Esempio n. 1
0
public ResourceText(Commander n, System.Int32 i, System.Int32 maxPlayers)
	{JustEntered = false;
 frame = World.frame;
		PlayerStats = new TextGUI("Prefabs/PlayerStats","PlayerStatGUI/StatsPanel",i,maxPlayers);
		Player = n;
		
}
Esempio n. 2
0
	public void Rule11(float dt, World world){ 
	switch (s11)
	{

	case -1:
	if(Planet.Owner.IsSome)
	{

	goto case 27;	}else
	{

	goto case 28;	}
	case 27:
	___owner112 = Planet.Owner.Value;
	___commander_number111 = Planet.Owner.Value.CommanderNumber;
	OwnerText = (((((("Commander ") + (___commander_number111))) + (", Name "))) + (Planet.Name));
	s11 = -1;
return;
	case 28:
	OwnerText = "Neutral";
	s11 = -1;
return;	
	default: return;}}
Esempio n. 3
0
public Ship(Commander o, UnityEngine.Vector3 pos, System.Int32 amount, Planet final_target, Planet target, Planet source, Option<UnityShip> BaseShip)
	{JustEntered = false;
 frame = World.frame;
		UnityShip ___unityShip00;
		if(BaseShip.IsSome)
			{
			___unityShip00 = BaseShip.Value;
			}else
			{
			___unityShip00 = UnityShip.Instantiate(pos,target.Position);
			}
		UnityShip = ___unityShip00;
		Target = target;
		Source = source;
		Owner = o;
		InitialPosition = pos;
		FinalTarget = final_target;
		AmountOfShips = amount;
		
}
Esempio n. 4
0
	public void Rule1(float dt, World world){ 
	switch (s1)
	{

	case -1:
	if(Owner.IsSome)
	{

	goto case 4;	}else
	{

	s1 = -1;
return;	}
	case 4:
	___owner11 = Owner.Value;
	___commander_number10 = ___owner11.CommanderNumber;
	MiniMapColor = new UnityEngine.Color((0.2f) * (___commander_number10),0.1f,0.3f,1);
	s1 = 6;
return;
	case 6:
	___C10 = MiniMapColor;
	goto case 5;
	case 5:
	if(!(!(((___commander_number10) == (Owner.Value.CommanderNumber)))))
	{

	s1 = 5;
return;	}else
	{

	s1 = -1;
return;	}	
	default: return;}}