public static void SendVerifyCMsg() { UnityEngine.Debug.Log("sendverify"); VerifyCMsg pack = new VerifyCMsg(); ClientSessionManager.GetInstance().Send(0, pack); }
/// <summary> /// 获取单例 /// </summary> /// <returns></returns> public static ClientSessionManager GetInstance() { if (s_cInstance == null) { s_cInstance = new ClientSessionManager(); } return(s_cInstance); }
/// <summary> /// 获取单例 /// </summary> /// <returns></returns> public static ClientSessionManager GetInstance() { if (s_cInstance == null) s_cInstance = new ClientSessionManager(); return s_cInstance; }