Esempio n. 1
0
 private void aiMomentary()
 {
     if (!player.ship.canMove())
     {
         Ships.Engine engine = player.ship.findBestEngine();
         if (engine != null)
         {
             player.ship.removeComponent(engine);
             player.ship.setEngine(engine);
         }
     }
     while (player.ship.cannons.Count < player.ship.getHull().number_of_cannons)
     {
         Ships.Cannon cannon = player.ship.findBestCannon();
         if (cannon == null)
         {
             break;
         }
         player.ship.removeComponent(cannon);
         player.ship.addCannon(cannon);
     }
     for (int i = 0; i < player.attack.Count; i++)
     {
         player.ship.shot(player.attack[i]);
     }
 }
        public static void generate(XmlDocument config)
        {
            foreach (XmlNode table in config.DocumentElement)
            {
                String id    = rs(table.Attributes["id"]);
                int    level = ri(table.Attributes["level"]);
                int    type  = ri(table.Attributes["type"]);
                switch (table.Name)
                {
                case "cannon":
                {
                    int          damage = ri(table.Attributes["damage"]);
                    int          radius = ri(table.Attributes["radius"]);
                    int          rate   = ri(table.Attributes["rate"]);
                    Ships.Cannon cannon = new Ships.Cannon();
                    cannon.damage = damage;
                    cannon.radius = radius;
                    cannon.rate   = rate;
                    cannon.level  = level;
                    cannon.type   = type;
                    Economy.cannons.Add(cannon);
                    Registry.getInstance().addElement(cannon, id);
                } break;

                case "engine":
                {
                    int          power  = ri(table.Attributes["power"]);
                    Ships.Engine engine = new Ships.Engine();
                    engine.power = power;
                    engine.level = level;
                    engine.type  = type;
                    Economy.engines.Add(engine);
                    Registry.getInstance().addElement(engine, id);
                } break;

                case "hull":
                {
                    float      protection = rf(table.Attributes["protection"]);
                    int        cannons    = ri(table.Attributes["cannons"]);
                    int        slots      = ri(table.Attributes["slots"]);
                    Ships.Hull hull       = new Ships.Hull();
                    hull.protection           = protection;
                    hull.number_of_cannons    = cannons;
                    hull.number_of_free_slots = slots;
                    hull.level = level;
                    hull.type  = type;
                    Economy.hulls.Add(hull);
                    Registry.getInstance().addElement(hull, id);
                } break;
                }
            }
        }