/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public GameDrawClassComponents(ContentManager Content, Model.StaticTextureImages staticTextureImages, Model.StaticFonts staticFonts, Game1 _This, SpriteBatch spriteBatch, GraphicsDevice graphicsDevice, int screenWidth, int screenHeight) { _Content = Content; _staticTextureImages = staticTextureImages; _staticFonts = staticFonts; _this = _This; _spriteBatch = spriteBatch; _graphicsDevice = graphicsDevice; _screenWidth = screenWidth; _screenHeight = screenHeight; _isNull = false; }
public GameUpdateClassComponents(MouseState curMouseState, ContentManager Content, Model.StaticTextureImages staticTextureImages, Model.StaticFonts staticFonts, Game1 _This, GameComponentCollection Components, GraphicsDevice graphicsDevice, int screenWidth, int screenHeight) { _curMouseState = curMouseState; _Content = Content; _staticTextureImages = staticTextureImages; _staticFonts = staticFonts; _this = _This; _Components = Components; _graphicsDevice = graphicsDevice; _screenWidth = screenWidth; _screenHeight = screenHeight; _isNull = false; }