Esempio n. 1
0
        /// <summary>
        /// Raises the <see cref="ButtonPressed"/> or <see cref="ButtonReleased"/> event.
        /// </summary>
        /// <param name="sender">The <see cref="NRF24"/> that raised the event.</param>
        /// <param name="buttonState">The state of the button.</param>
        protected virtual void OnButtonEvent(NRF24 sender, ButtonState buttonState)
        {
            if (this.onButton == null)
            {
                this.onButton = new ButtonEventHandler(this.OnButtonEvent);
            }

            if (buttonState == ButtonState.Pressed)
            {
                // Program.CheckAndInvoke helps event callers get onto the Dispatcher thread.
                // If the event is null then it returns false.
                // If it is called while not on the Dispatcher thread, it returns false but also re-invokes this method on the Dispatcher.
                // If on the thread, it returns true so that the caller can execute the event.
                if (Program.CheckAndInvoke(ButtonPressed, this.onButton, sender, buttonState))
                {
                    this.ButtonPressed(sender, buttonState);
                }
            }
            else
            {
                if (Program.CheckAndInvoke(ButtonReleased, this.onButton, sender, buttonState))
                {
                    this.ButtonReleased(sender, buttonState);
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Raises the <see cref="ButtonPressed"/> or <see cref="ButtonReleased"/> event.
        /// </summary>
        /// <param name="sender">The <see cref="NRF24"/> that raised the event.</param>
        /// <param name="buttonState">The state of the button.</param>
        protected virtual void OnButtonEvent(NRF24 sender, ButtonState buttonState)
        {
            if (this.onButton == null)
            {
                this.onButton = new ButtonEventHandler(this.OnButtonEvent);
            }

            if (buttonState == ButtonState.Pressed)
            {
                // Program.CheckAndInvoke helps event callers get onto the Dispatcher thread.
                // If the event is null then it returns false.
                // If it is called while not on the Dispatcher thread, it returns false but also re-invokes this method on the Dispatcher.
                // If on the thread, it returns true so that the caller can execute the event.
                if (Program.CheckAndInvoke(ButtonPressed, this.onButton, sender, buttonState))
                {
                    this.ButtonPressed(sender, buttonState);
                }
            }
            else
            {
                if (Program.CheckAndInvoke(ButtonReleased, this.onButton, sender, buttonState))
                {
                    this.ButtonReleased(sender, buttonState);
                }
            }
        }