public void Start() { Boids = ( (Enumerable.Range(0,(1) + ((10) - (0))).ToList<System.Int32>()).Select(__ContextSymbol0 => new { ___b00 = __ContextSymbol0 }) .Select(__ContextSymbol1 => new Boid(new UnityEngine.Vector3(UnityEngine.Random.Range(-10,10),UnityEngine.Random.Range(-10,10),0f))) .ToList<Boid>()).ToList<Boid>(); BoidBoss = new BoidLeader(new UnityEngine.Vector3(0f,10f,0f)); }
public void Start() { Spheres = ( (Enumerable.Range(-1,(1) + ((1) - (-1))).ToList<System.Int32>()).Select(__ContextSymbol2 => new { ___x00 = __ContextSymbol2 }) .SelectMany(__ContextSymbol3=> (Enumerable.Range(-1,(1) + ((1) - (-1))).ToList<System.Int32>()).Select(__ContextSymbol4 => new { ___y00 = __ContextSymbol4, prev = __ContextSymbol3 }) .Select(__ContextSymbol5 => new Sphere(new UnityEngine.Vector3((__ContextSymbol5.prev.___x00) * (20f),(__ContextSymbol5.___y00) * (20f),0f))) .ToList<Sphere>())).ToList<Sphere>(); Boids = ( (Enumerable.Range(1,(1) + ((40) - (1))).ToList<System.Int32>()).Select(__ContextSymbol0 => new { ___a00 = __ContextSymbol0 }) .Select(__ContextSymbol1 => new Boid(new UnityEngine.Vector3(UnityEngine.Random.Range(-10,10),UnityEngine.Random.Range(-10,10),0f))) .ToList<Boid>()).ToList<Boid>(); BoidBoss = new BoidLeader(new UnityEngine.Vector3(-10f,0f,0f)); }