public void Load(ContentManager content) { lastClickTime = 0; index = 0; isFinished = false; frames = new List<Texture2D>(); string GUIFolder = GraphicSettings.GetGUIFolder(); font = content.Load<SpriteFont>(GUIFolder + "Consolas"); Texture2D buttonTexture = content.Load<Texture2D>(GUIFolder + "InGameButton"); Rectangle r = new Rectangle((int)(GraphicSettings.CenterScreen.X - buttonTexture.Width / 2), GraphicSettings.ScreenBounds.Height - (buttonTexture.Height + 20), buttonTexture.Width, buttonTexture.Height); forwardBt = new Button(r, "Avanti", "ForwardButton"); forwardBt.LoadTextureAndFont(buttonTexture, font); forwardBt.SetTextPosition(); for(int i = 1; i < 7; i++) { frames.Add(content.Load<Texture2D>("Tutorial/" + i.ToString())); } }
static void SetButtons() { int Width = GraphicSettings.ScreenBounds.Width; int Height = GraphicSettings.ScreenBounds.Height; closeButton = (new Button(new Rectangle(relativeScreen.Width + relativeScreen.X, relativeScreen.Y, closeTexture.Width, closeTexture.Height), "CloseButton")); closeButton.LoadTexture(closeTexture); Vector2 buttonDimensions = new Vector2((Width - 200) / 4, (Height - 200) / 5); buttonDimensions.X -= 20; buttonDimensions.Y -= 10; Color[] data = new Color[(int)(buttonDimensions.X * buttonDimensions.Y)]; Texture2D txt = new Texture2D(device, (int)(buttonDimensions.X), (int)(buttonDimensions.Y)); for (int i = 0; i < data.Length; ++i) data[i] = Color.Yellow; txt.SetData(data); string[] buttonsText = new string[] { "Crea colonia", "Terraforma"}; string[] buttonsType = new string[] { "Found", "Terraform"}; for (int i = 0; i < buttonsText.Length; i++) { int x = relativeScreen.X + 3 * relativeScreen.Width / 4 + 10; int y = relativeScreen.Y + relativeScreen.Height / 5 + i * relativeScreen.Height / 5 + 5; Rectangle r = new Rectangle(x, y, txt.Width, txt.Height); dishabitedButtons.Add(new Button(r, buttonsText[i], buttonsType[i])); } foreach (Button b in dishabitedButtons) { b.LoadTextureAndFont(txt, font); b.SetTextPosition(); b.SetTextColor(Color.Black); } buttonDimensions = new Vector2(Width / 10, Height / 16); data = new Color[(int)(buttonDimensions.X * buttonDimensions.Y)]; txt = new Texture2D(device, (int)(buttonDimensions.X), (int)(buttonDimensions.Y)); for (int i = 0; i < data.Length; ++i) data[i] = new Color(64, 64, 128, 128); txt.SetData(data); ChoiceButtons.Add(new Button(new Rectangle(), "Crea colonia", "YesButton")); ChoiceButtons[0].LoadTexture(txt); ChoiceButtons.Add(new Button(new Rectangle(), "Annulla", "CancelButton")); ChoiceButtons[1].LoadTexture(txt); int w = ChoiceButtons[0].ButtonTexture.Width; int h = ChoiceButtons[0].ButtonTexture.Height; int s = 25; int X = (int)GraphicSettings.CenterScreen.X - (w + s); int j = 0; foreach (Button b in ChoiceButtons) { b.Position = new Rectangle(X + j * w + j * s, (int)GraphicSettings.CenterScreen.Y, w, h); b.SetTextColor(Color.Black); j++; } }
/// <summary> /// Carica le texture e il font /// </summary> /// <param name="content"></param> public void Load(Game game) { string GUIFolder = GraphicSettings.GetGUIFolder(); font = game.Content.Load<SpriteFont>(GUIFolder + "Consolas"); buttonTexture = game.Content.Load<Texture2D>(GUIFolder + "InGameButton"); titleTexture = game.Content.Load<Texture2D>(GUIFolder + "TitleLogo"); background = game.Content.Load<Texture2D>(@"Skybox/BackgroundCredits"); GraphicsDevice device = game.GraphicsDevice; int Width = GraphicSettings.ScreenBounds.Width; int Height = GraphicSettings.ScreenBounds.Height; Vector2 buttonDimensions = new Vector2(buttonTexture.Width, buttonTexture.Height); string s = "Torna al menu"; Color[] data = new Color[(int)(buttonDimensions.X * buttonDimensions.Y)]; Texture2D txt = new Texture2D(device, (int)font.MeasureString(s).X + 20, (int)font.MeasureString(s).Y + 20); for (int i = 0; i < data.Length; ++i) data[i] = new Color(64, 64, 128, 255); txt.SetData(data); backButton = new Button(new Rectangle(10, Height - (int)buttonDimensions.Y - 10, (int)buttonDimensions.X, (int)buttonDimensions.Y), "Torna al menu", "MenuButton"); backButton.LoadTextureAndFont(txt, font); backButton.SetTextPosition(); backButton.SetTextColor(Color.Yellow); titlePosition = new Vector2((Width - titleTexture.Width) / 2, Height); textPosition = new Vector2(0, titleTexture.Height + Height); }
static void SetButtons() { int Width = GraphicSettings.ScreenBounds.Width; int Height = GraphicSettings.ScreenBounds.Height; closeButton = (new Button(new Rectangle(relativeScreen.Width + relativeScreen.X, relativeScreen.Y, closeTexture.Width, closeTexture.Height), "CloseButton")); closeButton.LoadTexture(closeTexture); Vector2 buttonDimensions = new Vector2((Width - 200) / 4, (Height - 200) / 5); buttonDimensions.X -= 20; buttonDimensions.Y -= 10; Color[] data = new Color[(int)(buttonDimensions.X * buttonDimensions.Y)]; Texture2D txt = new Texture2D(device, (int)(buttonDimensions.X), (int)(buttonDimensions.Y)); for (int i = 0; i < data.Length; ++i) data[i] = Color.Yellow; txt.SetData(data); /* string[] buttonsText = new string[] { "Commercia", "Rotta commerciale", "Regala", "Eventi", "Spia", "Attacca", "Ripara", "Ricarica" }; string[] buttonsType = new string[] { "Commerce", "CommercialRoute", "Gift", "Events", "Spy", "Attack", "Repair", "Recharge" }; for (int i = 0; i < buttonsText.Length; i++) { int x = relativeScreen.X + relativeScreen.Width / 2 + (i % 2) * relativeScreen.Width / 4 + 10; int y = relativeScreen.Y + relativeScreen.Height / 5 + (i / 2) * relativeScreen.Height / 5 + 5; Rectangle r = new Rectangle(x, y, txt.Width, txt.Height); inhabitedButtons.Add(new Button(r, buttonsText[i], buttonsType[i])); } */ string[] buttonsText = new string[] { "Commercia", "Regala", "Ripara", "Ricarica" }; string[] buttonsType = new string[] { "Commerce", "Gift", "Repair", "Recharge" }; for (int i = 0; i < buttonsText.Length; i++) { int x = relativeScreen.X + relativeScreen.Width / 2 + relativeScreen.Width / 4 + 10; int y = relativeScreen.Y + relativeScreen.Height / 5 + i * relativeScreen.Height / 5 + 5; Rectangle r = new Rectangle(x, y, txt.Width, txt.Height); inhabitedButtons.Add(new Button(r, buttonsText[i], buttonsType[i])); } foreach (Button b in inhabitedButtons) { b.LoadTextureAndFont(txt, font); b.SetTextPosition(); b.SetTextColor(Color.Black); } }
static void SetButtons() { int Width = GraphicSettings.ScreenBounds.Width; int Height = GraphicSettings.ScreenBounds.Height; closeButton = (new Button(new Rectangle(relativeScreen.Width, relativeScreen.Y, closeTexture.Width, closeTexture.Height), "CloseButton")); closeButton.LoadTexture(closeTexture); Vector2 buttonDimensions = new Vector2((Width - 200) / 6, (Height - 250) / 8); Color[] data = new Color[(int)(buttonDimensions.X * buttonDimensions.Y)]; Color[] dataClicked = new Color[(int)(buttonDimensions.X * buttonDimensions.Y)]; buttonTexture = new Texture2D(device, (int)(buttonDimensions.X), (int)(buttonDimensions.Y)); buttonClickedTexture = new Texture2D(device, (int)(buttonDimensions.X), (int)(buttonDimensions.Y)); for (int i = 0; i < data.Length; ++i) { data[i] = Color.Yellow; dataClicked[i] = Color.Orange; } buttonTexture.SetData(data); buttonClickedTexture.SetData(dataClicked); commerceButtons.Add(new Button(new Rectangle(relativeScreen.Width - (int)buttonDimensions.X - 10, relativeScreen.Y + 50, (int)buttonDimensions.X, (int)buttonDimensions.Y), "Compra", "Buy")); commerceButtons.Add(new Button(new Rectangle(relativeScreen.Width - (int)buttonDimensions.X - 10, relativeScreen.Y + 60 + (int)buttonDimensions.Y, (int)buttonDimensions.X, (int)buttonDimensions.Y), "Vendi", "Sell")); commerceButtons.Add(new Button(new Rectangle(relativeScreen.Width - (int)buttonDimensions.X - 10, relativeScreen.Y + 70 + 2 * (int)buttonDimensions.Y, (int)buttonDimensions.X, (int)buttonDimensions.Y), "Potenziamenti", "PowerUps")); foreach (Button b in commerceButtons) { b.LoadTextureAndFont(buttonTexture, font); b.SetTextPosition(); b.SetTextColor(Color.Black); } }
public static void Load(Game game) { string GUIFolder = GraphicSettings.GetGUIFolder(); OnScreenButtons = new List<Button>(); spriteBatch = (SpriteBatch)game.Services.GetService(typeof(SpriteBatch)); font = game.Content.Load<SpriteFont>(GUIFolder + "Consolas"); bar = game.Content.Load<Texture2D>(GUIFolder + "Bar"); heart = game.Content.Load<Texture2D>(GUIFolder + "Heart"); power = game.Content.Load<Texture2D>(GUIFolder + "Power"); money = game.Content.Load<Texture2D>(GUIFolder + "Money"); pointedButton = new Button(new Rectangle(), "", "PointedButton"); pointedButton.LoadTextureAndFont(game.Content.Load<Texture2D>(GUIFolder + "InGameButton"), font); OnScreenButtons.Add(new Button(new Rectangle(), "CameraButton")); OnScreenButtons[0].LoadTexture(game.Content.Load<Texture2D>(GUIFolder + "CameraButton")); OnScreenButtons.Add(new Button(new Rectangle(), "PauseButton")); OnScreenButtons[1].LoadTexture(game.Content.Load<Texture2D>(GUIFolder + "PauseButton")); OnScreenButtons.Add(new Button(new Rectangle(), "Torna alla\n galassia", "ReturnToGalaxy")); OnScreenButtons[2].LoadTexture(game.Content.Load<Texture2D>(GUIFolder + "InGameButton")); SetButtonPositions(); }
public static void Load(Game game) { state = PauseState.PAUSE; lastClickTime = 0; string GUIFolder = GraphicSettings.GetGUIFolder(); OnScreenButtons = new List<Button>(); ChoiceButtons = new List<Button>(); spriteBatch = (SpriteBatch)game.Services.GetService(typeof(SpriteBatch)); font = game.Content.Load<SpriteFont>(GUIFolder + "Consolas"); device = game.GraphicsDevice; int Width = GraphicSettings.ScreenBounds.Width; int Height = GraphicSettings.ScreenBounds.Height; Vector2 buttonDimensions = new Vector2(Width / 6, Height / 12); Color[] data = new Color[(int)(buttonDimensions.X * buttonDimensions.Y)]; Texture2D txt = new Texture2D(device, (int)(buttonDimensions.X), (int)(buttonDimensions.Y)); for (int i = 0; i < data.Length; ++i) data[i] = new Color(64, 64, 128, 128); txt.SetData(data); OnScreenButtons.Add(new Button(new Rectangle(), "Continua gioco", "ContinueButton")); OnScreenButtons[0].LoadTexture(txt); OnScreenButtons.Add(new Button(new Rectangle(), "Salva gioco", "SaveButton")); OnScreenButtons[1].LoadTexture(txt); OnScreenButtons.Add(new Button(new Rectangle(), "Torna al menu", "MenuButton")); OnScreenButtons[2].LoadTexture(txt); OnScreenButtons.Add(new Button(new Rectangle(), "Torna a Windows", "ExitButton")); OnScreenButtons[3].LoadTexture(txt); buttonDimensions = new Vector2(Width / 10, Height / 16); data = new Color[(int)(buttonDimensions.X * buttonDimensions.Y)]; txt = new Texture2D(device, (int)(buttonDimensions.X), (int)(buttonDimensions.Y)); for (int i = 0; i < data.Length; ++i) data[i] = new Color(64, 64, 128, 128); txt.SetData(data); ChoiceButtons.Add(new Button(new Rectangle(), "Salva ed esci", "YesButton")); ChoiceButtons[0].LoadTexture(txt); ChoiceButtons.Add(new Button(new Rectangle(), "Esci senza salvare", "NoButton")); ChoiceButtons[1].LoadTexture(txt); ChoiceButtons.Add(new Button(new Rectangle(), "Annulla", "CancelButton")); ChoiceButtons[2].LoadTexture(txt); SavedFileButton = new Button(new Rectangle(), "Ok", "SavedFileButton"); SavedFileButton.LoadTexture(txt); SetButtonPositions(); }