static bool HandleGameObjectSetStateCommand(StringArguments args, CommandHandler handler) { // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r string id = handler.extractKeyFromLink(args, "Hgameobject"); if (string.IsNullOrEmpty(id)) { return(false); } if (!ulong.TryParse(id, out ulong guidLow) || guidLow == 0) { return(false); } GameObject obj = handler.GetObjectFromPlayerMapByDbGuid(guidLow); if (!obj) { handler.SendSysMessage(CypherStrings.CommandObjnotfound, guidLow); return(false); } string type = args.NextString(); if (string.IsNullOrEmpty(type)) { return(false); } if (!int.TryParse(type, out int objectType)) { return(false); } if (objectType < 0) { if (objectType == -1) { obj.SendGameObjectDespawn(); } else if (objectType == -2) { return(false); } return(true); } string state = args.NextString(); if (string.IsNullOrEmpty(state)) { return(false); } if (!uint.TryParse(state, out uint objectState)) { return(false); } if (objectType < 4) { obj.SetByteValue(GameObjectFields.Bytes1, (byte)objectType, (byte)objectState); } else if (objectType == 4) { obj.SendCustomAnim(objectState); } handler.SendSysMessage("Set gobject type {0} state {1}", objectType, objectState); return(true); }
static bool HandleModifyRepCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } Player target = handler.getSelectedPlayerOrSelf(); if (!target) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return(false); } // check online security if (handler.HasLowerSecurity(target, ObjectGuid.Empty)) { return(false); } string factionTxt = handler.extractKeyFromLink(args, "Hfaction"); if (string.IsNullOrEmpty(factionTxt)) { return(false); } if (!uint.TryParse(factionTxt, out uint factionId)) { return(false); } int amount = 0; string rankTxt = args.NextString(); if (factionId == 0 || !int.TryParse(rankTxt, out amount)) { return(false); } if ((amount == 0) && !(amount < 0) && !rankTxt.IsNumber()) { string rankStr = rankTxt.ToLower(); int r = 0; amount = -42000; for (; r < (int)ReputationRank.Max; ++r) { string rank = handler.GetCypherString(ReputationMgr.ReputationRankStrIndex[r]); if (string.IsNullOrEmpty(rank)) { continue; } if (rank.Equals(rankStr)) { string deltaTxt = args.NextString(); if (!string.IsNullOrEmpty(deltaTxt)) { if (!int.TryParse(deltaTxt, out int delta) || delta < 0 || (delta > ReputationMgr.PointsInRank[r] - 1)) { handler.SendSysMessage(CypherStrings.CommandFactionDelta, (ReputationMgr.PointsInRank[r] - 1)); return(false); } amount += delta; } break; } amount += ReputationMgr.PointsInRank[r]; } if (r >= (int)ReputationRank.Max) { handler.SendSysMessage(CypherStrings.CommandFactionInvparam, rankTxt); return(false); } } FactionRecord factionEntry = CliDB.FactionStorage.LookupByKey(factionId); if (factionEntry == null) { handler.SendSysMessage(CypherStrings.CommandFactionUnknown, factionId); return(false); } if (factionEntry.ReputationIndex < 0) { handler.SendSysMessage(CypherStrings.CommandFactionNorepError, factionEntry.Name[handler.GetSessionDbcLocale()], factionId); return(false); } target.GetReputationMgr().SetOneFactionReputation(factionEntry, amount, false); target.GetReputationMgr().SendState(target.GetReputationMgr().GetState(factionEntry)); handler.SendSysMessage(CypherStrings.CommandModifyRep, factionEntry.Name[handler.GetSessionDbcLocale()], factionId, handler.GetNameLink(target), target.GetReputationMgr().GetReputation(factionEntry)); return(true); }
static bool LocCommand(StringArguments args, CommandHandler handler) { handler.SendSysMessage("mmap tileloc:"); // grid tile location Player player = handler.GetPlayer(); int gx = (int)(32 - player.GetPositionX() / MapConst.SizeofGrids); int gy = (int)(32 - player.GetPositionY() / MapConst.SizeofGrids); float x, y, z; player.GetPosition(out x, out y, out z); handler.SendSysMessage("{0:D4}{1:D2}{2:D2}.mmtile", player.GetMapId(), gy, gx); handler.SendSysMessage("gridloc [{0}, {1}]", gx, gy); // calculate navmesh tile location uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMap(), x, y); Detour.dtNavMesh navmesh = Global.MMapMgr.GetNavMesh(terrainMapId); Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, player.GetInstanceId()); if (navmesh == null || navmeshquery == null) { handler.SendSysMessage("NavMesh not loaded for current map."); return(true); } float[] min = navmesh.getParams().orig; float[] location = { y, z, x }; float[] extents = { 3.0f, 5.0f, 3.0f }; int tilex = (int)((y - min[0]) / MapConst.SizeofGrids); int tiley = (int)((x - min[2]) / MapConst.SizeofGrids); handler.SendSysMessage("Calc [{0:D2}, {1:D2}]", tilex, tiley); // navmesh poly . navmesh tile location Detour.dtQueryFilter filter = new Detour.dtQueryFilter(); float[] nothing = new float[3]; ulong polyRef = 0; if (Detour.dtStatusFailed(navmeshquery.findNearestPoly(location, extents, filter, ref polyRef, ref nothing))) { handler.SendSysMessage("Dt [??,??] (invalid poly, probably no tile loaded)"); return(true); } if (polyRef == 0) { handler.SendSysMessage("Dt [??, ??] (invalid poly, probably no tile loaded)"); } else { Detour.dtMeshTile tile = new Detour.dtMeshTile(); Detour.dtPoly poly = new Detour.dtPoly(); if (Detour.dtStatusSucceed(navmesh.getTileAndPolyByRef(polyRef, ref tile, ref poly))) { if (tile != null) { handler.SendSysMessage("Dt [{0:D2},{1:D2}]", tile.header.x, tile.header.y); return(false); } } handler.SendSysMessage("Dt [??,??] (no tile loaded)"); } return(true); }
static bool HandleCharacterReputationCommand(StringArguments args, CommandHandler handler) { Player target; if (!handler.extractPlayerTarget(args, out target)) { return(false); } LocaleConstant loc = handler.GetSessionDbcLocale(); var targetFSL = target.GetReputationMgr().GetStateList(); foreach (var pair in targetFSL) { FactionState faction = pair.Value; FactionRecord factionEntry = CliDB.FactionStorage.LookupByKey(faction.ID); string factionName = factionEntry != null ? factionEntry.Name[loc] : "#Not found#"; ReputationRank rank = target.GetReputationMgr().GetRank(factionEntry); string rankName = handler.GetCypherString(ReputationMgr.ReputationRankStrIndex[(int)rank]); StringBuilder ss = new StringBuilder(); if (handler.GetSession() != null) { ss.AppendFormat("{0} - |cffffffff|Hfaction:{0}|h[{1} {2}]|h|r", faction.ID, factionName, loc); } else { ss.AppendFormat("{0} - {1} {2}", faction.ID, factionName, loc); } ss.AppendFormat(" {0} ({1})", rankName, target.GetReputationMgr().GetReputation(factionEntry)); if (faction.Flags.HasAnyFlag(FactionFlags.Visible)) { ss.Append(handler.GetCypherString(CypherStrings.FactionVisible)); } if (faction.Flags.HasAnyFlag(FactionFlags.AtWar)) { ss.Append(handler.GetCypherString(CypherStrings.FactionAtwar)); } if (faction.Flags.HasAnyFlag(FactionFlags.PeaceForced)) { ss.Append(handler.GetCypherString(CypherStrings.FactionPeaceForced)); } if (faction.Flags.HasAnyFlag(FactionFlags.Hidden)) { ss.Append(handler.GetCypherString(CypherStrings.FactionHidden)); } if (faction.Flags.HasAnyFlag(FactionFlags.InvisibleForced)) { ss.Append(handler.GetCypherString(CypherStrings.FactionInvisibleForced)); } if (faction.Flags.HasAnyFlag(FactionFlags.Inactive)) { ss.Append(handler.GetCypherString(CypherStrings.FactionInactive)); } handler.SendSysMessage(ss.ToString()); } return(true); }
static bool HandleModifySpellCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } byte spellflatid = args.NextByte(); if (spellflatid == 0) { return(false); } byte op = args.NextByte(); if (op == 0) { return(false); } ushort val = args.NextUInt16(); if (val == 0) { return(false); } if (!ushort.TryParse(args.NextString(), out ushort mark)) { mark = 65535; } Player target = handler.getSelectedPlayerOrSelf(); if (!target) { handler.SendSysMessage(CypherStrings.NoCharSelected); return(false); } // check online security if (handler.HasLowerSecurity(target, ObjectGuid.Empty)) { return(false); } handler.SendSysMessage(CypherStrings.YouChangeSpellflatid, spellflatid, val, mark, handler.GetNameLink(target)); if (handler.needReportToTarget(target)) { target.SendSysMessage(CypherStrings.YoursSpellflatidChanged, handler.GetNameLink(), spellflatid, val, mark); } SetSpellModifier packet = new SetSpellModifier(ServerOpcodes.SetFlatSpellModifier); SpellModifierInfo spellMod = new SpellModifierInfo(); spellMod.ModIndex = op; SpellModifierData modData; modData.ClassIndex = spellflatid; modData.ModifierValue = val; spellMod.ModifierData.Add(modData); packet.Modifiers.Add(spellMod); target.SendPacket(packet); return(true); }
static bool HandleGameObjectSetStateCommand(StringArguments args, CommandHandler handler) { // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r string id = handler.ExtractKeyFromLink(args, "Hgameobject"); if (string.IsNullOrEmpty(id)) { return(false); } if (!ulong.TryParse(id, out ulong guidLow) || guidLow == 0) { return(false); } GameObject obj = handler.GetObjectFromPlayerMapByDbGuid(guidLow); if (!obj) { handler.SendSysMessage(CypherStrings.CommandObjnotfound, guidLow); return(false); } string type = args.NextString(); if (string.IsNullOrEmpty(type)) { return(false); } if (!int.TryParse(type, out int objectType)) { return(false); } if (objectType < 0) { if (objectType == -1) { obj.SendGameObjectDespawn(); } else if (objectType == -2) { return(false); } return(true); } string state = args.NextString(); if (string.IsNullOrEmpty(state)) { return(false); } if (!uint.TryParse(state, out uint objectState)) { return(false); } switch (objectType) { case 0: obj.SetGoState((GameObjectState)objectState); break; case 1: obj.SetGoType((GameObjectTypes)objectState); break; case 2: obj.SetGoArtKit((byte)objectState); break; case 3: obj.SetGoAnimProgress(objectState); break; case 4: obj.SendCustomAnim(objectState); break; case 5: if (objectState < 0 || objectState > (uint)GameObjectDestructibleState.Rebuilding) { return(false); } obj.SetDestructibleState((GameObjectDestructibleState)objectState); break; default: break; } handler.SendSysMessage("Set gobject type {0} state {1}", objectType, objectState); return(true); }
static bool HandleGroupListCommand(StringArguments args, CommandHandler handler) { // Get ALL the variables! Player playerTarget; ObjectGuid guidTarget; string nameTarget; string zoneName = ""; string onlineState; // Parse the guid to uint32... ObjectGuid parseGUID = ObjectGuid.Create(HighGuid.Player, args.NextUInt64()); // ... and try to extract a player out of it. if (Global.CharacterCacheStorage.GetCharacterNameByGuid(parseGUID, out nameTarget)) { playerTarget = Global.ObjAccessor.FindPlayer(parseGUID); guidTarget = parseGUID; } // If not, we return false and end right away. else if (!handler.ExtractPlayerTarget(args, out playerTarget, out guidTarget, out nameTarget)) { return(false); } // Next, we need a group. So we define a group variable. Group groupTarget = null; // We try to extract a group from an online player. if (playerTarget) { groupTarget = playerTarget.GetGroup(); } // If not, we extract it from the SQL. if (!groupTarget) { PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GROUP_MEMBER); stmt.AddValue(0, guidTarget.GetCounter()); SQLResult resultGroup = DB.Characters.Query(stmt); if (!resultGroup.IsEmpty()) { groupTarget = Global.GroupMgr.GetGroupByDbStoreId(resultGroup.Read <uint>(0)); } } // If both fails, players simply has no party. Return false. if (!groupTarget) { handler.SendSysMessage(CypherStrings.GroupNotInGroup, nameTarget); return(false); } // We get the group members after successfully detecting a group. var members = groupTarget.GetMemberSlots(); // To avoid a cluster f**k, namely trying multiple queries to simply get a group member count... handler.SendSysMessage(CypherStrings.GroupType, (groupTarget.IsRaidGroup() ? "raid" : "party"), members.Count); // ... we simply move the group type and member count print after retrieving the slots and simply output it's size. // While rather dirty codestyle-wise, it saves space (if only a little). For each member, we look several informations up. foreach (var slot in members) { // Check for given flag and assign it to that iterator string flags = ""; if (slot.flags.HasAnyFlag(GroupMemberFlags.Assistant)) { flags = "Assistant"; } if (slot.flags.HasAnyFlag(GroupMemberFlags.MainTank)) { if (!string.IsNullOrEmpty(flags)) { flags += ", "; } flags += "MainTank"; } if (slot.flags.HasAnyFlag(GroupMemberFlags.MainAssist)) { if (!string.IsNullOrEmpty(flags)) { flags += ", "; } flags += "MainAssist"; } if (string.IsNullOrEmpty(flags)) { flags = "None"; } // Check if iterator is online. If is... Player p = Global.ObjAccessor.FindPlayer(slot.guid); string phases = ""; if (p && p.IsInWorld) { // ... than, it prints information like "is online", where he is, etc... onlineState = "online"; phases = PhasingHandler.FormatPhases(p.GetPhaseShift()); AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(p.GetAreaId()); if (area != null) { AreaTableRecord zone = CliDB.AreaTableStorage.LookupByKey(area.ParentAreaID); if (zone != null) { zoneName = zone.AreaName[handler.GetSessionDbcLocale()]; } } } else { // ... else, everything is set to offline or neutral values. zoneName = "<ERROR>"; onlineState = "Offline"; } // Now we can print those informations for every single member of each group! handler.SendSysMessage(CypherStrings.GroupPlayerNameGuid, slot.name, onlineState, zoneName, phases, slot.guid.ToString(), flags, LFGQueue.GetRolesString(slot.roles)); } // And finish after every iterator is done. return(true); }
static bool HandleAccountEmailCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { handler.SendSysMessage(CypherStrings.CmdSyntax); return(false); } string oldEmail = args.NextString(); string password = args.NextString(); string email = args.NextString(); string emailConfirmation = args.NextString(); if (string.IsNullOrEmpty(oldEmail) || string.IsNullOrEmpty(password) || string.IsNullOrEmpty(email) || string.IsNullOrEmpty(emailConfirmation)) { handler.SendSysMessage(CypherStrings.CmdSyntax); return(false); } if (!Global.AccountMgr.CheckEmail(handler.GetSession().GetAccountId(), oldEmail)) { handler.SendSysMessage(CypherStrings.CommandWrongemail); Log.outInfo(LogFilter.Player, "Account: {0} (IP: {1}) Character:[{2}] (GUID: {3}) Tried to change email, but the provided email [{4}] is not equal to registration email [{5}].", handler.GetSession().GetAccountId(), handler.GetSession().GetRemoteAddress(), handler.GetSession().GetPlayer().GetName(), handler.GetSession().GetPlayer().GetGUID().ToString(), email, oldEmail); return(false); } if (!Global.AccountMgr.CheckPassword(handler.GetSession().GetAccountId(), password)) { handler.SendSysMessage(CypherStrings.CommandWrongoldpassword); Log.outInfo(LogFilter.Player, "Account: {0} (IP: {1}) Character:[{2}] (GUID: {3}) Tried to change email, but the provided password is wrong.", handler.GetSession().GetAccountId(), handler.GetSession().GetRemoteAddress(), handler.GetSession().GetPlayer().GetName(), handler.GetSession().GetPlayer().GetGUID().ToString()); return(false); } if (email == oldEmail) { handler.SendSysMessage(CypherStrings.OldEmailIsNewEmail); return(false); } if (email != emailConfirmation) { handler.SendSysMessage(CypherStrings.NewEmailsNotMatch); Log.outInfo(LogFilter.Player, "Account: {0} (IP: {1}) Character:[{2}] (GUID: {3}) Tried to change email, but the provided password is wrong.", handler.GetSession().GetAccountId(), handler.GetSession().GetRemoteAddress(), handler.GetSession().GetPlayer().GetName(), handler.GetSession().GetPlayer().GetGUID().ToString()); return(false); } AccountOpResult result = Global.AccountMgr.ChangeEmail(handler.GetSession().GetAccountId(), email); switch (result) { case AccountOpResult.Ok: handler.SendSysMessage(CypherStrings.CommandEmail); Log.outInfo(LogFilter.Player, "Account: {0} (IP: {1}) Character:[{2}] (GUID: {3}) Changed Email from [{4}] to [{5}].", handler.GetSession().GetAccountId(), handler.GetSession().GetRemoteAddress(), handler.GetSession().GetPlayer().GetName(), handler.GetSession().GetPlayer().GetGUID().ToString(), oldEmail, email); break; case AccountOpResult.EmailTooLong: handler.SendSysMessage(CypherStrings.EmailTooLong); return(false); default: handler.SendSysMessage(CypherStrings.CommandNotchangeemail); return(false); } return(true); }
static bool HandleAccountPasswordCommand(StringArguments args, CommandHandler handler) { // If no args are given at all, we can return false right away. if (args.Empty()) { handler.SendSysMessage(CypherStrings.CmdSyntax); return(false); } // First, we check config. What security type (sec type) is it ? Depending on it, the command branches out uint pwConfig = WorldConfig.GetUIntValue(WorldCfg.AccPasschangesec); // 0 - PW_NONE, 1 - PW_EMAIL, 2 - PW_RBAC // Command is supposed to be: .account password [$oldpassword] [$newpassword] [$newpasswordconfirmation] [$emailconfirmation] string oldPassword = args.NextString(); // This extracts [$oldpassword] string newPassword = args.NextString(); // This extracts [$newpassword] string passwordConfirmation = args.NextString(); // This extracts [$newpasswordconfirmation] string emailConfirmation = args.NextString(); // This defines the emailConfirmation variable, which is optional depending on sec type. //Is any of those variables missing for any reason ? We return false. if (string.IsNullOrEmpty(oldPassword) || string.IsNullOrEmpty(newPassword) || string.IsNullOrEmpty(passwordConfirmation)) { handler.SendSysMessage(CypherStrings.CmdSyntax); return(false); } // We compare the old, saved password to the entered old password - no chance for the unauthorized. if (!Global.AccountMgr.CheckPassword(handler.GetSession().GetAccountId(), oldPassword)) { handler.SendSysMessage(CypherStrings.CommandWrongoldpassword); Log.outInfo(LogFilter.Player, "Account: {0} (IP: {1}) Character:[{2}] (GUID: {3}) Tried to change password, but the provided old password is wrong.", handler.GetSession().GetAccountId(), handler.GetSession().GetRemoteAddress(), handler.GetSession().GetPlayer().GetName(), handler.GetSession().GetPlayer().GetGUID().ToString()); return(false); } // This compares the old, current email to the entered email - however, only... if ((pwConfig == 1 || (pwConfig == 2 && handler.GetSession().HasPermission(RBACPermissions.EmailConfirmForPassChange))) && // ...if either PW_EMAIL or PW_RBAC with the Permission is active... !Global.AccountMgr.CheckEmail(handler.GetSession().GetAccountId(), emailConfirmation)) // ... and returns false if the comparison fails. { handler.SendSysMessage(CypherStrings.CommandWrongemail); Log.outInfo(LogFilter.Player, "Account: {0} (IP: {1}) Character:[{2}] (GUID: {3}) Tried to change password, but the entered email [{4}] is wrong.", handler.GetSession().GetAccountId(), handler.GetSession().GetRemoteAddress(), handler.GetSession().GetPlayer().GetName(), handler.GetSession().GetPlayer().GetGUID().ToString(), emailConfirmation); return(false); } // Making sure that newly entered password is correctly entered. if (newPassword != passwordConfirmation) { handler.SendSysMessage(CypherStrings.NewPasswordsNotMatch); return(false); } // Changes password and prints result. AccountOpResult result = Global.AccountMgr.ChangePassword(handler.GetSession().GetAccountId(), newPassword); switch (result) { case AccountOpResult.Ok: handler.SendSysMessage(CypherStrings.CommandPassword); Log.outInfo(LogFilter.Player, "Account: {0} (IP: {1}) Character:[{2}] (GUID: {3}) Changed Password.", handler.GetSession().GetAccountId(), handler.GetSession().GetRemoteAddress(), handler.GetSession().GetPlayer().GetName(), handler.GetSession().GetPlayer().GetGUID().ToString()); break; case AccountOpResult.PassTooLong: handler.SendSysMessage(CypherStrings.PasswordTooLong); return(false); default: handler.SendSysMessage(CypherStrings.CommandNotchangepassword); return(false); } return(true); }
static bool HandleGameObjectInfoCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } string param1 = handler.ExtractKeyFromLink(args, "Hgameobject_entry"); if (param1.IsEmpty()) { return(false); } uint entry; if (param1.Equals("guid")) { string cValue = handler.ExtractKeyFromLink(args, "Hgameobject"); if (cValue.IsEmpty()) { return(false); } if (!ulong.TryParse(cValue, out ulong guidLow)) { return(false); } GameObjectData data = Global.ObjectMgr.GetGameObjectData(guidLow); if (data == null) { return(false); } entry = data.Id; } else { if (!uint.TryParse(param1, out entry)) { return(false); } } GameObjectTemplate gameObjectInfo = Global.ObjectMgr.GetGameObjectTemplate(entry); if (gameObjectInfo == null) { return(false); } GameObject thisGO = null; if (handler.GetSession().GetPlayer()) { thisGO = handler.GetSession().GetPlayer().FindNearestGameObject(entry, 30); } else if (handler.GetSelectedObject() != null && handler.GetSelectedObject().IsTypeId(TypeId.GameObject)) { thisGO = handler.GetSelectedObject().ToGameObject(); } GameObjectTypes type = gameObjectInfo.type; uint displayId = gameObjectInfo.displayId; string name = gameObjectInfo.name; uint lootId = gameObjectInfo.GetLootId(); // If we have a real object, send some info about it if (thisGO != null) { handler.SendSysMessage(CypherStrings.SpawninfoGuidinfo, thisGO.GetGUID().ToString()); handler.SendSysMessage(CypherStrings.SpawninfoSpawnidLocation, thisGO.GetSpawnId(), thisGO.GetPositionX(), thisGO.GetPositionY(), thisGO.GetPositionZ()); Player player = handler.GetSession().GetPlayer(); if (player != null) { Position playerPos = player.GetPosition(); float dist = thisGO.GetExactDist(playerPos); handler.SendSysMessage(CypherStrings.SpawninfoDistancefromplayer, dist); } } handler.SendSysMessage(CypherStrings.GoinfoEntry, entry); handler.SendSysMessage(CypherStrings.GoinfoType, type); handler.SendSysMessage(CypherStrings.GoinfoLootid, lootId); handler.SendSysMessage(CypherStrings.GoinfoDisplayid, displayId); WorldObject obj = handler.GetSelectedObject(); if (obj != null) { if (obj.IsGameObject() && obj.ToGameObject().GetGameObjectData() != null && obj.ToGameObject().GetGameObjectData().spawnGroupData.groupId != 0) { SpawnGroupTemplateData groupData = obj.ToGameObject().GetGameObjectData().spawnGroupData; handler.SendSysMessage(CypherStrings.SpawninfoGroupId, groupData.name, groupData.groupId, groupData.flags, obj.GetMap().IsSpawnGroupActive(groupData.groupId)); } if (obj.IsGameObject()) { handler.SendSysMessage(CypherStrings.SpawninfoCompatibilityMode, obj.ToGameObject().GetRespawnCompatibilityMode()); } } handler.SendSysMessage(CypherStrings.GoinfoName, name); handler.SendSysMessage(CypherStrings.GoinfoSize, gameObjectInfo.size); GameObjectTemplateAddon addon = Global.ObjectMgr.GetGameObjectTemplateAddon(entry); if (addon != null) { handler.SendSysMessage(CypherStrings.GoinfoAddon, addon.faction, addon.flags); } GameObjectDisplayInfoRecord modelInfo = CliDB.GameObjectDisplayInfoStorage.LookupByKey(displayId); if (modelInfo != null) { handler.SendSysMessage(CypherStrings.GoinfoModel, modelInfo.GeoBoxMax.X, modelInfo.GeoBoxMax.Y, modelInfo.GeoBoxMax.Z, modelInfo.GeoBoxMin.X, modelInfo.GeoBoxMin.Y, modelInfo.GeoBoxMin.Z); } return(true); }
static bool HandleGroupSummonCommand(CommandHandler handler, StringArguments args) { Player target; if (!handler.ExtractPlayerTarget(args, out target)) { return(false); } // check online security if (handler.HasLowerSecurity(target, ObjectGuid.Empty)) { return(false); } Group group = target.GetGroup(); string nameLink = handler.GetNameLink(target); if (!group) { handler.SendSysMessage(CypherStrings.NotInGroup, nameLink); return(false); } Player gmPlayer = handler.GetSession().GetPlayer(); Map gmMap = gmPlayer.GetMap(); bool toInstance = gmMap.Instanceable(); bool onlyLocalSummon = false; // make sure people end up on our instance of the map, disallow far summon if intended destination is different from actual destination // note: we could probably relax this further by checking permanent saves and the like, but eh // :close enough: if (toInstance) { Player groupLeader = Global.ObjAccessor.GetPlayer(gmMap, group.GetLeaderGUID()); if (!groupLeader || (groupLeader.GetMapId() != gmMap.GetId()) || (groupLeader.GetInstanceId() != gmMap.GetInstanceId())) { handler.SendSysMessage(CypherStrings.PartialGroupSummon); onlyLocalSummon = true; } } for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next()) { Player player = refe.GetSource(); if (!player || player == gmPlayer || player.GetSession() == null) { continue; } // check online security if (handler.HasLowerSecurity(player, ObjectGuid.Empty)) { continue; } string plNameLink = handler.GetNameLink(player); if (player.IsBeingTeleported()) { handler.SendSysMessage(CypherStrings.IsTeleported, plNameLink); continue; } if (toInstance) { Map playerMap = player.GetMap(); if ((onlyLocalSummon || (playerMap.Instanceable() && playerMap.GetId() == gmMap.GetId())) && // either no far summon allowed or we're in the same map as player (no map switch) ((playerMap.GetId() != gmMap.GetId()) || (playerMap.GetInstanceId() != gmMap.GetInstanceId()))) // so we need to be in the same map and instance of the map, otherwise skip { // cannot summon from instance to instance handler.SendSysMessage(CypherStrings.CannotSummonInstInst, plNameLink); continue; } } handler.SendSysMessage(CypherStrings.Summoning, plNameLink, ""); if (handler.NeedReportToTarget(player)) { player.SendSysMessage(CypherStrings.SummonedBy, handler.GetNameLink()); } // stop flight if need if (player.IsInFlight()) { player.FinishTaxiFlight(); } else { player.SaveRecallPosition(); // save only in non-flight case } // before GM float x, y, z; gmPlayer.GetClosePoint(out x, out y, out z, player.GetCombatReach()); player.TeleportTo(gmPlayer.GetMapId(), x, y, z, player.GetOrientation()); } return(true); }
static bool HandleAccountSetSecLevelCommand(CommandHandler handler, string accountName, byte securityLevel, int?realmId) { uint accountId; if (!accountName.IsEmpty()) { accountId = Global.AccountMgr.GetId(accountName); if (accountId == 0) { handler.SendSysMessage(CypherStrings.AccountNotExist, accountName); return(false); } } else { Player player = handler.GetSelectedPlayer(); if (!player) { return(false); } accountId = player.GetSession().GetAccountId(); Global.AccountMgr.GetName(accountId, out accountName); } if (securityLevel > (uint)AccountTypes.Console) { handler.SendSysMessage(CypherStrings.BadValue); return(false); } int realmID = -1; if (realmId.HasValue) { realmID = realmId.Value; } AccountTypes playerSecurity; if (handler.GetSession() != null) { playerSecurity = Global.AccountMgr.GetSecurity(handler.GetSession().GetAccountId(), realmID); } else { playerSecurity = AccountTypes.Console; } // can set security level only for target with less security and to less security that we have // This is also reject self apply in fact AccountTypes targetSecurity = Global.AccountMgr.GetSecurity(accountId, realmID); if (targetSecurity >= playerSecurity || (AccountTypes)securityLevel >= playerSecurity) { handler.SendSysMessage(CypherStrings.YoursSecurityIsLow); return(false); } PreparedStatement stmt; // Check and abort if the target gm has a higher rank on one of the realms and the new realm is -1 if (realmID == -1 && !Global.AccountMgr.IsConsoleAccount(playerSecurity)) { stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_ACCESS_SECLEVEL_TEST); stmt.AddValue(0, accountId); stmt.AddValue(1, securityLevel); SQLResult result = DB.Login.Query(stmt); if (!result.IsEmpty()) { handler.SendSysMessage(CypherStrings.YoursSecurityIsLow); return(false); } } // Check if provided realmID has a negative value other than -1 if (realmID < -1) { handler.SendSysMessage(CypherStrings.InvalidRealmid); return(false); } Global.AccountMgr.UpdateAccountAccess(null, accountId, (byte)securityLevel, realmID); handler.SendSysMessage(CypherStrings.YouChangeSecurity, accountName, securityLevel); return(true); }
static bool HandleInstanceGetBossState(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } string param1 = args.NextString(); string param2 = args.NextString(); uint encounterId = 0; Player player = null; // Character name must be provided when using this from console. if (string.IsNullOrEmpty(param1) || (string.IsNullOrEmpty(param2) && handler.GetSession() == null)) { handler.SendSysMessage(CypherStrings.CmdSyntax); return(false); } if (string.IsNullOrEmpty(param2)) { player = handler.GetSession().GetPlayer(); } else { if (ObjectManager.NormalizePlayerName(ref param2)) { player = Global.ObjAccessor.FindPlayerByName(param2); } } if (!player) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return(false); } InstanceMap map = player.GetMap().ToInstanceMap(); if (map == null) { handler.SendSysMessage(CypherStrings.NotDungeon); return(false); } if (map.GetInstanceScript() == null) { handler.SendSysMessage(CypherStrings.NoInstanceData); return(false); } if (!uint.TryParse(param1, out encounterId)) { return(false); } if (encounterId > map.GetInstanceScript().GetEncounterCount()) { handler.SendSysMessage(CypherStrings.BadValue); return(false); } EncounterState state = map.GetInstanceScript().GetBossState(encounterId); handler.SendSysMessage(CypherStrings.CommandInstGetBossState, encounterId, state); return(true); }
static bool Complete(StringArguments args, CommandHandler handler) { Player player = handler.getSelectedPlayer(); if (!player) { handler.SendSysMessage(CypherStrings.NoCharSelected); return(false); } // .quest complete #entry // number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r string cId = handler.extractKeyFromLink(args, "Hquest"); if (string.IsNullOrEmpty(cId)) { return(false); } uint entry = uint.Parse(cId); Quest quest = Global.ObjectMgr.GetQuestTemplate(entry); // If player doesn't have the quest if (quest == null || player.GetQuestStatus(entry) == QuestStatus.None) { handler.SendSysMessage(CypherStrings.CommandQuestNotfound, entry); return(false); } for (int i = 0; i < quest.Objectives.Count; ++i) { QuestObjective obj = quest.Objectives[i]; switch (obj.Type) { case QuestObjectiveType.Item: { uint curItemCount = player.GetItemCount((uint)obj.ObjectID, true); List <ItemPosCount> dest = new List <ItemPosCount>(); InventoryResult msg = player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, (uint)obj.ObjectID, (uint)(obj.Amount - curItemCount)); if (msg == InventoryResult.Ok) { Item item = player.StoreNewItem(dest, (uint)obj.ObjectID, true); player.SendNewItem(item, (uint)(obj.Amount - curItemCount), true, false); } break; } case QuestObjectiveType.Monster: { CreatureTemplate creatureInfo = Global.ObjectMgr.GetCreatureTemplate((uint)obj.ObjectID); if (creatureInfo != null) { for (int z = 0; z < obj.Amount; ++z) { player.KilledMonster(creatureInfo, ObjectGuid.Empty); } } break; } case QuestObjectiveType.GameObject: { for (int z = 0; z < obj.Amount; ++z) { player.KillCreditGO((uint)obj.ObjectID); } break; } case QuestObjectiveType.MinReputation: { int curRep = player.GetReputationMgr().GetReputation((uint)obj.ObjectID); if (curRep < obj.Amount) { FactionRecord factionEntry = CliDB.FactionStorage.LookupByKey(obj.ObjectID); if (factionEntry != null) { player.GetReputationMgr().SetReputation(factionEntry, obj.Amount); } } break; } case QuestObjectiveType.MaxReputation: { int curRep = player.GetReputationMgr().GetReputation((uint)obj.ObjectID); if (curRep > obj.Amount) { FactionRecord factionEntry = CliDB.FactionStorage.LookupByKey(obj.ObjectID); if (factionEntry != null) { player.GetReputationMgr().SetReputation(factionEntry, obj.Amount); } } break; } case QuestObjectiveType.Money: { player.ModifyMoney(obj.Amount); break; } } } player.CompleteQuest(entry); return(true); }
static bool HandleGameObjectInfoCommand(StringArguments args, CommandHandler handler) { uint entry = 0; GameObjectTypes type = 0; uint displayId = 0; uint lootId = 0; if (args.Empty()) { return(false); } string param1 = handler.ExtractKeyFromLink(args, "Hgameobject_entry"); if (param1.IsEmpty()) { return(false); } if (param1.Equals("guid")) { string cValue = handler.ExtractKeyFromLink(args, "Hgameobject"); if (cValue.IsEmpty()) { return(false); } if (!ulong.TryParse(cValue, out ulong guidLow)) { return(false); } GameObjectData data = Global.ObjectMgr.GetGOData(guidLow); if (data == null) { return(false); } entry = data.id; } else { if (!uint.TryParse(param1, out entry)) { return(false); } } GameObjectTemplate gameObjectInfo = Global.ObjectMgr.GetGameObjectTemplate(entry); if (gameObjectInfo == null) { return(false); } type = gameObjectInfo.type; displayId = gameObjectInfo.displayId; string name = gameObjectInfo.name; lootId = gameObjectInfo.GetLootId(); handler.SendSysMessage(CypherStrings.GoinfoEntry, entry); handler.SendSysMessage(CypherStrings.GoinfoType, type); handler.SendSysMessage(CypherStrings.GoinfoLootid, lootId); handler.SendSysMessage(CypherStrings.GoinfoDisplayid, displayId); handler.SendSysMessage(CypherStrings.GoinfoName, name); handler.SendSysMessage(CypherStrings.GoinfoSize, gameObjectInfo.size); GameObjectTemplateAddon addon = Global.ObjectMgr.GetGameObjectTemplateAddon(entry); if (addon != null) { handler.SendSysMessage(CypherStrings.GoinfoAddon, addon.faction, addon.flags); } GameObjectDisplayInfoRecord modelInfo = CliDB.GameObjectDisplayInfoStorage.LookupByKey(displayId); if (modelInfo != null) { handler.SendSysMessage(CypherStrings.GoinfoModel, modelInfo.GeoBoxMax.X, modelInfo.GeoBoxMax.Y, modelInfo.GeoBoxMax.Z, modelInfo.GeoBoxMin.X, modelInfo.GeoBoxMin.Y, modelInfo.GeoBoxMin.Z); } return(true); }
static bool HandleSetPasswordCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { handler.SendSysMessage(CypherStrings.CmdSyntax); return(false); } // Get the command line arguments string accountName = args.NextString(); string password = args.NextString(); string passwordConfirmation = args.NextString(); if (string.IsNullOrEmpty(accountName) || string.IsNullOrEmpty(password) || string.IsNullOrEmpty(passwordConfirmation)) { return(false); } uint targetAccountId = Global.AccountMgr.GetId(accountName); if (targetAccountId == 0) { handler.SendSysMessage(CypherStrings.AccountNotExist, accountName); return(false); } // can set password only for target with less security // This also restricts setting handler's own password if (handler.HasLowerSecurityAccount(null, targetAccountId, true)) { return(false); } if (!password.Equals(passwordConfirmation)) { handler.SendSysMessage(CypherStrings.NewPasswordsNotMatch); return(false); } AccountOpResult result = Global.AccountMgr.ChangePassword(targetAccountId, password); switch (result) { case AccountOpResult.Ok: handler.SendSysMessage(CypherStrings.CommandPassword); break; case AccountOpResult.NameNotExist: handler.SendSysMessage(CypherStrings.AccountNotExist, accountName); return(false); case AccountOpResult.PassTooLong: handler.SendSysMessage(CypherStrings.PasswordTooLong); return(false); default: handler.SendSysMessage(CypherStrings.CommandNotchangepassword); return(false); } return(true); }
static bool HandleGameObjectAddCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r string idStr = handler.ExtractKeyFromLink(args, "Hgameobject_entry"); if (string.IsNullOrEmpty(idStr)) { return(false); } if (!uint.TryParse(idStr, out uint objectId) || objectId == 0) { return(false); } uint spawntimeSecs = args.NextUInt32(); GameObjectTemplate objectInfo = Global.ObjectMgr.GetGameObjectTemplate(objectId); if (objectInfo == null) { handler.SendSysMessage(CypherStrings.GameobjectNotExist, objectId); return(false); } if (objectInfo.displayId != 0 && !CliDB.GameObjectDisplayInfoStorage.ContainsKey(objectInfo.displayId)) { // report to DB errors log as in loading case Log.outError(LogFilter.Sql, "Gameobject (Entry {0} GoType: {1}) have invalid displayId ({2}), not spawned.", objectId, objectInfo.type, objectInfo.displayId); handler.SendSysMessage(CypherStrings.GameobjectHaveInvalidData, objectId); return(false); } Player player = handler.GetPlayer(); Map map = player.GetMap(); GameObject obj = GameObject.CreateGameObject(objectInfo.entry, map, player, Quaternion.fromEulerAnglesZYX(player.GetOrientation(), 0.0f, 0.0f), 255, GameObjectState.Ready); if (!obj) { return(false); } PhasingHandler.InheritPhaseShift(obj, player); if (spawntimeSecs != 0) { obj.SetRespawnTime((int)spawntimeSecs); } // fill the gameobject data and save to the db obj.SaveToDB(map.GetId(), new List <Difficulty>() { map.GetDifficultyID() }); ulong spawnId = obj.GetSpawnId(); // this will generate a new guid if the object is in an instance obj = GameObject.CreateGameObjectFromDB(spawnId, map); if (!obj) { return(false); } // TODO: is it really necessary to add both the real and DB table guid here ? Global.ObjectMgr.AddGameObjectToGrid(spawnId, Global.ObjectMgr.GetGOData(spawnId)); handler.SendSysMessage(CypherStrings.GameobjectAdd, objectId, objectInfo.name, spawnId, player.GetPositionX(), player.GetPositionY(), player.GetPositionZ()); return(true); }
static bool HandleSetAddonCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } // Get the command line arguments string account = args.NextString(); string exp = args.NextString(); if (string.IsNullOrEmpty(account)) { return(false); } string accountName; uint accountId; if (string.IsNullOrEmpty(exp)) { Player player = handler.GetSelectedPlayer(); if (!player) { return(false); } accountId = player.GetSession().GetAccountId(); Global.AccountMgr.GetName(accountId, out accountName); exp = account; } else { // Convert Account name to Upper Format accountName = account.ToUpper(); accountId = Global.AccountMgr.GetId(accountName); if (accountId == 0) { handler.SendSysMessage(CypherStrings.AccountNotExist, accountName); return(false); } } // Let set addon state only for lesser (strong) security level // or to self account if (handler.GetSession() != null && handler.GetSession().GetAccountId() != accountId && handler.HasLowerSecurityAccount(null, accountId, true)) { return(false); } if (!byte.TryParse(exp, out byte expansion)) { return(false); } if (expansion > WorldConfig.GetIntValue(WorldCfg.Expansion)) { return(false); } PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.UPD_EXPANSION); stmt.AddValue(0, expansion); stmt.AddValue(1, accountId); DB.Login.Execute(stmt); handler.SendSysMessage(CypherStrings.AccountSetaddon, accountName, accountId, expansion); return(true); }
static bool HandleCharacterChangeAccountCommand(StringArguments args, CommandHandler handler) { string playerNameStr; string accountName; handler.ExtractOptFirstArg(args, out playerNameStr, out accountName); if (accountName.IsEmpty()) { return(false); } ObjectGuid targetGuid; string targetName; if (!handler.ExtractPlayerTarget(new StringArguments(playerNameStr), out _, out targetGuid, out targetName)) { return(false); } CharacterCacheEntry characterInfo = Global.CharacterCacheStorage.GetCharacterCacheByGuid(targetGuid); if (characterInfo == null) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return(false); } uint oldAccountId = characterInfo.AccountId; uint newAccountId = oldAccountId; PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_ID_BY_NAME); stmt.AddValue(0, accountName); SQLResult result = DB.Login.Query(stmt); if (!result.IsEmpty()) { newAccountId = result.Read <uint>(0); } else { handler.SendSysMessage(CypherStrings.AccountNotExist, accountName); return(false); } // nothing to do :) if (newAccountId == oldAccountId) { return(true); } uint charCount = Global.AccountMgr.GetCharactersCount(newAccountId); if (charCount != 0) { if (charCount >= WorldConfig.GetIntValue(WorldCfg.CharactersPerRealm)) { handler.SendSysMessage(CypherStrings.AccountCharacterListFull, accountName, newAccountId); return(false); } } stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ACCOUNT_BY_GUID); stmt.AddValue(0, newAccountId); stmt.AddValue(1, targetGuid.GetCounter()); DB.Characters.DirectExecute(stmt); Global.WorldMgr.UpdateRealmCharCount(oldAccountId); Global.WorldMgr.UpdateRealmCharCount(newAccountId); Global.CharacterCacheStorage.UpdateCharacterAccountId(targetGuid, newAccountId); handler.SendSysMessage(CypherStrings.ChangeAccountSuccess, targetName, accountName); string logString = $"changed ownership of player {targetName} ({targetGuid.ToString()}) from account {oldAccountId} to account {newAccountId}"; WorldSession session = handler.GetSession(); if (session != null) { Player player = session.GetPlayer(); if (player != null) { Log.outCommand(session.GetAccountId(), $"GM {player.GetName()} (Account: {session.GetAccountId()}) {logString}"); } } else { Log.outCommand(0, $"{handler.GetCypherString(CypherStrings.Console)} {logString}"); } return(true); }
static bool HandleSetGmLevelCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { handler.SendSysMessage(CypherStrings.CmdSyntax); return(false); } string targetAccountName = ""; uint targetAccountId; AccountTypes targetSecurity; uint gm; string arg1 = args.NextString(); string arg2 = args.NextString(); string arg3 = args.NextString(); bool isAccountNameGiven = true; if (string.IsNullOrEmpty(arg3)) { if (!handler.GetSelectedPlayer()) { return(false); } isAccountNameGiven = false; } if (!isAccountNameGiven && string.IsNullOrEmpty(arg2)) { return(false); } if (isAccountNameGiven) { targetAccountName = arg1; if (Global.AccountMgr.GetId(targetAccountName) == 0) { handler.SendSysMessage(CypherStrings.AccountNotExist, targetAccountName); return(false); } } // Check for invalid specified GM level. if (!uint.TryParse(isAccountNameGiven ? arg2 : arg1, out gm)) { return(false); } if (gm > (uint)AccountTypes.Console) { handler.SendSysMessage(CypherStrings.BadValue); return(false); } // command.getSession() == NULL only for console targetAccountId = (isAccountNameGiven) ? Global.AccountMgr.GetId(targetAccountName) : handler.GetSelectedPlayer().GetSession().GetAccountId(); if (!int.TryParse(isAccountNameGiven ? arg3 : arg2, out int gmRealmID)) { return(false); } AccountTypes playerSecurity; if (handler.GetSession() != null) { playerSecurity = Global.AccountMgr.GetSecurity(handler.GetSession().GetAccountId(), gmRealmID); } else { playerSecurity = AccountTypes.Console; } // can set security level only for target with less security and to less security that we have // This is also reject self apply in fact targetSecurity = Global.AccountMgr.GetSecurity(targetAccountId, gmRealmID); if (targetSecurity >= playerSecurity || (AccountTypes)gm >= playerSecurity) { handler.SendSysMessage(CypherStrings.YoursSecurityIsLow); return(false); } PreparedStatement stmt; // Check and abort if the target gm has a higher rank on one of the realms and the new realm is -1 if (gmRealmID == -1 && !Global.AccountMgr.IsConsoleAccount(playerSecurity)) { stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_ACCESS_GMLEVEL_TEST); stmt.AddValue(0, targetAccountId); stmt.AddValue(1, gm); SQLResult result = DB.Login.Query(stmt); if (!result.IsEmpty()) { handler.SendSysMessage(CypherStrings.YoursSecurityIsLow); return(false); } } // Check if provided realmID has a negative value other than -1 if (gmRealmID < -1) { handler.SendSysMessage(CypherStrings.InvalidRealmid); return(false); } RBACData rbac = isAccountNameGiven ? null : handler.GetSelectedPlayer().GetSession().GetRBACData(); Global.AccountMgr.UpdateAccountAccess(rbac, targetAccountId, (byte)gm, gmRealmID); handler.SendSysMessage(CypherStrings.YouChangeSecurity, targetAccountName, gm); return(true); }
static bool HandleGroupSummonCommand(StringArguments args, CommandHandler handler) { Player target; if (!handler.ExtractPlayerTarget(args, out target)) { return(false); } // check online security if (handler.HasLowerSecurity(target, ObjectGuid.Empty)) { return(false); } Group group = target.GetGroup(); string nameLink = handler.GetNameLink(target); if (!group) { handler.SendSysMessage(CypherStrings.NotInGroup, nameLink); return(false); } Player gmPlayer = handler.GetSession().GetPlayer(); Group gmGroup = gmPlayer.GetGroup(); Map gmMap = gmPlayer.GetMap(); bool toInstance = gmMap.Instanceable(); // we are in instance, and can summon only player in our group with us as lead if (toInstance && ( !gmGroup || group.GetLeaderGUID() != gmPlayer.GetGUID() || gmGroup.GetLeaderGUID() != gmPlayer.GetGUID())) // the last check is a bit excessive, but let it be, just in case { handler.SendSysMessage(CypherStrings.CannotSummonToInst); return(false); } for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next()) { Player player = refe.GetSource(); if (!player || player == gmPlayer || player.GetSession() == null) { continue; } // check online security if (handler.HasLowerSecurity(player, ObjectGuid.Empty)) { return(false); } string plNameLink = handler.GetNameLink(player); if (player.IsBeingTeleported()) { handler.SendSysMessage(CypherStrings.IsTeleported, plNameLink); return(false); } if (toInstance) { Map playerMap = player.GetMap(); if (playerMap.Instanceable() && playerMap.GetInstanceId() != gmMap.GetInstanceId()) { // cannot summon from instance to instance handler.SendSysMessage(CypherStrings.CannotSummonToInst, plNameLink); return(false); } } handler.SendSysMessage(CypherStrings.Summoning, plNameLink, ""); if (handler.NeedReportToTarget(player)) { player.SendSysMessage(CypherStrings.SummonedBy, handler.GetNameLink()); } // stop flight if need if (player.IsInFlight()) { player.GetMotionMaster().MovementExpired(); player.CleanupAfterTaxiFlight(); } // save only in non-flight case else { player.SaveRecallPosition(); } // before GM float x, y, z; gmPlayer.GetClosePoint(out x, out y, out z, player.GetObjectSize()); player.TeleportTo(gmPlayer.GetMapId(), x, y, z, player.GetOrientation()); } return(true); }
static bool HandleSetRegEmailCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } //- We do not want anything short of console to use this by default. //- So we force that. if (handler.GetSession()) { return(false); } // Get the command line arguments string accountName = args.NextString(); string email = args.NextString(); string emailConfirmation = args.NextString(); if (string.IsNullOrEmpty(accountName) || string.IsNullOrEmpty(email) || string.IsNullOrEmpty(emailConfirmation)) { handler.SendSysMessage(CypherStrings.CmdSyntax); return(false); } uint targetAccountId = Global.AccountMgr.GetId(accountName); if (targetAccountId == 0) { handler.SendSysMessage(CypherStrings.AccountNotExist, accountName); return(false); } // can set email only for target with less security // This also restricts setting handler's own email. if (handler.HasLowerSecurityAccount(null, targetAccountId, true)) { return(false); } if (!email.Equals(emailConfirmation)) { handler.SendSysMessage(CypherStrings.NewEmailsNotMatch); return(false); } AccountOpResult result = Global.AccountMgr.ChangeRegEmail(targetAccountId, email); switch (result) { case AccountOpResult.Ok: handler.SendSysMessage(CypherStrings.CommandEmail); Log.outInfo(LogFilter.Player, "ChangeRegEmail: Account {0} [Id: {1}] had it's Registration Email changed to {2}.", accountName, targetAccountId, email); break; case AccountOpResult.NameNotExist: handler.SendSysMessage(CypherStrings.AccountNotExist, accountName); return(false); case AccountOpResult.EmailTooLong: handler.SendSysMessage(CypherStrings.EmailTooLong); return(false); default: handler.SendSysMessage(CypherStrings.CommandNotchangeemail); return(false); } return(true); }
static bool HandleCharacterRenameCommand(StringArguments args, CommandHandler handler) { Player target; ObjectGuid targetGuid; string targetName; if (!handler.extractPlayerTarget(args, out target, out targetGuid, out targetName)) { return(false); } string newNameStr = args.NextString(); if (!string.IsNullOrEmpty(newNameStr)) { string playerOldName; string newName = newNameStr; if (target) { // check online security if (handler.HasLowerSecurity(target, ObjectGuid.Empty)) { return(false); } playerOldName = target.GetName(); } else { // check offline security if (handler.HasLowerSecurity(null, targetGuid)) { return(false); } ObjectManager.GetPlayerNameByGUID(targetGuid, out playerOldName); } if (!ObjectManager.NormalizePlayerName(ref newName)) { handler.SendSysMessage(CypherStrings.BadValue); return(false); } if (ObjectManager.CheckPlayerName(newName, target ? target.GetSession().GetSessionDbcLocale() : Global.WorldMgr.GetDefaultDbcLocale(), true) != ResponseCodes.CharNameSuccess) { handler.SendSysMessage(CypherStrings.BadValue); return(false); } WorldSession session = handler.GetSession(); if (session != null) { if (!session.HasPermission(RBACPermissions.SkipCheckCharacterCreationReservedname) && Global.ObjectMgr.IsReservedName(newName)) { handler.SendSysMessage(CypherStrings.ReservedName); return(false); } } PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHECK_NAME); stmt.AddValue(0, newName); SQLResult result = DB.Characters.Query(stmt); if (!result.IsEmpty()) { handler.SendSysMessage(CypherStrings.RenamePlayerAlreadyExists, newName); return(false); } // Remove declined name from db stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_DECLINED_NAME); stmt.AddValue(0, targetGuid.GetCounter()); DB.Characters.Execute(stmt); if (target) { target.SetName(newName); session = target.GetSession(); if (session != null) { session.KickPlayer(); } } else { stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_NAME_BY_GUID); stmt.AddValue(0, newName); stmt.AddValue(1, targetGuid.GetCounter()); DB.Characters.Execute(stmt); } Global.WorldMgr.UpdateCharacterInfo(targetGuid, newName); handler.SendSysMessage(CypherStrings.RenamePlayerWithNewName, playerOldName, newName); Player player = handler.GetPlayer(); if (player) { Log.outCommand(session.GetAccountId(), "GM {0} (Account: {1}) forced rename {2} to player {3} (Account: {4})", player.GetName(), session.GetAccountId(), newName, playerOldName, ObjectManager.GetPlayerAccountIdByGUID(targetGuid)); } else { Log.outCommand(0, "CONSOLE forced rename '{0}' to '{1}' ({2})", playerOldName, newName, targetGuid.ToString()); } } else { if (target) { // check online security if (handler.HasLowerSecurity(target, ObjectGuid.Empty)) { return(false); } handler.SendSysMessage(CypherStrings.RenamePlayer, handler.GetNameLink(target)); target.SetAtLoginFlag(AtLoginFlags.Rename); } else { // check offline security if (handler.HasLowerSecurity(null, targetGuid)) { return(false); } string oldNameLink = handler.playerLink(targetName); handler.SendSysMessage(CypherStrings.RenamePlayerGuid, oldNameLink, targetGuid.ToString()); PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG); stmt.AddValue(0, AtLoginFlags.Rename); stmt.AddValue(1, targetGuid.GetCounter()); DB.Characters.Execute(stmt); } } return(true); }
static bool HandleGameObjectMoveCommand(StringArguments args, CommandHandler handler) { // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r string id = handler.ExtractKeyFromLink(args, "Hgameobject"); if (string.IsNullOrEmpty(id)) { return(false); } if (!ulong.TryParse(id, out ulong guidLow) || guidLow == 0) { return(false); } GameObject obj = handler.GetObjectFromPlayerMapByDbGuid(guidLow); if (!obj) { handler.SendSysMessage(CypherStrings.CommandObjnotfound, guidLow); return(false); } string toX = args.NextString(); string toY = args.NextString(); string toZ = args.NextString(); float x, y, z; if (string.IsNullOrEmpty(toX)) { Player player = handler.GetSession().GetPlayer(); player.GetPosition(out x, out y, out z); } else { if (!float.TryParse(toX, out x)) { return(false); } if (!float.TryParse(toY, out y)) { return(false); } if (!float.TryParse(toZ, out z)) { return(false); } if (!GridDefines.IsValidMapCoord(obj.GetMapId(), x, y, z)) { handler.SendSysMessage(CypherStrings.InvalidTargetCoord, x, y, obj.GetMapId()); return(false); } } Map map = obj.GetMap(); obj.Relocate(x, y, z, obj.GetOrientation()); obj.SaveToDB(); // Generate a completely new spawn with new guid // client caches recently deleted objects and brings them back to life // when CreateObject block for this guid is received again // however it entirely skips parsing that block and only uses already known location obj.Delete(); obj = GameObject.CreateGameObjectFromDB(guidLow, map); if (!obj) { return(false); } handler.SendSysMessage(CypherStrings.CommandMoveobjmessage, obj.GetSpawnId(), obj.GetGoInfo().name, obj.GetGUID().ToString()); return(true); }
static bool HandleModifyMoneyCommand(StringArguments args, CommandHandler handler) { Player target = handler.getSelectedPlayerOrSelf(); if (!target) { handler.SendSysMessage(CypherStrings.NoCharSelected); return(false); } // check online security if (handler.HasLowerSecurity(target, ObjectGuid.Empty)) { return(false); } long moneyToAdd = args.NextInt64(); ulong targetMoney = target.GetMoney(); if (moneyToAdd < 0) { long newmoney = (long)targetMoney + moneyToAdd; Log.outDebug(LogFilter.ChatSystem, Global.ObjectMgr.GetCypherString(CypherStrings.CurrentMoney), targetMoney, moneyToAdd, newmoney); if (newmoney <= 0) { handler.SendSysMessage(CypherStrings.YouTakeAllMoney, handler.GetNameLink(target)); if (handler.needReportToTarget(target)) { target.SendSysMessage(CypherStrings.YoursAllMoneyGone, handler.GetNameLink()); } target.SetMoney(0); } else { ulong moneyToAddMsg = (ulong)(moneyToAdd * -1); if (newmoney > (long)PlayerConst.MaxMoneyAmount) { newmoney = (long)PlayerConst.MaxMoneyAmount; } handler.SendSysMessage(CypherStrings.YouTakeMoney, moneyToAddMsg, handler.GetNameLink(target)); if (handler.needReportToTarget(target)) { target.SendSysMessage(CypherStrings.YoursMoneyTaken, handler.GetNameLink(), moneyToAddMsg); } target.SetMoney((ulong)newmoney); } } else { handler.SendSysMessage(CypherStrings.YouGiveMoney, moneyToAdd, handler.GetNameLink(target)); if (handler.needReportToTarget(target)) { target.SendSysMessage(CypherStrings.YoursMoneyGiven, handler.GetNameLink(), moneyToAdd); } if ((ulong)moneyToAdd >= PlayerConst.MaxMoneyAmount) { moneyToAdd = Convert.ToInt64(PlayerConst.MaxMoneyAmount); } moneyToAdd = (long)Math.Min((ulong)moneyToAdd, (PlayerConst.MaxMoneyAmount - targetMoney)); target.ModifyMoney(moneyToAdd); } Log.outDebug(LogFilter.ChatSystem, Global.ObjectMgr.GetCypherString(CypherStrings.NewMoney), targetMoney, moneyToAdd, target.GetMoney()); return(true); }
static bool HandleGameObjectTargetCommand(StringArguments args, CommandHandler handler) { Player player = handler.GetSession().GetPlayer(); SQLResult result; var activeEventsList = Global.GameEventMgr.GetActiveEventList(); if (!args.Empty()) { // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r string idStr = handler.ExtractKeyFromLink(args, "Hgameobject_entry"); if (string.IsNullOrEmpty(idStr)) { return(false); } if (!uint.TryParse(idStr, out uint objectId) || objectId != 0) { result = DB.World.Query("SELECT guid, id, position_x, position_y, position_z, orientation, map, PhaseId, PhaseGroup, (POW(position_x - '{0}', 2) + POW(position_y - '{1}', 2) + POW(position_z - '{2}', 2)) AS order_ FROM gameobject WHERE map = '{3}' AND id = '{4}' ORDER BY order_ ASC LIMIT 1", player.GetPositionX(), player.GetPositionY(), player.GetPositionZ(), player.GetMapId(), objectId); } else { result = DB.World.Query( "SELECT guid, id, position_x, position_y, position_z, orientation, map, PhaseId, PhaseGroup, (POW(position_x - {0}, 2) + POW(position_y - {1}, 2) + POW(position_z - {2}, 2)) AS order_ " + "FROM gameobject LEFT JOIN gameobject_template ON gameobject_template.entry = gameobject.id WHERE map = {3} AND name LIKE CONCAT('%%', '{4}', '%%') ORDER BY order_ ASC LIMIT 1", player.GetPositionX(), player.GetPositionY(), player.GetPositionZ(), player.GetMapId(), objectId); } } else { StringBuilder eventFilter = new StringBuilder(); eventFilter.Append(" AND (eventEntry IS NULL "); bool initString = true; foreach (var entry in activeEventsList) { if (initString) { eventFilter.Append("OR eventEntry IN (" + entry); initString = false; } else { eventFilter.Append(',' + entry); } } if (!initString) { eventFilter.Append("))"); } else { eventFilter.Append(')'); } result = DB.World.Query("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, PhaseId, PhaseGroup, " + "(POW(position_x - {0}, 2) + POW(position_y - {1}, 2) + POW(position_z - {2}, 2)) AS order_ FROM gameobject " + "LEFT OUTER JOIN game_event_gameobject on gameobject.guid = game_event_gameobject.guid WHERE map = '{3}' {4} ORDER BY order_ ASC LIMIT 10", handler.GetSession().GetPlayer().GetPositionX(), handler.GetSession().GetPlayer().GetPositionY(), handler.GetSession().GetPlayer().GetPositionZ(), handler.GetSession().GetPlayer().GetMapId(), eventFilter.ToString()); } if (result.IsEmpty()) { handler.SendSysMessage(CypherStrings.CommandTargetobjnotfound); return(true); } bool found = false; float x, y, z, o; ulong guidLow; uint id, phaseId, phaseGroup; ushort mapId; uint poolId; do { guidLow = result.Read <ulong>(0); id = result.Read <uint>(1); x = result.Read <float>(2); y = result.Read <float>(3); z = result.Read <float>(4); o = result.Read <float>(5); mapId = result.Read <ushort>(6); phaseId = result.Read <uint>(7); phaseGroup = result.Read <uint>(8); poolId = Global.PoolMgr.IsPartOfAPool <GameObject>(guidLow); if (poolId == 0 || Global.PoolMgr.IsSpawnedObject <GameObject>(guidLow)) { found = true; } } while (result.NextRow() && !found); if (!found) { handler.SendSysMessage(CypherStrings.GameobjectNotExist, id); return(false); } GameObjectTemplate objectInfo = Global.ObjectMgr.GetGameObjectTemplate(id); if (objectInfo == null) { handler.SendSysMessage(CypherStrings.GameobjectNotExist, id); return(false); } GameObject target = handler.GetObjectFromPlayerMapByDbGuid(guidLow); handler.SendSysMessage(CypherStrings.GameobjectDetail, guidLow, objectInfo.name, guidLow, id, x, y, z, mapId, o, phaseId, phaseGroup); if (target) { int curRespawnDelay = (int)(target.GetRespawnTimeEx() - Time.UnixTime); if (curRespawnDelay < 0) { curRespawnDelay = 0; } string curRespawnDelayStr = Time.secsToTimeString((uint)curRespawnDelay, true); string defRespawnDelayStr = Time.secsToTimeString(target.GetRespawnDelay(), true); handler.SendSysMessage(CypherStrings.CommandRawpawntimes, defRespawnDelayStr, curRespawnDelayStr); } return(true); }
static bool HandleModifyGenderCommand(StringArguments args, CommandHandler handler) { if (args.Empty()) { return(false); } Player target = handler.getSelectedPlayerOrSelf(); if (!target) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return(false); } PlayerInfo info = Global.ObjectMgr.GetPlayerInfo(target.GetRace(), target.GetClass()); if (info == null) { return(false); } string gender_str = args.NextString(); Gender gender; if (gender_str == "male") // MALE { if (target.GetGender() == Gender.Male) { return(true); } gender = Gender.Male; } else if (gender_str == "female") // FEMALE { if (target.GetGender() == Gender.Female) { return(true); } gender = Gender.Female; } else { handler.SendSysMessage(CypherStrings.MustMaleOrFemale); return(false); } // Set gender target.SetByteValue(UnitFields.Bytes0, 3, (byte)gender); target.SetByteValue(PlayerFields.Bytes3, PlayerFieldOffsets.Bytes3OffsetGender, (byte)gender); // Change display ID target.InitDisplayIds(); handler.SendSysMessage(CypherStrings.YouChangeGender, handler.GetNameLink(target), gender); if (handler.needReportToTarget(target)) { target.SendSysMessage(CypherStrings.YourGenderChanged, gender, handler.GetNameLink()); } return(true); }
static bool HandleGameObjectTurnCommand(StringArguments args, CommandHandler handler) { // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r string id = handler.ExtractKeyFromLink(args, "Hgameobject"); if (string.IsNullOrEmpty(id)) { return(false); } if (!ulong.TryParse(id, out ulong guidLow) || guidLow == 0) { return(false); } GameObject obj = handler.GetObjectFromPlayerMapByDbGuid(guidLow); if (!obj) { handler.SendSysMessage(CypherStrings.CommandObjnotfound, guidLow); return(false); } string orientation = args.NextString(); float oz = 0.0f, oy = 0.0f, ox = 0.0f; if (!orientation.IsEmpty()) { if (!float.TryParse(orientation, out oz)) { return(false); } orientation = args.NextString(); if (!orientation.IsEmpty()) { if (!float.TryParse(orientation, out oy)) { return(false); } orientation = args.NextString(); if (!orientation.IsEmpty()) { if (!float.TryParse(orientation, out ox)) { return(false); } } } } else { Player player = handler.GetPlayer(); oz = player.GetOrientation(); } Map map = obj.GetMap(); obj.Relocate(obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ()); obj.SetWorldRotationAngles(oz, oy, ox); obj.SaveToDB(); // Generate a completely new spawn with new guid // client caches recently deleted objects and brings them back to life // when CreateObject block for this guid is received again // however it entirely skips parsing that block and only uses already known location obj.Delete(); obj = GameObject.CreateGameObjectFromDB(guidLow, map); if (!obj) { return(false); } handler.SendSysMessage(CypherStrings.CommandTurnobjmessage, obj.GetSpawnId(), obj.GetGoInfo().name, obj.GetGUID().ToString(), obj.GetOrientation()); return(true); }
static bool PathCommand(StringArguments args, CommandHandler handler) { if (Global.MMapMgr.GetNavMesh(handler.GetPlayer().GetMapId()) == null) { handler.SendSysMessage("NavMesh not loaded for current map."); return(true); } handler.SendSysMessage("mmap path:"); // units Player player = handler.GetPlayer(); Unit target = handler.getSelectedUnit(); if (player == null || target == null) { handler.SendSysMessage("Invalid target/source selection."); return(true); } string para = args.NextString(); bool useStraightPath = false; if (para.Equals("true")) { useStraightPath = true; } bool useStraightLine = false; if (para.Equals("line")) { useStraightLine = true; } // unit locations float x, y, z; player.GetPosition(out x, out y, out z); // path PathGenerator path = new PathGenerator(target); path.SetUseStraightPath(useStraightPath); bool result = path.CalculatePath(x, y, z, false, useStraightLine); var pointPath = path.GetPath(); handler.SendSysMessage("{0}'s path to {1}:", target.GetName(), player.GetName()); handler.SendSysMessage("Building: {0}", useStraightPath ? "StraightPath" : useStraightLine ? "Raycast" : "SmoothPath"); handler.SendSysMessage("Result: {0} - Length: {1} - Type: {2}", (result ? "true" : "false"), pointPath.Length, path.GetPathType()); var start = path.GetStartPosition(); var end = path.GetEndPosition(); var actualEnd = path.GetActualEndPosition(); handler.SendSysMessage("StartPosition ({0:F3}, {1:F3}, {2:F3})", start.X, start.Y, start.Z); handler.SendSysMessage("EndPosition ({0:F3}, {1:F3}, {2:F3})", end.X, end.Y, end.Z); handler.SendSysMessage("ActualEndPosition ({0:F3}, {1:F3}, {2:F3})", actualEnd.X, actualEnd.Y, actualEnd.Z); if (!player.IsGameMaster()) { handler.SendSysMessage("Enable GM mode to see the path points."); } for (uint i = 0; i < pointPath.Length; ++i) { player.SummonCreature(1, pointPath[i].X, pointPath[i].Y, pointPath[i].Z, 0, TempSummonType.TimedDespawn, 9000); } return(true); }
static bool HandleGameObjectTurnCommand(StringArguments args, CommandHandler handler) { // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r string id = handler.extractKeyFromLink(args, "Hgameobject"); if (string.IsNullOrEmpty(id)) { return(false); } if (!ulong.TryParse(id, out ulong guidLow) || guidLow == 0) { return(false); } GameObject obj = handler.GetObjectFromPlayerMapByDbGuid(guidLow); if (!obj) { handler.SendSysMessage(CypherStrings.CommandObjnotfound, guidLow); return(false); } string orientation = args.NextString(); float oz = 0.0f, oy = 0.0f, ox = 0.0f; if (!orientation.IsEmpty()) { if (!float.TryParse(orientation, out oz)) { return(false); } orientation = args.NextString(); if (!orientation.IsEmpty()) { if (!float.TryParse(orientation, out oy)) { return(false); } orientation = args.NextString(); if (!orientation.IsEmpty()) { if (!float.TryParse(orientation, out ox)) { return(false); } } } } else { Player player = handler.GetPlayer(); oz = player.GetOrientation(); } obj.Relocate(obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ()); obj.RelocateStationaryPosition(obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), obj.GetOrientation()); obj.SetWorldRotationAngles(oz, oy, ox); obj.DestroyForNearbyPlayers(); obj.UpdateObjectVisibility(); obj.SaveToDB(); handler.SendSysMessage(CypherStrings.CommandTurnobjmessage, obj.GetSpawnId(), obj.GetGoInfo().name, obj.GetGUID().ToString(), obj.GetOrientation()); return(true); }