Esempio n. 1
0
        //------------------------------------------------------------------------------

        private void BuildResult2(PolyTree polytree)
        {
            polytree.Clear();

            //add each output polygon/contour to polytree ...
            polytree.m_AllPolys.Capacity = m_PolyOuts.Count;
            for (int i = 0; i < m_PolyOuts.Count; i++)
            {
                OutRec outRec = m_PolyOuts[i];
                int cnt = PointCount(outRec.pts);
                if (cnt < 3) continue;
                FixHoleLinkage(outRec);
                PolyNode pn = new PolyNode();
                polytree.m_AllPolys.Add(pn);
                outRec.polyNode = pn;
                pn.m_polygon.Capacity = cnt;
                OutPt op = outRec.pts;
                for (int j = 0; j < cnt; j++)
                {
                    pn.m_polygon.Add(op.pt);
                    op = op.prev;
                }
            }

            //fixup PolyNode links etc ...
            polytree.m_Childs.Capacity = m_PolyOuts.Count;
            for (int i = 0; i < m_PolyOuts.Count; i++)
            {
                OutRec outRec = m_PolyOuts[i];
                if (outRec.polyNode == null) continue;
                if (outRec.FirstLeft == null)
                    polytree.AddChild(outRec.polyNode);
                else
                    outRec.FirstLeft.polyNode.AddChild(outRec.polyNode);
            }
        }
Esempio n. 2
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        //------------------------------------------------------------------------------

        public static void AddPolyNodeToPolygons(PolyNode polynode, PolygonsClp polygons)
        {
            if (polynode.Contour.Count > 0)
                polygons.Add(polynode.Contour);
            foreach (PolyNode pn in polynode.Childs)
                AddPolyNodeToPolygons(pn, polygons);
        }
Esempio n. 3
0
 internal void AddChild(PolyNode Child)
 {
     int cnt = m_Childs.Count;
     m_Childs.Add(Child);
     Child.m_Parent = this;
     Child.m_Index = cnt;
 }