Esempio n. 1
0
        /// <summary>
        /// 获取三边中点距离
        /// </summary>
        /// <param name="index"></param>
        /// <returns></returns>
        public double GetWallDis(int index)
        {
            if (index >= 3)
            {
                DEBUG.ERROR("GetWallDis:The index is large than 3.");
                return(-1);
            }

            return(this.m_vecWallDistance[index]);
        }
Esempio n. 2
0
        /// <summary>
        /// 获取邻居节点ID
        /// </summary>
        /// <param name="index"></param>
        /// <returns></returns>
        public int GetNeighbor(int index)
        {
            if (index >= 3)
            {
                DEBUG.ERROR("GetNeighbor:The index is large than 3.");
                return(-1);
            }

            return(this.m_vecNeighbors[index]);
        }
Esempio n. 3
0
        /// <summary>
        /// 设置邻居三角形ID
        /// </summary>
        /// <param name="index"></param>
        /// <param name="id"></param>
        public void SetNeighbor(int index, int id)
        {
            if (index >= 3)
            {
                DEBUG.ERROR("SetNeighbor:The index is large than 3.");
                return;
            }

            this.m_vecNeighbors[index] = id;
        }
Esempio n. 4
0
        /// <summary>
        /// 获取指定点
        /// </summary>
        /// <param name="index"></param>
        /// <returns></returns>
        public Vector2 GetPoint(int index)
        {
            if (index >= 3)
            {
                DEBUG.ERROR("GetPoint:The index is large than 3.");
                return(Vector2.zero);
            }

            return(this.m_vecPoints[index]);
        }
Esempio n. 5
0
        /// <summary>
        /// 计算包围盒
        /// </summary>
        private void CalcCollider()
        {
            //计算包围盒
            if (this.m_vecPoints[0] == this.m_vecPoints[1] || this.m_vecPoints[1] == this.m_vecPoints[2] || this.m_vecPoints[0] == this.m_vecPoints[2])
            {
                DEBUG.ERROR("Triangle:This is not a triangle.");
                return;
            }

            Rect collider = new Rect();

            collider.xMin = collider.xMax = this.m_vecPoints[0].x;
            collider.yMin = collider.yMax = this.m_vecPoints[0].y;
            for (int i = 1; i < 3; i++)
            {
                if (this.m_vecPoints[i].x < collider.xMin)
                {
                    collider.xMin = this.m_vecPoints[i].x;
                }
                else if (this.m_vecPoints[i].x > collider.xMax)
                {
                    collider.xMax = this.m_vecPoints[i].x;
                }

                if (this.m_vecPoints[i].y < collider.yMin)
                {
                    collider.yMin = this.m_vecPoints[i].y;
                }
                else if (this.m_vecPoints[i].y > collider.yMax)
                {
                    collider.yMax = this.m_vecPoints[i].y;
                }
            }

            this.m_cBoxCollider = collider;
        }