private void Awake() { text.text = GameStatus.GetAliveBricks().ToString(); }
public void PlayButton() { GameStatus.Reset(); SceneManager.LoadScene(1); }
// Update is called once per frame void Update() { if (GameStatus.hasWon) { if (!StartedWinSpawn) { StartedWinSpawn = true; transform.position = new Vector2(0, -13); SpriteRenderer sr = GetComponent <SpriteRenderer>(); sr.enabled = false; Ball[] balls = FindObjectsOfType <Ball>(); for (int i = 0; i < balls.Length; i++) { Destroy(balls[i].gameObject); } gameObject.GetComponent <Collider2D>().enabled = false; StartCoroutine(WinSpawn()); } } if (currScale.x > 15f) { currScale.x = 15f; } if (currScale.x <= 0f) { currScale.x = .5f; } transform.localScale = currScale; if (!bricksPaddleScaled) { try { if ((GameStatus.GetTotalBricks() / GameStatus.GetAliveBricks()) == 2) { currScale.x -= .5f; bricksPaddleScaled = true; } } catch (System.DivideByZeroException) { } } movement = Vector2.zero; if (!GameStatus.hasWon) { movement.x = Input.GetAxisRaw("Horizontal"); } if (Input.GetKey(KeyCode.LeftShift)) { if (Input.GetKeyDown(KeyCode.UpArrow)) { AddBall(); } if (Input.GetKeyDown(KeyCode.DownArrow)) { currScale.x += .5f; } if (Input.GetKeyDown(KeyCode.L)) { Brick[] bricks = FindObjectsOfType <Brick>(); for (int i = 0; i < bricks.Length; i++) { bricks[i].Hit(true); } } } if (Input.GetKey(KeyCode.LeftAlt)) { if (Input.GetKeyDown(KeyCode.DownArrow)) { currScale.x -= .5f; } } if (!HasStarted) { if (Input.GetKeyDown(KeyCode.Space)) { Vector3 pos = transform.position; pos.y += 1f; ballGhost.SetActive(false); GameObject newBall = Instantiate(ballPrefab); newBall.transform.position = pos; newBall.GetComponent <Ball>().ShootBall(); if (GameStatus.Difficulty == 0) { AddBall(); //GameStatus.AddBall(); } HasStarted = true; } } if (GameStatus.GetBalls() <= 0) { Death(); } if (!yellowHalfSpawn) { try { if ((GameStatus.YellowBricks / GameStatus.AliveYellowBricks) == 2) { yellowHalfSpawn = true; AddBall(); } } catch (System.DivideByZeroException) { // IF WE HIT DIVIDE BY ZERO, THEN THE MAP IS REALLY SMALL yellowHalfSpawn = true; orangeHalfSpawn = true; greenHalfSpawn = true; redHalfSpawn = true; yellowFullSpawn = true; orangeFullSpawn = true; greenFullSpawn = true; redFullSpawn = true; } } else { if (!yellowFullSpawn) { if (GameStatus.AliveYellowBricks == 0) { yellowFullSpawn = true; AddBall(); } } } if (!orangeHalfSpawn) { if ((GameStatus.OrangeBricks / GameStatus.AliveOrangeBricks) == 2) { orangeHalfSpawn = true; AddBall(); } } else { if (!orangeFullSpawn) { if (GameStatus.AliveOrangeBricks == 0) { orangeFullSpawn = true; AddBall(); } } } if (!greenHalfSpawn) { if ((GameStatus.GreenBricks / GameStatus.AliveGreenBricks) == 2) { greenHalfSpawn = true; AddBall(); } } else { if (!greenFullSpawn) { if (GameStatus.AliveGreenBricks == 0) { greenFullSpawn = true; AddBall(); } } } if (!redHalfSpawn) { if ((GameStatus.RedBricks / GameStatus.AliveRedBricks) == 2) { redHalfSpawn = true; AddBall(); } } else { if (!redFullSpawn) { if (GameStatus.AliveRedBricks == 0) { redFullSpawn = true; AddBall(); } } } }