/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here explosion = Content.Load <SoundEffect>("galaga_destroyed"); bossDamaged = Content.Load <SoundEffect>("bossgalaga_injured"); playerExplosion = Content.Load <SoundEffect>("fighter_destroyed"); extraShip = Content.Load <SoundEffect>("extra_ship"); font1 = Content.Load <SpriteFont>("SpriteFont1"); Texture2D bannder = Content.Load <Texture2D>("banner"); titleScreen = new TitleScreen(bannder, font1, window.Width, window.Height, GraphicsDevice); }