Esempio n. 1
0
        public Level2(Window window, Canvas canvas, Player player, bool load)
        {
            this.load = load;
            if (load)
            {
                Level2.loadLevel2(canvas, window, player);
            }

            this.window = window;
            this.canvas = canvas;
            this.player = player;
            this.player.updateCurrentLevel(2);
            enemies = new List <Enemies>();
        }
Esempio n. 2
0
 private void saveBtn_Click(object sender, RoutedEventArgs e)
 {
     // MessageBox.Show(""+LoadLevels.getStaticPlayer().getCurrentLevel());
     //MessageBox.Show("" + player.getCurrentLevel());
     if (loaded)
     {
         if (LoadLevels.getStaticPlayer().getCurrentLevel() == 1)
         {
             lv1.saveLevel1();
         }
         else if (LoadLevels.getStaticPlayer().getCurrentLevel() == 2)
         {
             Level2.saveLevel2(this.player, true);
         }
         else if (LoadLevels.getStaticPlayer().getCurrentLevel() == 3)
         {
             Level3.saveLevel3(this.player, true);
         }
         else if (LoadLevels.getStaticPlayer().getCurrentLevel() == 4)
         {
             Level4.saveLevel4(this.player, true);
         }
     }
     else
     {
         if (player.getCurrentLevel() == 1)
         {
             lv1.saveLevel1();
         }
         else if (player.getCurrentLevel() == 2)
         {
             Level2.saveLevel2(this.player, false);
         }
         else if (player.getCurrentLevel() == 3)
         {
             Level3.saveLevel3(this.player, false);
         }
         else if (player.getCurrentLevel() == 4)
         {
             Level4.saveLevel4(this.player, false);
         }
     }
 }
Esempio n. 3
0
        private void ShootUpdate(object sender, EventArgs e)
        {
            BackToMainWindown();
            //-------------------------------
            for (int i = 0; i < ships.Count; i++)
            {
                if (ships[i].IsDead() == true)
                {
                    arr1.Remove(i);
                }
            }

            for (int i = 0; i < commanders.Count; i++)
            {
                if (commanders[i].IsDead() == true)
                {
                    arr2.Remove(i);
                }
            }

            //--------------------------------
            Random rand = new Random();
            int    num1 = rand.Next(ships.Count);//8

            if (arr1.Contains(num1))
            {
                arr1.Remove(num1);
                exists1 = true;
            }
            if (exists1 == true)
            {
                if (ships[num1].IsDead() == true)
                {
                    arr1.Remove(num1);
                }
                else
                {
                    if (ships[num1].isShoot() == false)
                    {
                        ships[num1].Shoot(10);
                    }
                }

                exists1 = false;
            }

            //------------------------------------
            int num2 = rand.Next(4);

            if (arr2.Contains(num2))
            {
                exists2 = true;
                arr2.Remove(num2);
            }
            if (exists2 == true)
            {
                if (commanders[num2].IsDead() == true)
                {
                    arr2.Remove(num2);
                }
                else
                {
                    if (commanders[num2].isShoot() == false)
                    {
                        commanders[num2].Shoot(20);
                    }
                }
                exists2 = false;
            }

            //----------------------------------------
            if (enemies.Count == 0 && currentLevel == 1)
            {
                timerRandomShoot.Stop();

                Level2 lv2 = new Level2(this.window, this.canvas, this.player);
                lv2.setLoad(true);
                lv2.Play();
            }
            else if (this.enemies.Count == 0 && currentLevel == 2)
            {
                if (round < 3)
                {
                    round++;
                    Level2 lv2 = new Level2(this.window, this.canvas, this.player);
                    lv2.setRound(round);
                    lv2.setLoad(true);
                    lv2.Play();
                }
                else
                {
                    if (round == 3)
                    {
                        Level3 lv3 = new Level3(this.window, this.canvas, this.player);
                        lv3.Play();
                    }
                }
            }
        }
Esempio n. 4
0
        /// <summary>
        /// The shootUpdate method controls randomly the
        /// shooting of the enemies.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ShootUpdate(object sender, EventArgs e)
        {
            //remove enemies destroyed from the arr1 or arr2 list
            //-------------------------------
            for (int i = 0; i < ships.Length; i++)
            {
                if (ships[i].IsDead() == true)
                {
                    arr1.Remove(i);
                }
            }

            for (int i = 0; i < commanders.Length; i++)
            {
                if (commanders[i].IsDead() == true)
                {
                    arr2.Remove(i);
                }
            }

            //--------------------------------
            Random rand = new Random();
            int    num1 = rand.Next(ships.Length);//8

            if (arr1.Contains(num1))
            {
                arr1.Remove(num1);
                exists1 = true;
            }
            if (exists1 == true)
            {
                if (ships[num1].IsDead() == true)
                {
                    arr1.Remove(num1);
                }
                else
                {
                    if (ships[num1].isShoot() == false)
                    {
                        ships[num1].Shoot(10);
                    }
                }

                exists1 = false;
            }

            //------------------------------------
            int num2 = rand.Next(4);

            if (arr2.Contains(num2))
            {
                exists2 = true;
                arr2.Remove(num2);
            }
            if (exists2 == true)
            {
                if (commanders[num2].IsDead() == true)
                {
                    arr2.Remove(num2);
                }
                else
                {
                    if (commanders[num2].isShoot() == false)
                    {
                        commanders[num2].Shoot(20);
                    }
                }
                exists2 = false;
            }

            //----------------------------------------
            if (this.enemies.Count == 0)
            {
                timerRandomShoot.Stop();

                this.canvas.Children.Remove(lv1Pic);

                Level2 lv2 = new Level2(this.window, this.canvas, this.player);
                lv2.Play();
            }
        }