public void SetPointers(SimpleMap map, ObjectRenderer renderer, List<long> ignoreTokens) { // Store Stuff _map = map; _ignoreTokens = ignoreTokens; // Make my picturebox look like what the renderer is painting on pictureBox1.BackColor = renderer.Viewer.BackColor; pictureBox1.SetBorder(renderer.Viewer.BoundryLower, renderer.Viewer.BoundryUpper); if (renderer.Viewer.ShouldDrawCheckerBackground) { pictureBox1.ShowCheckerBackground(renderer.Viewer.CheckerOtherColor, renderer.Viewer.NumCheckersPerSide); } else { pictureBox1.HideBackground(); } if (renderer.Viewer.ShouldDrawBorder) { pictureBox1.ShowBorder(renderer.Viewer.BorderColor, renderer.Viewer.BorderWidth); } else { pictureBox1.HideBorder(); } // I want my viewer to show the whole scene pictureBox1.ZoomFit(); // Now clone the renderer _personalRenderer = new ObjectRenderer(pictureBox1); }
public void SetPointers(LargeMapViewer2D picturebox, ShipController shipController, SimpleMap map) { _picturebox = picturebox; _shipController = shipController; _map = map; shipPropsMain1.SetPointers(picturebox, shipController); shipPropsTractor1.SetPointers(shipController, map); shipPropsGun1.SetPointers(shipController); _shipController.FinishedSetup(); ShowPropertyTab(shipPropsMain1); }
private Ball _drawingBall = null; // ball is the lowest base class. it could also be solidball or rigidbody //private double _diminishPercent = 1d; #endregion #region Constructor public BallAdder(LargeMapViewer2D picturebox, ObjectRenderer renderer, BallProps newBallProps, SimpleMap map, MyVector boundryLower, MyVector boundryUpper, List<long> tempObjects) { _picturebox = picturebox; _renderer = renderer; _newBallProps = newBallProps; _map = map; _boundryLower = boundryLower; _boundryUpper = boundryUpper; _tempObjects = tempObjects; _picturebox.MouseDown += new MouseEventHandler(picturebox_MouseDown); _picturebox.MouseUp += new MouseEventHandler(picturebox_MouseUp); _picturebox.MouseMove += new MouseEventHandler(picturebox_MouseMove); }
public void SetPointers(ShipController shipController, SimpleMap map) { _shipController = shipController; _map = map; _shipController.CreateNewTractorBeams += new EventHandler(ShipController_CreateNewTractorBeams); _shipController.RecalcTractorBeamOffsets += new EventHandler(ShipController_RecalcTractorBeamOffsets); _shipController.ChangeTractorBeamPower += new EventHandler(ShipController_ChangeTractorBeamPower); // Apply Settings cboType_SelectedIndexChanged(this, new EventArgs()); txtStrengthMax_TextChanged(this, new EventArgs()); // this method calls the trackbar methods txtMaxSize_TextChanged(this, new EventArgs()); // this method calls the trackbar's method trkSweepAngle_Scroll(this, new EventArgs()); }
public GravMouse(LargeMapViewer2D picturebox, SimpleMap map, MyVector boundryLower, MyVector boundryUpper) { const double RADIUS = 400; _picturebox = picturebox; _map = map; _boundryLower = boundryLower; _boundryUpper = boundryUpper; _cursorBlip = new BallBlip(new Ball(new MyVector(), new DoubleVector(1, 0, 0, 0, 1, 0), RADIUS, UtilityCore.GetMassForRadius(RADIUS, 1d), 1, 0, 0, _boundryLower, _boundryUpper), CollisionStyle.Stationary, RadarBlipQual.BallUserDefined05, TokenGenerator.NextToken()); _picturebox.MouseDown += new MouseEventHandler(picturebox_MouseDown); _picturebox.MouseUp += new MouseEventHandler(picturebox_MouseUp); _picturebox.MouseMove += new MouseEventHandler(picturebox_MouseMove); _picturebox.MouseLeave += new EventHandler(picturebox_MouseLeave); }
public Selector(LargeMapViewer2D picturebox, SimpleMap map, ObjectRenderer renderer, List<long> cantDeleteTokens) { _picturebox = picturebox; _map = map; _renderer = renderer; _cantDeleteTokens = cantDeleteTokens; _picturebox.MouseDown += new MouseEventHandler(picturebox_MouseDown); _picturebox.MouseUp += new MouseEventHandler(picturebox_MouseUp); _picturebox.MouseMove += new MouseEventHandler(picturebox_MouseMove); _picturebox.KeyDown += new KeyEventHandler(picturebox_KeyDown); _picturebox.KeyUp += new KeyEventHandler(picturebox_KeyUp); }
public static RadarBlip CloneBlip(RadarBlip blip, SimpleMap map) { BallBlip retVal = new BallBlip((Ball)blip.Sphere.Clone(), blip.CollisionStyle, blip.Qual, TokenGenerator.NextToken()); retVal.Ball.Velocity.StoreNewValues(((Ball)blip.Sphere).Velocity); if (blip.Sphere is TorqueBall) { ((TorqueBall)retVal.Sphere).AngularMomentum.StoreNewValues(((TorqueBall)blip.Sphere).AngularMomentum); } return retVal; }
public GravityController(SimpleMap map) { _map = map; }
public ShipController(LargeMapViewer2D picturebox, SimpleMap map, MyVector boundryLower, MyVector boundryUpper) { _picturebox = picturebox; _map = map; _boundryLower = boundryLower; _boundryUpper = boundryUpper; _blipToken = TokenGenerator.NextToken(); _picturebox.KeyDown += new System.Windows.Forms.KeyEventHandler(Picturebox_KeyDown); _picturebox.KeyUp += new System.Windows.Forms.KeyEventHandler(Picturebox_KeyUp); }
public Projectile(Ball ball, long shipToken, bool ignoreOtherProjectiles, double pain, SimpleMap map, RadarBlipQual blipQual, long token, Guid objectID) : base(ball, CollisionStyle.Standard, blipQual, token, objectID) { _shipToken = shipToken; _ignoreOtherProjectiles = ignoreOtherProjectiles; _pain = pain; _map = map; _map.Collisions += new CollisionsDelegate(Map_Collisions); }
public Projectile(Ball ball, long shipToken, bool ignoreOtherProjectiles, double pain, SimpleMap map, RadarBlipQual blipQual, long token) : this(ball, shipToken, ignoreOtherProjectiles, pain, map, blipQual, token, Guid.NewGuid()) { }
private void Exploding() { // Keep setting my velocity back to zero base.Ball.Velocity.StoreNewValues(new MyVector()); // See if enough time has gone by bool isExpired = false; if (_explosion == null) { isExpired = true; } else { // Bump up my elapsed time _explosion.ElapsedTime += _curTickElapsedTime; if (_explosion.ElapsedTime > _explosion.Duration) { isExpired = true; } } if (isExpired) { // Let myself know that I am in the process of dying _state = ProjectileState.Dying; // Tell the map to drop me, and drop reference to the map. _map.Remove(this.Token); _map.Collisions -= new CollisionsDelegate(Map_Collisions); _map = null; } }
public TractorBeamCone(SimpleMap map, BallBlip ship, MyVector offset, DoubleVector dirFacing, BeamMode mode, bool isSoft, double sweepAngle, double maxDistance, double forceAtZero, double forceAtMax, double maxForcePerTick) { _map = map; _ship = ship; _offset = offset; _dirFacing = dirFacing; _mode = mode; _isSoft = isSoft; _sweepAngle = sweepAngle; _maxDistance = maxDistance; _forceAtZero = forceAtZero; _forceAtMax = forceAtMax; _maxForcePerTick = maxForcePerTick; }
public ProjectileWeapon(double projectilePain, double projectileRadius, double projectileMass, double projectileSpeed, bool produceKick, bool ignoreOtherProjectiles, RadarBlipQual projectileQual, bool enforceFiringModeOuterTime, SimpleMap map, MyVector boundryLower, MyVector boundryUpper) { _projectileSettings = new ProjectileSettings(projectileSpeed, projectileRadius, projectileMass, projectilePain, ignoreOtherProjectiles, projectileQual); _enforceFiringModeOuterTime = enforceFiringModeOuterTime; _map = map; _produceKick = produceKick; if (boundryLower != null && boundryUpper != null) { _useBoundry = true; _boundryLower = boundryLower; _boundryUpper = boundryUpper; } _elapsedTime = new FiringMode(0, 0, 0); }
public ProjectileWeapon(double projectilePain, double projectileRadius, double projectileMass, double projectileSpeed, bool produceKick, bool ignoreOtherProjectiles, RadarBlipQual projectileQual, bool enforceFiringModeOuterTime, SimpleMap map) : this(projectilePain, projectileRadius, projectileMass, projectileSpeed, produceKick, ignoreOtherProjectiles, projectileQual, enforceFiringModeOuterTime, map, null, null) { }