_componentCreature.ComponentHealth.AttackResilience / 12f); for (int i = 0; i < num; i++) { Vector2 vector = m_random.Vector2(2.5f, 3.5f); m_subsystemPickables.AddPickable(248, 1, m_componentCreature.ComponentBody.Position, new Vector3(vector.X, 6f, vector.Y), null); } } } } } if (attacker != null && this.Attacked != null) { this.Attacked(attacker); } }
public override void Update() { if (m_inventory == null || DragHostWidget == null) { return; } WidgetInput input = base.Input; ComponentPlayer viewPlayer = GetViewPlayer(); int slotValue = m_inventory.GetSlotValue(m_slotIndex); int num = Terrain.ExtractContents(slotValue); Block block = BlocksManager.Blocks[num]; if (m_componentPlayer != null) { m_blockIconWidget.DrawBlockEnvironmentData.InWorldMatrix = m_componentPlayer.ComponentBody.Matrix; } if (m_focus && !input.Press.HasValue) { m_focus = false; } else if (input.Tap.HasValue && HitTestGlobal(input.Tap.Value) == this) { m_focus = true; } if (input.SpecialClick.HasValue && HitTestGlobal(input.SpecialClick.Value.Start) == this && HitTestGlobal(input.SpecialClick.Value.End) == this) { IInventory inventory = null; foreach (InventorySlotWidget item in ((ContainerWidget)base.RootWidget).AllChildren.OfType <InventorySlotWidget>()) { if (item.m_inventory != null && item.m_inventory != m_inventory && item.Input == base.Input && item.IsEnabledGlobal && item.IsVisibleGlobal) { inventory = item.m_inventory; break; } } if (inventory != null) { int num2 = ComponentInventoryBase.FindAcquireSlotForItem(inventory, slotValue); if (num2 >= 0) { HandleMoveItem(m_inventory, m_slotIndex, inventory, num2, m_inventory.GetSlotCount(m_slotIndex)); } } } if (input.Click.HasValue && HitTestGlobal(input.Click.Value.Start) == this && HitTestGlobal(input.Click.Value.End) == this) { bool flag = false; if (viewPlayer != null) { if (viewPlayer.ComponentInput.SplitSourceInventory == m_inventory && viewPlayer.ComponentInput.SplitSourceSlotIndex == m_slotIndex) { viewPlayer.ComponentInput.SetSplitSourceInventoryAndSlot(null, -1); flag = true; } else if (viewPlayer.ComponentInput.SplitSourceInventory != null) { flag = HandleMoveItem(viewPlayer.ComponentInput.SplitSourceInventory, viewPlayer.ComponentInput.SplitSourceSlotIndex, m_inventory, m_slotIndex, 1); AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f); } } if (!flag && m_inventory.ActiveSlotIndex != m_slotIndex && m_slotIndex < 10) { m_inventory.ActiveSlotIndex = m_slotIndex; if (m_inventory.ActiveSlotIndex == m_slotIndex) { AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f); } } } if (!m_focus || ProcessingOnly || viewPlayer == null) { return; } Vector2?hold = input.Hold; if (hold.HasValue && HitTestGlobal(hold.Value) == this && !DragHostWidget.IsDragInProgress && m_inventory.GetSlotCount(m_slotIndex) > 0 && (viewPlayer.ComponentInput.SplitSourceInventory != m_inventory || viewPlayer.ComponentInput.SplitSourceSlotIndex != m_slotIndex)) { input.Clear(); viewPlayer.ComponentInput.SetSplitSourceInventoryAndSlot(m_inventory, m_slotIndex); AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f); } Vector2?drag = input.Drag; if (!drag.HasValue || HitTestGlobal(drag.Value) != this || DragHostWidget.IsDragInProgress) { return; } int slotCount = m_inventory.GetSlotCount(m_slotIndex); if (slotCount > 0) { DragMode dragMode = input.DragMode; if (viewPlayer.ComponentInput.SplitSourceInventory == m_inventory && viewPlayer.ComponentInput.SplitSourceSlotIndex == m_slotIndex) { dragMode = DragMode.SingleItem; } int num3 = (dragMode != 0) ? 1 : slotCount; SubsystemTerrain subsystemTerrain = m_inventory.Project.FindSubsystem <SubsystemTerrain>(); ContainerWidget containerWidget = (ContainerWidget)Widget.LoadWidget(null, ContentManager.Get <XElement>("Widgets/InventoryDragWidget"), null); containerWidget.Children.Find <BlockIconWidget>("InventoryDragWidget.Icon").Value = Terrain.ReplaceLight(slotValue, 15); containerWidget.Children.Find <BlockIconWidget>("InventoryDragWidget.Icon").DrawBlockEnvironmentData.SubsystemTerrain = subsystemTerrain; containerWidget.Children.Find <LabelWidget>("InventoryDragWidget.Name").Text = block.GetDisplayName(subsystemTerrain, slotValue); containerWidget.Children.Find <LabelWidget>("InventoryDragWidget.Count").Text = num3.ToString(); containerWidget.Children.Find <LabelWidget>("InventoryDragWidget.Count").IsVisible = (!(m_inventory is ComponentCreativeInventory) && !(m_inventory is ComponentFurnitureInventory)); DragHostWidget.BeginDrag(containerWidget, new InventoryDragData { Inventory = m_inventory, SlotIndex = m_slotIndex, DragMode = dragMode }, delegate { m_dragMode = null; }); m_dragMode = dragMode; } }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_componentGui = base.Entity.FindComponent <ComponentGui>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true); }
public override bool OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer) { int value = inventory.GetSlotValue(slotIndex); int count = inventory.GetSlotCount(slotIndex); int data = Terrain.ExtractData(value); DialogsManager.ShowDialog(componentPlayer.GuiWidget, new EditPistonDialog(data, delegate(int newData) { int num = Terrain.ReplaceData(value, newData); if (num != value) { inventory.RemoveSlotItems(slotIndex, count); inventory.AddSlotItems(slotIndex, num, 1); } })); return(true); }
public override bool OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer) { int value = inventory.GetSlotValue(slotIndex); int count = inventory.GetSlotCount(slotIndex); int id = Terrain.ExtractData(value); MemoryBankData memoryBankData = GetItemData(id); if (memoryBankData != null) { memoryBankData = (MemoryBankData)memoryBankData.Copy(); } else { memoryBankData = new MemoryBankData(); } DialogsManager.ShowDialog(componentPlayer.GuiWidget, new EditMemeryDialogB(memoryBankData, delegate() { int data = StoreItemDataAtUniqueId(memoryBankData); int value2 = Terrain.ReplaceData(value, data); inventory.RemoveSlotItems(slotIndex, count); inventory.AddSlotItems(slotIndex, value2, 1); })); return(true); }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true); }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemSky = base.Project.FindSubsystem <SubsystemSky>(throwOnError: true); m_subsystemBodies = base.Project.FindSubsystem <SubsystemBodies>(throwOnError: true); m_componentCreature = base.Entity.FindComponent <ComponentCreature>(throwOnError: true); m_componentPathfinding = base.Entity.FindComponent <ComponentPathfinding>(throwOnError: true); m_dayRange = valuesDictionary.GetValue <float>("DayRange"); m_nightRange = valuesDictionary.GetValue <float>("NightRange"); m_minRange = valuesDictionary.GetValue <float>("MinRange"); m_stateMachine.AddState("Inactive", delegate { m_importanceLevel = 0f; m_target = null; }, delegate { if (IsActive) { m_stateMachine.TransitionTo("Move"); } if (m_subsystemGameInfo.WorldSettings.GameMode > GameMode.Harmless) { m_target = FindTarget(); if (m_target != null) { ComponentPlayer componentPlayer = m_target.Entity.FindComponent <ComponentPlayer>(); if (componentPlayer != null && componentPlayer.ComponentSleep.IsSleeping) { m_importanceLevel = 5f; } else if (m_random.Float(0f, 1f) < 0.05f * m_dt) { m_importanceLevel = m_random.Float(1f, 4f); } } else { m_importanceLevel = 0f; } } }, null); m_stateMachine.AddState("Move", delegate { if (m_target != null) { m_componentPathfinding.SetDestination(m_target.ComponentBody.Position, m_random.Float(0.5f, 0.7f), m_minRange, 500, useRandomMovements: true, ignoreHeightDifference: true, raycastDestination: false, null); } }, delegate { if (!IsActive) { m_stateMachine.TransitionTo("Inactive"); } else if (m_target == null || m_componentPathfinding.IsStuck || !m_componentPathfinding.Destination.HasValue || ScoreTarget(m_target) <= 0f) { m_importanceLevel = 0f; } if (m_random.Float(0f, 1f) < 0.1f * m_dt) { m_componentCreature.ComponentCreatureSounds.PlayIdleSound(skipIfRecentlyPlayed: true); } m_componentCreature.ComponentCreatureModel.LookRandomOrder = true; }, null); m_stateMachine.TransitionTo("Inactive"); }
public override bool OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer) { DialogsManager.ShowDialog(componentPlayer.View.GameWidget, new CommandHelperDialog(Project.FindSubsystem <SubsystemCommandEngine>())); return(false); }
public CraftingRecipe FindSmeltingRecipe(float heatLevel) { if (heatLevel > 0f) { for (int i = 0; i < m_furnaceSize; i++) { int slotValue = GetSlotValue(i); int num = Terrain.ExtractContents(slotValue); int num2 = Terrain.ExtractData(slotValue); if (GetSlotCount(i) > 0) { Block block = BlocksManager.Blocks[num]; m_matchedIngredients[i] = block.CraftingId + ":" + num2.ToString(CultureInfo.InvariantCulture); } else { m_matchedIngredients[i] = null; } } ComponentPlayer componentPlayer = FindInteractingPlayer(); float playerLevel = componentPlayer?.PlayerData.Level ?? 1f; CraftingRecipe craftingRecipe = null; craftingRecipe = CraftingRecipesManager.FindMatchingRecipe(m_subsystemTerrain, m_matchedIngredients, heatLevel, playerLevel); if (craftingRecipe != null && craftingRecipe.ResultValue != 0) { if (craftingRecipe.RequiredHeatLevel <= 0f) { craftingRecipe = null; } if (craftingRecipe != null) { Slot slot = m_slots[ResultSlotIndex]; int num3 = Terrain.ExtractContents(craftingRecipe.ResultValue); if (slot.Count != 0 && (craftingRecipe.ResultValue != slot.Value || craftingRecipe.ResultCount + slot.Count > BlocksManager.Blocks[num3].MaxStacking)) { craftingRecipe = null; } } if (craftingRecipe != null && craftingRecipe.RemainsValue != 0 && craftingRecipe.RemainsCount > 0) { if (m_slots[RemainsSlotIndex].Count == 0 || m_slots[RemainsSlotIndex].Value == craftingRecipe.RemainsValue) { if (BlocksManager.Blocks[Terrain.ExtractContents(craftingRecipe.RemainsValue)].MaxStacking - m_slots[RemainsSlotIndex].Count < craftingRecipe.RemainsCount) { craftingRecipe = null; } } else { craftingRecipe = null; } } } if (craftingRecipe != null && !string.IsNullOrEmpty(craftingRecipe.Message)) { componentPlayer?.ComponentGui.DisplaySmallMessage(craftingRecipe.Message, Color.White, blinking: true, playNotificationSound: true); } return(craftingRecipe); } return(null); }
public virtual bool OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer) { return(false); }
public override int RemoveSlotItems(int slotIndex, int count) { int num = 0; if (slotIndex == ResultSlotIndex) { if (m_matchedRecipe != null) { if (m_matchedRecipe.RemainsValue != 0 && m_matchedRecipe.RemainsCount > 0) { if (m_slots[RemainsSlotIndex].Count == 0 || m_slots[RemainsSlotIndex].Value == m_matchedRecipe.RemainsValue) { int num2 = BlocksManager.Blocks[Terrain.ExtractContents(m_matchedRecipe.RemainsValue)].MaxStacking - m_slots[RemainsSlotIndex].Count; count = MathUtils.Min(count, num2 / m_matchedRecipe.RemainsCount); } else { count = 0; } } count = count / m_matchedRecipe.ResultCount * m_matchedRecipe.ResultCount; if (slotIndex >= 0 && slotIndex < m_slots.Count) { Slot slot = m_slots[slotIndex]; count = MathUtils.Min(count, GetSlotCount(slotIndex)); slot.Count -= count; num = count; } else { num = 0; } if (num > 0) { for (int index = 0; index < 36; index++) { if (!string.IsNullOrEmpty(m_matchedIngredients[index])) { int index2 = index % 6 + m_craftingGridSize * (index / 6); m_slots[index2].Count = MathUtils.Max(m_slots[index2].Count - num / m_matchedRecipe.ResultCount, 0); } } if (m_matchedRecipe.RemainsValue != 0 && m_matchedRecipe.RemainsCount > 0) { m_slots[RemainsSlotIndex].Value = m_matchedRecipe.RemainsValue; m_slots[RemainsSlotIndex].Count += num / m_matchedRecipe.ResultCount * m_matchedRecipe.RemainsCount; } ComponentPlayer componentPlayer = Entity.FindComponent <ComponentPlayer>(); if (componentPlayer == null) { ComponentBlockEntity componentBlockEntity = Entity.FindComponent <ComponentBlockEntity>(); if (componentBlockEntity != null) { var position = new Vector3(componentBlockEntity.Coordinates); componentPlayer = Project.FindSubsystem <SubsystemPlayers>(true).FindNearestPlayer(position); } } if (componentPlayer != null && componentPlayer.PlayerStats != null) { componentPlayer.PlayerStats.ItemsCrafted += num; } } } } else { if (slotIndex >= 0 && slotIndex < m_slots.Count) { Slot slot = m_slots[slotIndex]; count = MathUtils.Min(count, GetSlotCount(slotIndex)); slot.Count -= count; num = count; } else { num = 0; } } UpdateCraftingResult(); return(num); }
public void setPlayer(ComponentPlayer p) { this.player = p; }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { flatBatch = primitivesRenderer.FlatBatch(); componentPlayer = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true); subsystemTerrain = base.Entity.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); subsystemPlantBlock = base.Entity.Project.FindSubsystem <SubsystemPlantBlockBehavior>(throwOnError: true); creatureSpawn = Project.FindSubsystem <SubsystemCreatureSpawn>(); modelsRenderer = base.Entity.Project.FindSubsystem <SubsystemModelsRenderer>(); subsystemBodies = Project.FindSubsystem <SubsystemBodies>(); jeiBehavior = base.Entity.Project.FindSubsystem <SubsystemXjJeiBehavior>(); jump.Texture = TextureAtlasManager.GetSubtexture("JEITextures/JEI_Jump").Texture; jumpcanvas.Children.Add(touch); jumpcanvas.Children.Add(jump); jumpcanvas.DesiredSize = SubsystemXjJeiBehavior.jumpsize; jump.DesiredSize = SubsystemXjJeiBehavior.jumpsize; jumpcanvas.IsVisible = SubsystemXjJeiBehavior.showjump; messageInfo.setPlayer(componentPlayer); if (componentPlayer != null) { msginfobtn.NormalSubtexture = new Subtexture(ContentManager.Get <Texture2D>("JEITextures/JEI_MSG"), Vector2.Zero, Vector2.One); msginfobtn.ClickedSubtexture = new Subtexture(ContentManager.Get <Texture2D>("JEITextures/JEI_MSG_P"), Vector2.Zero, Vector2.One); componentPlayer.GuiWidget.Children.Find <CanvasWidget>("ControlsContainer").Children.Add(infoDialog); componentPlayer.GuiWidget.Children.Find <CanvasWidget>("ControlsContainer").Children.Add(messageInfo); componentPlayer.GuiWidget.Children.Find <CanvasWidget>("ControlsContainer").Children.Add(moreInfo); componentPlayer.GuiWidget.Children.Find <StackPanelWidget>("RightControlsContainer").Children.Add(msginfobtn); componentPlayer.GuiWidget.Children.Find <CanvasWidget>("ControlsContainer").Children.Add(jumpcanvas); } int num = 0; try { List <string> namelist = new List <string>(); Dictionary <string, List <string> > depancys = new Dictionary <string, List <string> >(); List <uint> verList = new List <uint>(); foreach (ModInfo modInfo in ModsManager.LoadedMods) { if (!namelist.Contains(modInfo.Name)) { if (!string.IsNullOrEmpty(modInfo.Dependency)) { string[] mm = modInfo.Dependency.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries); List <string> mlist = new List <string>(); if (mm.Length == 1) { mlist.Add(modInfo.Dependency); } else { foreach (string mmsa in mm) { mlist.Add(mmsa); } } depancys.Add(modInfo.Name, mlist); } namelist.Add(modInfo.Name); verList.Add(modInfo.Version); } } messageInfo.addMessage("[color=yellow]欢迎使用[/color][color=red]SCCRF合成书[/color][color=yellow]模组![/color]"); messageInfo.addMessage($"[color=green]<SCCRF>:[/color]使用一根[color=red]木棍[/color]开始你的[color=green]合成之旅[/color]"); messageInfo.addMessage($"[color=green]<SCCRF>:[/color]电脑端按下[color=red]TAB[/color]快捷打开[color=green]消息框[/color]"); messageInfo.addMessage($"[color=green]<SCCRF>:[/color]电脑端按下[color=red]B[/color]快捷打开[color=green]合成谱[/color]"); messageInfo.addMessage($"[color=green]<SCCRF>:[/color]输入[color=red]/help[/color]使用[color=green]命令[/color]帮助"); messageInfo.addMessage($"[color=green]并且您已安装([/color][color=red]{namelist.Count}[/color][color=green])个模组[/color]"); foreach (string modInfo in namelist) { messageInfo.addMessage($"[color=blue]{num+1}.[/color] {modInfo.Replace('[','{').Replace(']','}')} [color=yellow]{parseVersion(verList[num])}[/color]"); num++; } num = 0; foreach (KeyValuePair <string, List <string> > kkop in depancys) { foreach (string huap in kkop.Value) { if (!namelist.Contains(huap)) { if (huap == "zh-cn" && namelist.Contains("NewBlocks_SC")) { continue; } messageInfo.addMessage($"[color=yellow]<警告>[/color]:使用[color=blue]{kkop.Key}[/color]需要安装依赖MOD [color=green]{huap}[/color]"); } } ++num; } messageInfo.IsVisible = false; } catch (Exception e) { messageInfo.addMessage(e.ToString()); } infoDialog.IsVisible = false; base.Load(valuesDictionary, idToEntityMap); }
public GameMenuDialog(ComponentPlayer componentPlayer) { XElement node = ContentManager.Get <XElement>("Dialogs/GameMenuDialog"); LoadContents(this, node); m_statsPanel = Children.Find <StackPanelWidget>("StatsPanel"); m_componentPlayer = componentPlayer; m_adventureRestartExists = WorldsManager.SnapshotExists(GameManager.WorldInfo.DirectoryName, "AdventureRestart"); if (!m_increaseDetailDialogShown && PerformanceManager.LongTermAverageFrameTime.HasValue && PerformanceManager.LongTermAverageFrameTime.Value * 1000f < 25f && (SettingsManager.VisibilityRange <= 64 || SettingsManager.ResolutionMode == ResolutionMode.Low)) { m_increaseDetailDialogShown = true; DialogsManager.ShowDialog(base.ParentWidget, new MessageDialog(LanguageControl.Get(fName, 1), LanguageControl.Get(fName, 2), LanguageControl.Get("Usual", "ok"), null, null)); AnalyticsManager.LogEvent("[GameMenuScreen] IncreaseDetailDialog Shown"); } if (!m_decreaseDetailDialogShown && PerformanceManager.LongTermAverageFrameTime.HasValue && PerformanceManager.LongTermAverageFrameTime.Value * 1000f > 50f && (SettingsManager.VisibilityRange >= 64 || SettingsManager.ResolutionMode == ResolutionMode.High)) { m_decreaseDetailDialogShown = true; DialogsManager.ShowDialog(base.ParentWidget, new MessageDialog(LanguageControl.Get(fName, 3), LanguageControl.Get(fName, 4), LanguageControl.Get("Usual", "ok"), null, null)); AnalyticsManager.LogEvent("[GameMenuScreen] DecreaseDetailDialog Shown"); } m_statsPanel.Children.Clear(); Project project = componentPlayer.Project; PlayerData playerData = componentPlayer.PlayerData; PlayerStats playerStats = componentPlayer.PlayerStats; SubsystemGameInfo subsystemGameInfo = project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); SubsystemFurnitureBlockBehavior subsystemFurnitureBlockBehavior = project.FindSubsystem <SubsystemFurnitureBlockBehavior>(throwOnError: true); BitmapFont font = ContentManager.Get <BitmapFont>("Fonts/Pericles"); BitmapFont font2 = ContentManager.Get <BitmapFont>("Fonts/Pericles"); Color white = Color.White; StackPanelWidget stackPanelWidget = new StackPanelWidget { Direction = LayoutDirection.Vertical, HorizontalAlignment = WidgetAlignment.Center }; m_statsPanel.Children.Add(stackPanelWidget); stackPanelWidget.Children.Add(new LabelWidget { Text = LanguageControl.Get(fName, 5), Font = font, HorizontalAlignment = WidgetAlignment.Center, Margin = new Vector2(0f, 10f), Color = white }); AddStat(stackPanelWidget, LanguageControl.Get(fName, 6), LanguageControl.Get("GameMode", subsystemGameInfo.WorldSettings.GameMode.ToString()) + ", " + LanguageControl.Get("EnvironmentBehaviorMode", subsystemGameInfo.WorldSettings.EnvironmentBehaviorMode.ToString())); AddStat(stackPanelWidget, LanguageControl.Get(fName, 7), StringsManager.GetString("TerrainGenerationMode." + subsystemGameInfo.WorldSettings.TerrainGenerationMode.ToString() + ".Name")); string seed = subsystemGameInfo.WorldSettings.Seed; AddStat(stackPanelWidget, LanguageControl.Get(fName, 8), (!string.IsNullOrEmpty(seed)) ? seed : LanguageControl.Get(fName, 9)); AddStat(stackPanelWidget, LanguageControl.Get(fName, 10), WorldOptionsScreen.FormatOffset(subsystemGameInfo.WorldSettings.SeaLevelOffset)); AddStat(stackPanelWidget, LanguageControl.Get(fName, 11), WorldOptionsScreen.FormatOffset(subsystemGameInfo.WorldSettings.TemperatureOffset)); AddStat(stackPanelWidget, LanguageControl.Get(fName, 12), WorldOptionsScreen.FormatOffset(subsystemGameInfo.WorldSettings.HumidityOffset)); AddStat(stackPanelWidget, LanguageControl.Get(fName, 13), subsystemGameInfo.WorldSettings.BiomeSize.ToString() + "x"); int num = 0; for (int i = 0; i < ComponentFurnitureInventory.maxDesign; i++) { if (subsystemFurnitureBlockBehavior.GetDesign(i) != null) { num++; } } AddStat(stackPanelWidget, LanguageControl.Get(fName, 14), $"{num}/{ComponentFurnitureInventory.maxDesign}"); AddStat(stackPanelWidget, LanguageControl.Get(fName, 15), string.IsNullOrEmpty(subsystemGameInfo.WorldSettings.OriginalSerializationVersion) ? LanguageControl.Get(fName, 16) : subsystemGameInfo.WorldSettings.OriginalSerializationVersion); stackPanelWidget.Children.Add(new LabelWidget { Text = LanguageControl.Get(fName, 17), Font = font, HorizontalAlignment = WidgetAlignment.Center, Margin = new Vector2(0f, 10f), Color = white }); AddStat(stackPanelWidget, LanguageControl.Get(fName, 18), playerData.Name); AddStat(stackPanelWidget, LanguageControl.Get(fName, 19), playerData.PlayerClass.ToString()); string value = (playerData.FirstSpawnTime >= 0.0) ? (((subsystemGameInfo.TotalElapsedGameTime - playerData.FirstSpawnTime) / 1200.0).ToString("N1") + LanguageControl.Get(fName, 20)) : LanguageControl.Get(fName, 21); AddStat(stackPanelWidget, LanguageControl.Get(fName, 22), value); string value2 = (playerData.LastSpawnTime >= 0.0) ? (((subsystemGameInfo.TotalElapsedGameTime - playerData.LastSpawnTime) / 1200.0).ToString("N1") + LanguageControl.Get(fName, 23)) : LanguageControl.Get(fName, 24); AddStat(stackPanelWidget, LanguageControl.Get(fName, 25), value2); AddStat(stackPanelWidget, LanguageControl.Get(fName, 26), MathUtils.Max(playerData.SpawnsCount - 1, 0).ToString("N0") + LanguageControl.Get(fName, 27)); AddStat(stackPanelWidget, LanguageControl.Get(fName, 28), string.Format(LanguageControl.Get(fName, 29), ((int)MathUtils.Floor(playerStats.HighestLevel)).ToString("N0"))); if (componentPlayer != null) { Vector3 position = componentPlayer.ComponentBody.Position; if (subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative) { AddStat(stackPanelWidget, LanguageControl.Get(fName, 30), string.Format(LanguageControl.Get(fName, 31), $"{position.X:0}", $"{position.Z:0}", $"{position.Y:0}")); } else { AddStat(stackPanelWidget, LanguageControl.Get(fName, 30), string.Format(LanguageControl.Get(fName, 32), LanguageControl.Get("GameMode", subsystemGameInfo.WorldSettings.GameMode.ToString()))); } } if (string.CompareOrdinal(subsystemGameInfo.WorldSettings.OriginalSerializationVersion, "1.29") > 0) { stackPanelWidget.Children.Add(new LabelWidget { Text = LanguageControl.Get(fName, 33), Font = font, HorizontalAlignment = WidgetAlignment.Center, Margin = new Vector2(0f, 10f), Color = white }); AddStat(stackPanelWidget, LanguageControl.Get(fName, 34), playerStats.PlayerKills.ToString("N0")); AddStat(stackPanelWidget, LanguageControl.Get(fName, 35), playerStats.LandCreatureKills.ToString("N0")); AddStat(stackPanelWidget, LanguageControl.Get(fName, 36), playerStats.WaterCreatureKills.ToString("N0")); AddStat(stackPanelWidget, LanguageControl.Get(fName, 37), playerStats.AirCreatureKills.ToString("N0")); AddStat(stackPanelWidget, LanguageControl.Get(fName, 38), playerStats.MeleeAttacks.ToString("N0")); AddStat(stackPanelWidget, LanguageControl.Get(fName, 39), playerStats.MeleeHits.ToString("N0"), $"({((playerStats.MeleeHits == 0L) ? 0.0 : ((double)playerStats.MeleeHits / (double)playerStats.MeleeAttacks * 100.0)):0}%)"); AddStat(stackPanelWidget, LanguageControl.Get(fName, 40), playerStats.RangedAttacks.ToString("N0")); AddStat(stackPanelWidget, LanguageControl.Get(fName, 41), playerStats.RangedHits.ToString("N0"), $"({((playerStats.RangedHits == 0L) ? 0.0 : ((double)playerStats.RangedHits / (double)playerStats.RangedAttacks * 100.0)):0}%)"); AddStat(stackPanelWidget, LanguageControl.Get(fName, 42), playerStats.HitsReceived.ToString("N0")); stackPanelWidget.Children.Add(new LabelWidget { Text = LanguageControl.Get(fName, 43), Font = font, HorizontalAlignment = WidgetAlignment.Center, Margin = new Vector2(0f, 10f), Color = white }); AddStat(stackPanelWidget, LanguageControl.Get(fName, 44), playerStats.BlocksDug.ToString("N0")); AddStat(stackPanelWidget, LanguageControl.Get(fName, 45), playerStats.BlocksPlaced.ToString("N0")); AddStat(stackPanelWidget, LanguageControl.Get(fName, 46), playerStats.BlocksInteracted.ToString("N0")); AddStat(stackPanelWidget, LanguageControl.Get(fName, 47), playerStats.ItemsCrafted.ToString("N0")); AddStat(stackPanelWidget, LanguageControl.Get(fName, 48), playerStats.FurnitureItemsMade.ToString("N0")); stackPanelWidget.Children.Add(new LabelWidget { Text = LanguageControl.Get(fName, 49), Font = font, HorizontalAlignment = WidgetAlignment.Center, Margin = new Vector2(0f, 10f), Color = white }); AddStat(stackPanelWidget, LanguageControl.Get(fName, 50), FormatDistance(playerStats.DistanceTravelled)); AddStat(stackPanelWidget, LanguageControl.Get(fName, 51), FormatDistance(playerStats.DistanceWalked), $"({((playerStats.DistanceTravelled > 0.0) ? (playerStats.DistanceWalked / playerStats.DistanceTravelled * 100.0) : 0.0):0.0}%)"); AddStat(stackPanelWidget, LanguageControl.Get(fName, 52), FormatDistance(playerStats.DistanceFallen), $"({((playerStats.DistanceTravelled > 0.0) ? (playerStats.DistanceFallen / playerStats.DistanceTravelled * 100.0) : 0.0):0.0}%)"); AddStat(stackPanelWidget, LanguageControl.Get(fName, 53), FormatDistance(playerStats.DistanceClimbed), $"({((playerStats.DistanceTravelled > 0.0) ? (playerStats.DistanceClimbed / playerStats.DistanceTravelled * 100.0) : 0.0):0.0}%)"); AddStat(stackPanelWidget, LanguageControl.Get(fName, 54), FormatDistance(playerStats.DistanceFlown), $"({((playerStats.DistanceTravelled > 0.0) ? (playerStats.DistanceFlown / playerStats.DistanceTravelled * 100.0) : 0.0):0.0}%)"); AddStat(stackPanelWidget, LanguageControl.Get(fName, 55), FormatDistance(playerStats.DistanceSwam), $"({((playerStats.DistanceTravelled > 0.0) ? (playerStats.DistanceSwam / playerStats.DistanceTravelled * 100.0) : 0.0):0.0}%)"); AddStat(stackPanelWidget, LanguageControl.Get(fName, 56), FormatDistance(playerStats.DistanceRidden), $"({((playerStats.DistanceTravelled > 0.0) ? (playerStats.DistanceRidden / playerStats.DistanceTravelled * 100.0) : 0.0):0.0}%)"); AddStat(stackPanelWidget, LanguageControl.Get(fName, 57), FormatDistance(playerStats.LowestAltitude)); AddStat(stackPanelWidget, LanguageControl.Get(fName, 58), FormatDistance(playerStats.HighestAltitude)); AddStat(stackPanelWidget, LanguageControl.Get(fName, 59), playerStats.DeepestDive.ToString("N1") + "m"); AddStat(stackPanelWidget, LanguageControl.Get(fName, 60), playerStats.Jumps.ToString("N0")); stackPanelWidget.Children.Add(new LabelWidget { Text = LanguageControl.Get(fName, 61), Font = font, HorizontalAlignment = WidgetAlignment.Center, Margin = new Vector2(0f, 10f), Color = white }); AddStat(stackPanelWidget, LanguageControl.Get(fName, 62), (playerStats.TotalHealthLost * 100.0).ToString("N0") + "%"); AddStat(stackPanelWidget, LanguageControl.Get(fName, 63), playerStats.FoodItemsEaten.ToString("N0") + LanguageControl.Get(fName, 64)); AddStat(stackPanelWidget, LanguageControl.Get(fName, 65), playerStats.TimesWentToSleep.ToString("N0") + LanguageControl.Get(fName, 66)); AddStat(stackPanelWidget, LanguageControl.Get(fName, 67), (playerStats.TimeSlept / 1200.0).ToString("N1") + LanguageControl.Get(fName, 68)); AddStat(stackPanelWidget, LanguageControl.Get(fName, 69), playerStats.TimesWasSick.ToString("N0") + LanguageControl.Get(fName, 66)); AddStat(stackPanelWidget, LanguageControl.Get(fName, 70), playerStats.TimesPuked.ToString("N0") + LanguageControl.Get(fName, 66)); AddStat(stackPanelWidget, LanguageControl.Get(fName, 71), playerStats.TimesHadFlu.ToString("N0") + LanguageControl.Get(fName, 66)); stackPanelWidget.Children.Add(new LabelWidget { Text = LanguageControl.Get(fName, 72), Font = font, HorizontalAlignment = WidgetAlignment.Center, Margin = new Vector2(0f, 10f), Color = white }); AddStat(stackPanelWidget, LanguageControl.Get(fName, 73), playerStats.StruckByLightning.ToString("N0") + LanguageControl.Get(fName, 66)); GameMode easiestModeUsed = playerStats.EasiestModeUsed; AddStat(stackPanelWidget, LanguageControl.Get(fName, 74), LanguageControl.Get("GameMode", easiestModeUsed.ToString())); if (playerStats.DeathRecords.Count > 0) { stackPanelWidget.Children.Add(new LabelWidget { Text = LanguageControl.Get(fName, 75), Font = font, HorizontalAlignment = WidgetAlignment.Center, Margin = new Vector2(0f, 10f), Color = white }); foreach (PlayerStats.DeathRecord deathRecord in playerStats.DeathRecords) { float num2 = (float)MathUtils.Remainder(deathRecord.Day, 1.0); string arg = (!(num2 < 0.2f) && !(num2 >= 0.8f)) ? ((!(num2 >= 0.7f)) ? ((!(num2 >= 0.5f)) ? LanguageControl.Get(fName, 76) : LanguageControl.Get(fName, 77)) : LanguageControl.Get(fName, 78)) : LanguageControl.Get(fName, 79); AddStat(stackPanelWidget, string.Format(LanguageControl.Get(fName, 80), MathUtils.Floor(deathRecord.Day) + 1.0, arg), "", deathRecord.Cause); } } } else { stackPanelWidget.Children.Add(new LabelWidget { Text = LanguageControl.Get(fName, 81), WordWrap = true, Font = font2, HorizontalAlignment = WidgetAlignment.Center, TextAnchor = TextAnchor.HorizontalCenter, Margin = new Vector2(20f, 10f), Color = white }); } }
public override bool OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer) { componentPlayer.ComponentGui.ModalPanelWidget = ((componentPlayer.ComponentGui.ModalPanelWidget == null) ? new CrossbowWidget(inventory, slotIndex) : null); return(true); }