void Awake() { // eventPlayer = GetComponent<EventPlayer>(); // eventPlayer.AddParameter(new CustomParameter("HitTarget", false)); // eventPlayer.AddParameter(new CustomParameter("HitTargetTag", "")); if (rayOrigin == null) { rayOrigin = transform; } if (muzzleTransform == null) { muzzleTransform = transform; } recoiler = GetComponent <Recoiler>(); }
void Awake() { recoiler = GetComponent <Recoiler>(); }