/// <summary> /// Adds a keyframe to the tween /// </summary> /// <param name="keyFrame">Keyframe</param> /// <returns>Index of the keyframe, or -1 if it could not be inserted</returns> public int AddKeyframe(gxtKeyframe keyFrame) { gxtDebug.Assert(keyFrame != null, "Cannot add null keyframe!"); // greedy if (keyframes.Count > 0) { if (keyFrame.LocalTime > keyframes[keyframes.Count - 1].LocalTime) { keyframes.Add(keyFrame); return keyframes.Count - 1; } } int insertIndex = 0; for (int i = 0; i < keyframes.Count; ++i) { if (keyFrame.LocalTime > keyframes[i].LocalTime) insertIndex = i + 1; else if (keyFrame.LocalTime < keyframes[i].LocalTime) break; else return -1; } keyframes.Insert(insertIndex, keyFrame); return insertIndex; }
/// <summary> /// /// </summary> /// <param name="pose"></param> /// <param name="localTime"></param> /// <param name="interpolationType"></param> /// <returns></returns> public int CreateKeyframe(gxtAnimationPose pose, float localTime, gxtAnimationInterpolationType interpolationType = gxtKeyframe.DEFAULT_INTERPOLATION_TYPE) { gxtKeyframe kf = new gxtKeyframe(pose, localTime, interpolationType); return AddKeyframe(kf); }
/// <summary> /// Removes a keyframe from the tween /// </summary> /// <param name="keyframe">Keyframe</param> /// <returns>If the keyframe was successfully removed</returns> public bool RemoveKeyframe(gxtKeyframe keyframe) { return keyframes.Remove(keyframe); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); IsMouseVisible = true; camera = new gxtCamera(Vector2.Zero, 0.0f, 0.0f, false); gxtDisplayManager.Singleton.WindowTitle = "Animation Scene Graph Test"; sceneGraph = new gxtSceneGraph(); sceneGraph.Initialize(); Texture2D grassTexture, metalTexture; bool textureLoaded = gxtResourceManager.Singleton.LoadTexture("Textures\\grass", out grassTexture); gxtDebug.Assert(textureLoaded, "Texture load failed!"); textureLoaded = gxtResourceManager.Singleton.LoadTexture("Textures\\scratched_metal", out metalTexture); gxtDebug.Assert(textureLoaded, "Texture load failed!"); parent = new gxtSceneNode(); Vector2[] rectangleVertices = gxtGeometry.CreateRectangleVertices(150, 100); gxtDynamicMesh rectangle = new gxtDynamicMesh(rectangleVertices); gxtIMaterial rectangleMaterial = new gxtMaterial(true, Color.Yellow, 0.5f); rectangle.Material = rectangleMaterial; rectangle.ApplyTexture(grassTexture, gxtTextureCoordinateType.WRAP); parent.AttachDrawable(rectangle); child = new gxtSceneNode(); child.Position = new Vector2(37.5f, 55.5f); Vector2[] rectangleVertices2 = gxtGeometry.CreateRectangleVertices(75, 175); gxtIMaterial rectangleMaterial2 = new gxtMaterial(true, Color.Blue, 1.0f); gxtDynamicMesh rectangle2 = new gxtDynamicMesh(rectangleVertices2); rectangle2.Material = rectangleMaterial2; rectangle2.ApplyTexture(metalTexture, gxtTextureCoordinateType.WRAP); child.AttachDrawable(rectangle2); parent.AddChild(child); sceneGraph.AddNode(parent); gxtAnimationPose a0 = new gxtAnimationPose(); a0.InterpolateUVCoords = true; a0.InterpolateColorOverlay = true; a0.UVCoordinates = rectangle.GetTextureCoordinates(); gxtAnimationPose a1 = new gxtAnimationPose(); a1.InterpolateUVCoords = false; a1.InterpolateColorOverlay = true; a1.ColorOverlay = Color.Red; a1.Translation = new Vector2(-150, -200); Vector2[] uvCoordsCopy = rectangle.GetTextureCoordinates(); for (int i = 0; i < uvCoordsCopy.Length; ++i) { uvCoordsCopy[i] += new Vector2(-0.75f); } a1.UVCoordinates = uvCoordsCopy; gxtAnimationPose a2 = new gxtAnimationPose(); a2.Translation = new Vector2(200, -225); a2.Rotation = gxtMath.PI_OVER_FOUR; a2.InterpolateUVCoords = false; Vector2[] uvCoordsCopy2 = rectangle.GetTextureCoordinates(); for (int i = 0; i < uvCoordsCopy2.Length; ++i) { uvCoordsCopy2[i] *= (1.0f / 1.5f); //uvCoordsCopy2[i] += new Vector2(-3.75f, 0.0f); } a2.UVCoordinates = uvCoordsCopy2; gxtAnimationPose a3 = new gxtAnimationPose(); a3.Translation = new Vector2(50, 200); a3.Rotation = gxtMath.DegreesToRadians(-235); a3.Scale = new Vector2(1.85f, 1.75f); gxtKeyframe k0 = new gxtKeyframe(a0, 0.0f); gxtKeyframe k1 = new gxtKeyframe(a1, 0.4f); gxtKeyframe k2 = new gxtKeyframe(a2, 0.65f); gxtKeyframe k3 = new gxtKeyframe(a3, 1.0f); gxtAnimationClip clip = new gxtAnimationClip(parent, rectangle); clip.AddKeyframe(k0); clip.AddKeyframe(k1); clip.AddKeyframe(k2); clip.AddKeyframe(k3); animClip = new gxtAnimation(TimeSpan.FromSeconds(5.0), true, true, 1.0f); animClip.AddClip(clip); animController = new gxtAnimationController(); animController.AddAnimation("default", animClip); //animClip.AddTween(); /* gxtAnimationKeyFrame k3 = new gxtAnimationKeyFrame(); */ /* parent = new gxtSceneNode(); //gxtIDrawable rectangleDrawable = new gxtDrawable(Color.Yellow, true, 0.5f); gxtRectangle rectangle = new gxtRectangle(150, 100); gxtIMaterial rectangleMaterial = new gxtMaterial(true, Color.Yellow, 0.2f); rectangle.Material = rectangleMaterial; parent.AttachDrawable(rectangle); child = new gxtSceneNode(); //gxtIDrawable childRectDrawable = new gxtDrawable(Color.Blue, true, 0.0f); gxtRectangle childRect = new gxtRectangle(75, 175); gxtIMaterial childRectangleMaterial = new gxtMaterial(true, new Color(0, 0, 255, 100), 0.0f); childRect.Material = childRectangleMaterial; child.AttachDrawable(childRect); child.Position = new Vector2(37.5f, 55.5f); parent.AddChild(child); sceneGraph.AddNode(parent); initKeyframe = new gxtKeyframe(gxtNodeTransform.Identity, 0.0f); gxtNodeTransform midTransform = new gxtNodeTransform(); midTransform.Translation = new Vector2(-185, -100); midTransform.Scale = new Vector2(-1.5f, 1.5f); midTransform.Rotation = gxtMath.DegreesToRadians(-25.0f); gxtKeyframe midKeyFrame = new gxtKeyframe(midTransform, 0.235f); gxtNodeTransform finalPose = new gxtNodeTransform(); finalPose.Translation = new Vector2(100.0f, -200.0f); finalPose.Rotation = gxtMath.DegreesToRadians(90.0f); finalKeyframe = new gxtKeyframe(finalPose, 0.6f); gxtNodeTransform lastXform = new gxtNodeTransform(); lastXform.Translation = new Vector2(100.0f, -200.0f); lastXform.Rotation = -6.0f * gxtMath.PI; lastXform.Scale = new Vector2(0.25f, 1.45f); gxtKeyframe lastKeyframe = new gxtKeyframe(lastXform, 0.85f); gxtTween tween = new gxtTween(parent); tween.AddKeyframe(initKeyframe); tween.AddKeyframe(finalKeyframe); tween.AddKeyframe(midKeyFrame); tween.AddKeyframe(lastKeyframe); animClip = new gxtAnimationClip(TimeSpan.FromSeconds(10.0)); animClip.AddTween(tween); animClip.Loop = false; animClip.PlaybackRate = 1.0f; animController = new gxtAnimationController(); animController.AddClip("default", animClip); animController.Stop("default"); */ gxtLog.WriteLineV(gxtVerbosityLevel.INFORMATIONAL, "Window Width: {0}", gxtDisplayManager.Singleton.ResolutionWidth); gxtLog.WriteLineV(gxtVerbosityLevel.INFORMATIONAL, "Window Height: {0}", gxtDisplayManager.Singleton.ResolutionHeight); //gxtSprite sprite = new gxtSprite(texture); //sprite.Depth = 0.0f; //sprite.Alpha = 100; //manager.Add(sprite); }