protected override void Initialize() { sound = new Sound(Content); // level_One_Map = new Level_One_Map(Content); fade = new FadeScreen(Content); // hallway = new Hallway(Content); // moving_Down_hall = new Moving_Down_Hall(Content.Load<Texture2D>("sprites/darren"), new Vector2(50, 430), 70, 62); // level_Two_map = new Level_Two_Map(Content); lighting = new Lighting(Content, GraphicsDevice); base.Initialize(); }