public ResourceText(Commander n, System.Int32 i, System.Int32 maxPlayers) {JustEntered = false; frame = World.frame; PlayerStats = new TextGUI("Prefabs/PlayerStats","PlayerStatGUI/StatsPanel",i,maxPlayers); Player = n; }
public void Rule11(float dt, World world){ switch (s11) { case -1: if(Planet.Owner.IsSome) { goto case 27; }else { goto case 28; } case 27: ___owner112 = Planet.Owner.Value; ___commander_number111 = Planet.Owner.Value.CommanderNumber; OwnerText = (((((("Commander ") + (___commander_number111))) + (", Name "))) + (Planet.Name)); s11 = -1; return; case 28: OwnerText = "Neutral"; s11 = -1; return; default: return;}}
public Ship(Commander o, UnityEngine.Vector3 pos, System.Int32 amount, Planet final_target, Planet target, Planet source, Option<UnityShip> BaseShip) {JustEntered = false; frame = World.frame; UnityShip ___unityShip00; if(BaseShip.IsSome) { ___unityShip00 = BaseShip.Value; }else { ___unityShip00 = UnityShip.Instantiate(pos,target.Position); } UnityShip = ___unityShip00; Target = target; Source = source; Owner = o; InitialPosition = pos; FinalTarget = final_target; AmountOfShips = amount; }
public void Rule1(float dt, World world){ switch (s1) { case -1: if(Owner.IsSome) { goto case 4; }else { s1 = -1; return; } case 4: ___owner11 = Owner.Value; ___commander_number10 = ___owner11.CommanderNumber; MiniMapColor = new UnityEngine.Color((0.2f) * (___commander_number10),0.1f,0.3f,1); s1 = 6; return; case 6: ___C10 = MiniMapColor; goto case 5; case 5: if(!(!(((___commander_number10) == (Owner.Value.CommanderNumber))))) { s1 = 5; return; }else { s1 = -1; return; } default: return;}}