private static void UseChest()
        {
            Chest chest = new Chest("Chest");
            RandomItemGenerator itemGenerator = new RandomItemGenerator(player.Level);

            chest.Items.AddRange(itemGenerator.ItemsList);
            Print.PrintMessageWithAudio("The chest has droped " + chest.Items.Count() + " items.");
            player.PickUpItem(chest.Items);
        }
        private void PlayerHit(Enemy enemy)
        {
            enemy.HealthPoints -= player.CalculateDamage(enemy);
            player.Experience  += (decimal)player.CalculateDamage(enemy);
            lastUsedSpells.ForEach(n => player.RemoveItemEffects(n));
            lastUsedSpells.Clear();
            if (enemy.HealthPoints <= 0)
            {
                Print.PrintMessageWithAudio("Enemy Died");
                player.KillCounter++;
                player.PickUpItem(enemy.Inventory);
                enemies.Remove(enemy);
            }

            if (enemies.Any())
            {
                ShowStats(enemy);
            }
        }