Esempio n. 1
0
        public override void OnStartGame()
        {
            base.OnStartGame();
            m_kingMoive = Game.Createlayer(0, 0, "kingmoive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_front = Game.Createlayer(725, 395, "font", "game.asset.living.BombKingAsset", "out", 1, 1, 0);
            //再试一次跳过剧情动画
            if (Game.WantTryAgain == 1)
            {
                return;
            }
            Game.SendPlayBackgroundSound(false);
            Game.AddAction(new LockFocusAction(false, 0, 0));

            m_king = Game.CreateBoss(kingID, 888, 715, 1, 0);
            Game.AddAction(new FocusAction(m_king.X, m_king.Y - 90, 0, 0, 0));

            m_king.PlayMovie("cry", 4000, 2000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg1"), 2, 4000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg2"), 2, 9000);

            m_king.MoveTo(500, m_king.Y, "walk", 13000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg3"), 2, 21000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg4"), 2, 25000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg5"), 2, 29000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg6"), 2, 33000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg7"), 2, 37000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg8"), 2, 41000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg9"), 2, 45000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg10"), 2, 49000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg11"), 2, 53000, 4000);

            foreach (Player player in Game.GetAllFightPlayers())
            {
                Game.SendLivingToTop(player);
            }
        }