Esempio n. 1
0
 protected virtual void OnContactEnd(CContactEndEventArgs pEventArgs)
 {
     if (m_ContactEnd != null)
     {
         m_ContactEnd(this, pEventArgs);
     }
 }
		protected virtual void OnContactEnd(CContactEndEventArgs pEventArgs)
		{
			if (m_ContactEnd != null)
			{
				m_ContactEnd(this, pEventArgs);
			}
		}
Esempio n. 3
0
 private void ContactEnd(object sender, Game.Newt.v1.NewtonDynamics1.Api.CContactEndEventArgs e)
 {
     // No need to listen to the end event (I'm just putting it here for reference)
 }