Esempio n. 1
0
        protected override void Initialize()
        {
            sound = new Sound(Content);

//            level_One_Map = new Level_One_Map(Content);
            fade = new FadeScreen(Content);
            //          hallway = new Hallway(Content);
            //          moving_Down_hall = new Moving_Down_Hall(Content.Load<Texture2D>("sprites/darren"), new Vector2(50, 430), 70, 62);
            //          level_Two_map = new Level_Two_Map(Content);

            lighting = new Lighting(Content, GraphicsDevice);
            base.Initialize();
        }
Esempio n. 2
0
        protected override void Initialize()
        {
            sound = new Sound(Content);

            //            level_One_Map = new Level_One_Map(Content);
            fade = new FadeScreen(Content);
              //          hallway = new Hallway(Content);
              //          moving_Down_hall = new Moving_Down_Hall(Content.Load<Texture2D>("sprites/darren"), new Vector2(50, 430), 70, 62);
              //          level_Two_map = new Level_Two_Map(Content);

            lighting = new Lighting(Content, GraphicsDevice);
            base.Initialize();
        }