public void FireMarioRedMushroomTopSideCollisionTest()
        {
            MarioInstance testMario = new MarioInstance(game);
            MarioInstance expectedMario = new MarioInstance(game);
            expectedMario.Flower();
            testMario.Flower();

            RedMushroom testRedMushroom = new RedMushroom(game);
            RedMushroom expectedRedMushroom = new RedMushroom(game);
            expectedRedMushroom.Disappear();

            ICollisionSide side = new TopSideCollision();
            CollisionData collision = new CollisionData(testMario, testRedMushroom, side);
            MarioItemCollisionHandler collisionHandler = new MarioItemCollisionHandler(collision);

            collisionHandler.HandleCollision();

            bool testState = testMario.MarioState is FireRightIdleState;
            bool expectedState = expectedMario.MarioState is FireRightIdleState;
            Vector2 testLocation = testMario.VectorCoordinates;
            Vector2 expectedLocation = expectedMario.VectorCoordinates;

            Assert.AreEqual(testState, expectedState);
            Assert.AreEqual(testLocation, expectedLocation);
        }
        private static List<IGameObject> CreateNewGameObjects(List<string[]> objectList, Game1 game)
        {
            List<IGameObject> gameObjects = new List<IGameObject>();
            Vector2 location = new Vector2(0,0);
            
            objectList.RemoveAt(0);

            foreach(string[] line in objectList)
            {
                foreach(string objectName in line)
                {
                    IGameObject gameObject = null;
                    IGameObject objectsItem = null;

                    if (objectName.Equals("Mario"))
                        gameObject = new MarioInstance(game);
                    if (objectName.Equals("InvisiMario"))
                        gameObject = new InvisiMario(game);
                    if (objectName.Equals("PacMario"))
                        gameObject = new PacMario(game);
                    else if (objectName.Equals("Coin"))
                        gameObject = new Coin(false, game);
                    else if (objectName.Equals("PacNormCoin"))
                        gameObject = new PacMarioNormalCoin(false, game);
                    else if (objectName.Equals("PacMarioCoin"))
                        gameObject = new PacMarioCoin(false, game);
                    else if (objectName.Equals("Flower"))
                        gameObject = new Flower(false, game);
                    else if (objectName.Equals("GreenMush"))
                        gameObject = new GreenMushroom(false, game);
                    else if (objectName.Equals("RedMush"))
                        gameObject = new RedMushroom(false, game);
                    else if (objectName.Equals("Star"))
                        gameObject = new Star(false, game);
                    else if (objectName.Equals("Koopa"))
                        gameObject = new GreenKoopa(game);
                    else if (objectName.Equals("Goomba"))
                        gameObject = new Goomba(game);
                    else if (objectName.Equals("Boo1"))
                        gameObject = new Boo(game, IEnemyObjectConstants.BOO_START_LOCATIONS[0]);
                    else if (objectName.Equals("Boo2"))
                        gameObject = new Boo(game, IEnemyObjectConstants.BOO_START_LOCATIONS[1]);
                    else if (objectName.Equals("Boo3"))
                        gameObject = new Boo(game, IEnemyObjectConstants.BOO_START_LOCATIONS[2]);
                    else if (objectName.Equals("Boo4"))
                        gameObject = new Boo(game, IEnemyObjectConstants.BOO_START_LOCATIONS[3]);
                    else if (objectName.Equals("Castle"))
                        gameObject = new Castle(game);
                    else if (objectName.Equals("FlagPole"))
                        gameObject = new FlagPole(game);
                    else if (objectName.Equals("FlagPoleBarrier"))
                        gameObject = new InvisibleFlagPoleBarrier(game);
                    else if (objectName.Equals("SolidBlock"))
                        gameObject = new Block(Block.Type.SolidBlock, false, game);
                    else if (objectName.Equals("HBlockWall"))
                        gameObject = new Block(Block.Type.HorizontalBlockWall, false, game);
                    else if (objectName.Equals("VBlockWall"))
                        gameObject = new Block(Block.Type.VerticalBlockWall, false, game);
                    else if (objectName.Equals("InvisCoinBlock"))
                    {
                        objectsItem = new Coin(true, game);
                        gameObject = new Block(Block.Type.HiddenBlock, false, game);
                    }

                    else if (objectName.Equals("InvisGreenMushBlock"))
                    {
                        objectsItem = new GreenMushroom(true, game);
                        gameObject = new Block(Block.Type.HiddenBlock, false, game);
                    }
                    else if (objectName.Equals("QuestionCoinBlock"))
                    {
                        objectsItem = new Coin(true, game);
                        gameObject = new Block(Block.Type.QuestionBlock, false, game);
                    }
                    else if (objectName.Equals("BrickCoinBlock"))
                    {
                        objectsItem = new Coin(true, game);
                        gameObject = new Block(Block.Type.BrickBlock, false, game);
                    }
                    else if (objectName.Equals("QuestionRedMushBlock"))
                    {
                        objectsItem = new RedMushroom(true, game);
                        gameObject = new Block(Block.Type.QuestionBlock, false, game);
                    }
                    else if (objectName.Equals("QuestionGreenMushBlock"))
                    {
                        objectsItem = new GreenMushroom(true, game);
                        gameObject = new Block(Block.Type.QuestionBlock, false, game);
                    }
                    else if (objectName.Equals("QuestionFlowerBlock"))
                    {
                        objectsItem = new Flower(true, game);
                        gameObject = new Block(Block.Type.QuestionBlock, false, game);
                    }
                    else if (objectName.Equals("QuestionStarBlock"))
                    {
                        objectsItem = new Star(true, game);
                        gameObject = new Block(Block.Type.QuestionBlock, false, game);
                    }
                    else if (objectName.Equals("BrickStarBlock"))
                    {
                        objectsItem = new Star(true, game);
                        gameObject = new Block(Block.Type.BrickBlock, false, game);
                    }
                    else if (objectName.Equals("BrickBlock"))
                        gameObject = new Block(Block.Type.BrickBlock, false, game);
                    else if (objectName.Equals("UndergroundBrickBlock"))
                        gameObject = new Block(Block.Type.BrickBlock, true, game);
                    else if (objectName.Equals("BreakingBlock"))
                        gameObject = new Block(Block.Type.BreakingBlock, false, game);
                    else if (objectName.Equals("UndergroundBreakingBlock"))
                        gameObject = new Block(Block.Type.BreakingBlock, true, game);
                    else if (objectName.Equals("EnemyUpBlock"))
                        gameObject = new Block(Block.Type.EnemyUpBlock, true, game);
                    else if (objectName.Equals("EnemyDownBlock"))
                        gameObject = new Block(Block.Type.EnemyDownBlock, true, game);
                    else if (objectName.Equals("EnemyRightBlock"))
                        gameObject = new Block(Block.Type.EnemyRightBlock, true, game);
                    else if (objectName.Equals("EnemyLeftBlock"))
                        gameObject = new Block(Block.Type.EnemyLeftBlock, true, game);
                    else if (objectName.Equals("TeleportBlock"))
                        gameObject = new Block(Block.Type.TeleportBlock, false, game);
                    else if (objectName.Equals("Pipe"))
                        gameObject = new Pipe(game);
                    else if (objectName.Equals("DoublePipe"))
                        gameObject = new DoublePipe(game);
                    else if (objectName.Equals("TriplePipe"))
                        gameObject = new TriplePipe(game);
                    else if (objectName.Equals("SidePipe"))
                        gameObject = new SidePipe(game);
                    else if (objectName.Equals("VerticalPipe"))
                        gameObject = new VerticalPipe(game);
                    else if (objectName.StartsWith("TripleWarpPipe"))
                    {
                        string[] parsedName = objectName.Split('-');
                        float x = Int32.Parse(parsedName[1]);
                        float y = Int32.Parse(parsedName[2]);
                        gameObject = new TriplePipe(new Vector2(x, y), game);
                    }
                    else if (objectName.StartsWith("TripleGameStatePipe"))
                    {
                        string[] parsedName = objectName.Split('-');
                        IGameState gameState = createNewGameState(parsedName[1], game);
                        gameObject = new TriplePipe(gameState, game);
                    }
                    else if (objectName.StartsWith("SideWarpPipe"))
                    {
                        string[] parsedName = objectName.Split('-');
                        float x = Int32.Parse(parsedName[1]);
                        float y = Int32.Parse(parsedName[2]);
                        gameObject = new SidePipe(new Vector2(x, y), game);
                    }
                    else if (objectName.Equals("BigHill"))
                        gameObject = new BigHill(game);
                    else if (objectName.Equals("Bush"))
                        gameObject = new SingleBush(game);
                    else if (objectName.Equals("Cloud"))
                        gameObject = new SingleCloud(game);
                    else if (objectName.Equals("SmHill"))
                        gameObject = new SmallHill(game);
                    else if (objectName.Equals("TripleBush"))
                        gameObject = new TripleBush(game);
                    else if (objectName.Equals("TripleCloud"))
                        gameObject = new TripleCloud(game);
                    else if (objectName.Equals("Buckeye"))
                        gameObject = new BuckeyePlayer(game);
                    else if (objectName.Equals("Wolverine"))
                        gameObject = new WolverineEnemy(game);
                    else if (objectName.Equals("JmpWolverine"))
                        gameObject = new JumpingWolverineEnemy(game);
                    else if (objectName.Equals("WolverineChuck"))
                        gameObject = new WolverineChuck(game);
                    else if (objectName.Equals("ThwWolverine"))
                        gameObject = new ThrowingWolverineEnemy(game);
                    else if (objectName.Equals("BuckeyeGrass"))
                        gameObject = new GrassTile(game);
                    else if (objectName.Equals("BuckeyeGround"))
                        gameObject = new GroundTile(game);
                    else if (objectName.Equals("BuckeyeStone"))
                        gameObject = new StoneTile(game);
                    else if (objectName.Equals("StoneWall"))
                        gameObject = new GiantVerticalStoneWall(game);
                    else if (objectName.Equals("Paddle"))
                        gameObject = new Paddle(game);
                    else if (objectName.Equals("PaddleBall"))
                        gameObject = new PaddleBall(game);
                    else if (objectName.Equals("ElevatorU"))
                        gameObject = new Elevator(true, game);
                    else if (objectName.Equals("ElevatorD"))
                        gameObject = new Elevator(false, game);
                    else if (objectName.Equals("Endblock"))
                        gameObject = new Endblock(game);
                    

                    if (objectsItem != null)
                    {
                        objectsItem.VectorCoordinates = location + new Vector2(0, -objectsItem.Sprite.SpriteDimensions.Y);
                        gameObjects.Add(objectsItem);
                    }

                    if(gameObject != null){

                        gameObject.VectorCoordinates = location + new Vector2(0, -gameObject.Sprite.SpriteDimensions.Y + 16);

                        if (gameObject is IFlagPole)
                            gameObject.VectorCoordinates += new Vector2(0,16);

                        gameObjects.Add(gameObject);
                    }
                    
                    location.X += 16;
                }

                location.Y += 16;
                location.X = 0;
            }

            for(int index = 0; index < gameObjects.Count; index++)
            {
                if (gameObjects[index] is IMario)
                {
                    IGameObject mario = gameObjects[index];
                    gameObjects.RemoveAt(index);
                    gameObjects.Add(mario);
                    break;
                }
            }

            for (int index = 0; index < gameObjects.Count; index++)
            {
                if (gameObjects[index] is IScenery)
                {
                    IGameObject scenery = gameObjects[index];
                    gameObjects.RemoveAt(index);
                    gameObjects.Insert(0, scenery);
                }
            }

            for (int index = gameObjects.Count - 1; index > 0; index--)
            {
                if (gameObjects[index] is IPipe)
                {
                    IGameObject pipe = gameObjects[index];
                    gameObjects.RemoveAt(index);
                    gameObjects.Add(pipe);
                }
            }

                return gameObjects;
        }