Esempio n. 1
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 /// <summary>
 /// Initializes a new instance of the <see cref="Game.Equipment"/> class.
 /// </summary>
 /// <param name='name'>
 /// Name.
 /// </param>
 /// <param name='ch'>
 /// Ch.
 /// </param>
 /// <param name='lst'>
 /// Lst.
 /// </param>
 public Equipment(string name, Characteristics ch, Array lst)
     : base(name)
 {
     this.CanBeEquiped = true;
     this.Characteristics = ch;
     this.Body = new Body(lst);
 }
Esempio n. 2
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 /// <summary>
 /// Initializes a new instance of the <see cref="Game.Being"/> class.
 /// </summary>
 /// <param name='name'>
 /// Name.
 /// </param>
 /// <param name='ch'>
 /// Ch.
 /// </param>
 /// <param name='bagsize'>
 /// Bagsize.
 /// </param>
 public Being(string name, Characteristics ch, Characteristics currentCh, int bagsize)
 {
     this.Name = name;
     this.Characteristics = ch;
     this.CurrentCharacteristics = currentCh;
     this.bag = new Inventory(bagsize);
     this.equiped = new Inventory(bagsize);
     this.Body = new Body( new string[0]);
     this.symbol = 'B';
 }
Esempio n. 3
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        public static Player CreateNewPlayer()
        {
            // Pick name
            Console.WriteLine("What is your name?");
            string name = Console.ReadLine().Trim();
            // lets egyptize the name
            int choice = 0;
            string userInput = "";
            string[] names = {(name.ToLower() + "nefer").ToUpperFirstLetter(), (name.ToLower() + "hotep").ToUpperFirstLetter(), "Ptah" + name.ToLower() + "tep", "Nefe" + name.ToLower() + "bet",
                "Ankh" + name.ToLower() + "amun", "Iset" + name.ToLower() + "rure", "Neb" + name.ToLower() + "kare"};
            while (choice < 1 || choice > 7)
            {
                Console.WriteLine("That sounds just bad. What about:");
                for (int i=0; i<names.Length; i++)
                    Console.WriteLine("\t{0}: {1}", i+1, names[i]);
                userInput = Console.ReadLine();
                int.TryParse(userInput, out choice );
            }
            // create new name
            string newname = names[choice-1];

            Characteristics ch = new Characteristics(10,2,1,0);
            Characteristics ch2 = new Characteristics(10,2,1,0);
            Player p = new Player(newname, ch, ch2, 100, 2, 2);

            p.SetCurrentDungeon("dungeon1");

            Item amulet = new Item("Amulet with crocodile");
            p.PickItem(amulet);

            Console.Clear();
            Console.WriteLine("You wake up.");
            Console.WriteLine("Your head is spinning and you feel throbbing pain on the back of your head.");
            Console.WriteLine("There is pitch dark all around you, not a single ray of light. And who are you, anyway?");
            Console.ReadKey();
            Console.WriteLine("Oh yes, your name is {0} and you were building the tomb for Khasekhemre, pharaohs chief accountant.", newname);
            Console.WriteLine("And thats the last thing you remember");
            Console.ReadKey();
            Console.WriteLine("You should probably find out what happened.");
            Console.ReadKey();
            return p;
        }
Esempio n. 4
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 public void SetCurrentCharacteriscs(Characteristics ch)
 {
     this.CurrentCharacteristics = ch;
 }
Esempio n. 5
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		public Player (string name, Characteristics ch, Characteristics currentCh, int bagsize, int x, int y) :base(name, ch, currentCh, bagsize)
		{
			X = x;
			Y = y;
			symbol = 'P';
		}
Esempio n. 6
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        public static Player LoadPlayerFromXml(string playername)
        {
            string path = filePath + "players/" + playername.ToLower() + "/player.xml";

            XmlDocument doc = new XmlDocument();
            doc.Load(path);

            XmlNode root = doc.DocumentElement;

            // get attributes of player - name and positions
            string name = root.Attributes["name"].Value;
            int x = int.Parse(root.Attributes["x"].Value);
            int y = int.Parse(root.Attributes["y"].Value);
            string dungeonName = root.Attributes["currentDungeon"].Value;

            Characteristics ch = new Characteristics(0,0,0,0);
            Characteristics cch = new Characteristics(0,0,0,0);
            Inventory bag = new Inventory(0);
            Inventory equiped = new Inventory(0);
            string[] b = new string[6];

            foreach (XmlNode node in root.ChildNodes)
            {
                string nodeName = node.Name;
                switch (nodeName)
                {
                case "Characteristics":
                {
                    ch = LoadCharacteristicsFromXml((XmlElement)node);
                    break;
                }
                case "CurrentCharacteristics":
                {
                    cch = LoadCharacteristicsFromXml((XmlElement)node);
                    break;
                }
                case "Bag":
                {
                    bag = LoadInventoryFromXml((XmlElement)node);
                    break;
                }
                case "Equiped":
                {
                    equiped = LoadInventoryFromXml((XmlElement)node);
                    break;
                }
                case "Body":
                {
                    b = LoadBodyFromXML((XmlElement)node);
                    break;
                }

                }

            }
            Player p = new Player(name, ch, cch, bag.maxsize, x, y);
            p.bag = bag;
            p.equiped = equiped;
            p.SetBody(new Body(b));
            p.SetCurrentDungeon(dungeonName);

            lua.DoFile(filePath + "players/" + p.Name.ToLower() + "/config.lua");

            return p;
        }
Esempio n. 7
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 public static Characteristics LoadCharacteristicsFromXml(XmlElement node)
 {
     int hp = int.Parse (node.GetAttribute("hitpoints"));
     int attack = int.Parse (node.GetAttribute("attack"));
     int defence = int.Parse (node.GetAttribute("defence"));
     int speed = int.Parse (node.GetAttribute("speed"));
     Characteristics ch = new Characteristics(hp, attack, defence, speed);
     return ch;
 }
Esempio n. 8
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        public static Being LoadBeingFromXml(XmlElement node)
        {
            // get name of being
            string name = node.Attributes["name"].Value;
            string symbol = node.Attributes["symbol"].Value;

            Characteristics ch = new Characteristics(0,0,0,0);
            Characteristics cch = new Characteristics(0,0,0,0);
            Inventory bag = new Inventory(0);
            Inventory equiped = new Inventory(0);
            string[] b = new string[6];

            foreach (XmlNode subnode in node.ChildNodes)
            {
                string nodeName = subnode.Name;
                switch (nodeName)
                {
                case "Characteristics":
                {
                    ch = LoadCharacteristicsFromXml((XmlElement)subnode);
                    break;
                }
                case "CurrentCharacteristics":
                {
                    cch = LoadCharacteristicsFromXml((XmlElement)subnode);
                    break;
                }
                case "Bag":
                {
                    bag = LoadInventoryFromXml((XmlElement)subnode);
                    break;
                }
                case "Equiped":
                {
                    equiped = LoadInventoryFromXml((XmlElement)subnode);
                    break;
                }
                case "Body":
                {
                    b = LoadBodyFromXML((XmlElement)subnode);
                    break;
                }

                }

            }
            Being being = new Being(name, ch, cch, bag.maxsize);
            being.bag = bag;
            being.equiped = equiped;
            being.SetBody(new Body(b));
            being.SetSymbol(symbol);

            return being;
        }
Esempio n. 9
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 public Weapon(string name, Characteristics ch, Array lst, int nrFacets)
     : base(name, ch, lst)
 {
     this.NrFacets = nrFacets;
 }