Esempio n. 1
0
 public void drawMapButtons(Map map, Control GroundPBox)
 {
     for (int i = 0; i < map.mapHeight; i++)
     {
         for (int j = 0; j < map.mapWidth; j++)
         {
             if (map.allFields[i][j].GetType() == typeof(Field))
             {
                 TriangleField tf = new TriangleField(map.allFields[i][j],
                                                      new Point(j * (areaSize.Width / map.mapWidth) + margin, i * (areaSize.Height / map.mapHeight) + margin),
                                                      new Size(((int)(areaSize.Width / (0.6 * map.mapWidth))), (int)(areaSize.Height / (1.2 * map.mapHeight))));
                 GroundPBox.Controls.Add(tf);
                 gameObjects.Add(i * 10, tf);
             }
             else if (map.allFields[i][j].GetType() == typeof(Wall))
             {
                 Point        p  = new Point(j * (areaSize.Width / map.mapWidth) + margin, i * (areaSize.Height / map.mapHeight) + margin);
                 Size         s  = new Size(((int)(areaSize.Width / (0.6 * map.mapWidth))), (int)(areaSize.Height / (1.2 * map.mapHeight)));
                 WallObstacle tf = new WallObstacle(map.allFields[i][j], p, s);
                 GroundPBox.Controls.Add(tf);
                 tf.BringToFront();
                 gameObjects.Add(i * 10, tf);
             }
         }
     }
 }
Esempio n. 2
0
 public void drawUnits(TurnManager tm, Control GroundPBox)
 {
     foreach (Unit u in tm.playingUnits)
     {
         TriangleField tf = getFieldGraphicByFiled(u.at, GroundPBox);
         Point         c  = tf.getCenter();
         Size          s  = new Size(15, 30);
         c.X -= s.Width / 2;
         c.Y -= s.Height;
         UnitGamePiece ugp = new UnitGamePiece(u, c, s);
         GroundPBox.Controls.Add(ugp);
         ugp.BringToFront();
         gameObjects.Add(u.at.yPos * 10 + 1, ugp);
     }
 }