Esempio n. 1
0
        protected virtual void OnDonePlanning(IReGoapGoal <T, W> newGoal)
        {
            CurrentReGoapPlanWorker = null;
            if (newGoal == null)
            {
                if (currentGoal == null)
                {
                    ReGoapLogger.LogWarning("GoapAgent " + this + " could not find a plan.");
                }
                return;
            }

            if (currentActionState != null)
            {
                currentActionState.Action.Exit(null);
            }
            currentActionState = null;
            currentGoal        = newGoal;
            var plan = currentGoal.GetPlan();

            startingPlan = plan.ToList();
            ClearPlanValues();
            foreach (var actionState in startingPlan)
            {
                actionState.Action.PostPlanCalculations(this);
            }
            currentGoal.Run(WarnGoalEnd);
            PushAction();
        }
Esempio n. 2
0
 public virtual void WarnGoalEnd(IReGoapGoal <T, W> goal)
 {
     if (goal != currentGoal)
     {
         ReGoapLogger.LogWarning(string.Format("[GoapAgent] Goal {0} warned for end but is not current goal.", goal));
         return;
     }
     CalculateNewGoal();
 }
Esempio n. 3
0
 public virtual void WarnActionFailure(IReGoapAction <T, W> thisAction)
 {
     if (currentActionState != null && thisAction != currentActionState.Action)
     {
         ReGoapLogger.LogWarning(string.Format("[GoapAgent] Action {0} warned for failure but is not current action.", thisAction));
         return;
     }
     if (BlackListGoalOnFailure)
     {
         goalBlacklist[currentGoal] = Time.time + currentGoal.GetErrorDelay();
     }
     CalculateNewGoal(true);
 }
Esempio n. 4
0
 // called in another thread
 private void OnDonePlan(ReGoapPlannerThread <T, W> plannerThread, ReGoapPlanWork <T, W> work, IReGoapGoal <T, W> newGoal)
 {
     work.NewGoal = newGoal;
     lock (doneWorks)
     {
         doneWorks.Add(work);
     }
     if (work.NewGoal != null && ReGoapLogger.Instance.Level == ReGoapLogger.DebugLevel.Full)
     {
         ReGoapLogger.Log("[GoapPlannerManager] Done calculating plan, actions list:");
         var i = 0;
         foreach (var action in work.NewGoal.GetPlan())
         {
             ReGoapLogger.Log(string.Format("{0}: {1}", i++, action.Action));
         }
     }
 }
Esempio n. 5
0
        protected virtual void Awake()
        {
            ReGoapNode <T, W> .Warmup(NodeWarmupCount);

            ReGoapState <T, W> .Warmup(StatesWarmupCount);

            ReGoapLogger.Instance.Level = LogLevel;
            if (Instance != null)
            {
                Destroy(this);
                var errorString =
                    "[GoapPlannerManager] Trying to instantiate a new manager but there can be only one per scene.";
                ReGoapLogger.LogError(errorString);
                throw new UnityException(errorString);
            }
            Instance = this;

            doneWorks = new List <ReGoapPlanWork <T, W> >();
            ReGoapPlannerThread <T, W> .WorksQueue = new Queue <ReGoapPlanWork <T, W> >();
            planners = new ReGoapPlannerThread <T, W> [ThreadsCount];
            threads  = new Thread[ThreadsCount];

            if (MultiThread)
            {
                ReGoapLogger.Log(String.Format("[GoapPlannerManager] Running in multi-thread mode ({0} threads).", ThreadsCount));
                for (int i = 0; i < ThreadsCount; i++)
                {
                    planners[i] = new ReGoapPlannerThread <T, W>(PlannerSettings, OnDonePlan);
                    var thread = new Thread(planners[i].MainLoop);
                    thread.Start();
                    threads[i] = thread;
                }
            }             // no threads run
            else
            {
                ReGoapLogger.Log("[GoapPlannerManager] Running in single-thread mode.");
                planners[0] = new ReGoapPlannerThread <T, W>(PlannerSettings, OnDonePlan);
            }
        }