Esempio n. 1
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 public GuiModel(GuiVAO vao, Texture texture, BeginMode drawmode, Vector2 size)
 {
     this.vao      = vao;
     this.texture  = texture;
     this.drawmode = drawmode;
     this.size     = size;
 }
Esempio n. 2
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        public static GuiModel CreateWireRectangle(Vector2 size, Color colour, BufferUsageHint verticeshint = BufferUsageHint.StaticDraw, BufferUsageHint uvhint = BufferUsageHint.StaticDraw)
        {
            Vector2[] vertices = new Vector2[] { new Vector2(-1, 1), new Vector2(-1, -1), new Vector2(1, -1), new Vector2(1, 1) };
            int[]     elements = new int[] { 0, 1, 2, 3, 0 };
            Vector2[] uvs      = new Vector2[] { new Vector2(0, 1), new Vector2(0, 0), new Vector2(1, 0), new Vector2(1, 1) };
            GuiVAO    vao      = new GuiVAO(vertices, elements, uvs, verticeshint, uvhint);

            return(new GuiModel(vao, TextureUtil.CreateTexture(colour), BeginMode.LineLoop, size));
        }
Esempio n. 3
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        public static GuiModel CreateRectangle(Vector2 size, Texture texture, BufferUsageHint verticeshint = BufferUsageHint.StaticDraw, BufferUsageHint uvhint = BufferUsageHint.StaticDraw)
        {
            Vector2[] vertices = new Vector2[] { new Vector2(-1, 1), new Vector2(-1, -1), new Vector2(1, -1), new Vector2(1, 1) };
            int[]     elements = new int[] { 0, 1, 2, 3, 0 };
            Vector2[] uvs      = new Vector2[] { new Vector2(0, 1), new Vector2(0, 0), new Vector2(1, 0), new Vector2(1, 1) };
            GuiVAO    vao      = new GuiVAO(vertices, elements, uvs, verticeshint, uvhint);

            return(new GuiModel(vao, texture, BeginMode.TriangleStrip, size));
        }
Esempio n. 4
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        public static GuiModel CreateLine(Vector2 size, Texture texture)
        {
            Vector2[] vertices = new Vector2[] { new Vector2(0, 0), size };
            int[]     elements = new int[] { 0, 1 };
            Vector2[] uvs      = new Vector2[] { new Vector2(0, 0), new Vector2(0, 0) };
            GuiVAO    vao      = new GuiVAO(vertices, elements, uvs);

            return(new GuiModel(vao, texture, BeginMode.Lines, new Vector2(1, 1)));
        }