FlashbackPickup AddFlashbackPickupToLevel(TiledObject flashData)
        {
            string objUniqueName = flashData.Name.Trim();

            flashData.Name = flashData.Name.Replace("Pickup ", "").Trim().ToLower();

            int counter = 0;

            while (_flashPickupsMap.ContainsKey(objUniqueName.ToLower()))
            {
                objUniqueName = flashData.Name.Trim().ToLower() + "_" + counter;
                counter++;
            }

            int flashNum = int.TryParse(flashData.Name.Replace("flashback ", ""), out flashNum) ? flashNum : 6;

            var flashPickup = new FlashbackPickup($"data/flashback_pick_up_{flashNum}.png", flashData, 1, 1)
            {
                name = objUniqueName
            };

            _level.AddChild(flashPickup);
            flashPickup.Enabled = false;
            flashPickup.width   = Mathf.Round(flashData.Width);
            flashPickup.height  = Mathf.Round(flashData.Height);
            flashPickup.SetOrigin(0, flashPickup.texture.height); //Tmx use origin left,bottom :/
            flashPickup.rotation = flashData.rotation;
            flashPickup.SetXY(flashData.X, flashData.Y);

            return(flashPickup);
        }
Esempio n. 2
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        //object is made from it's hitbox (since it is 2.5D)
        public Enemy(TiledObject tiledObject) : base("hitbox.png")
        {
            Console.WriteLine("-------Enemy created--------");
            Console.WriteLine("X: " + tiledObject.X + " Y: " + tiledObject.Y);
            //process TiledObject properties
            x = tiledObject.X;
            y = tiledObject.Y;
            if (tiledObject.Properties == null)
            {
                Console.WriteLine("Error: properties missing!");
            }
            else
            {
                for (int i = 0; i < tiledObject.Properties.Property.Length; i++)
                {
                    if (tiledObject.Properties.Property[i].Name == "image")
                    {
                        addGfx(tiledObject.GID, tiledObject.Properties.Property[i].Value);
                    }
                }
            }

            if (tiledObject.Properties != null)
            {
                for (int i = 0; i < tiledObject.Properties.Property.Length; i++)
                {
                    properties[tiledObject.Properties.Property[i].Name] = Convert.ToString(tiledObject.Properties.Property[i].Value);
                }
                Console.WriteLine("Dictionary count: " + properties.Count + " " + tiledObject.Properties.Property.Length);
            }
            Console.WriteLine("\n");
        }
Esempio n. 3
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        IEnumerator FlashbackHudRoutine(string flashbackDataName)
        {
            bool        speedUp        = true;
            TiledObject flashData      = null;
            bool        allowSkipByKey = true;

            if (FlashBackTriggersManager.Instance.FlashTriggersMap.TryGetValue(flashbackDataName.ToLower(),
                                                                               out var flashTrigger))
            {
                flashData = flashTrigger.FlashbackTriggerData;
            }
            //For the final flahback scene, its not a trigger so needs a different load
            else if (flashbackDataName == "final flashback")
            {
                flashData      = FlashbackPickupsManager.Instance.FinalPickup.FlashbackData;
                allowSkipByKey = false;
                speedUp        = false;
            }

            if (flashData != null)
            {
                var flashHud = GameHud.Instance.LoadFlashbackHud(flashData, speedUp, allowSkipByKey);

                while (flashHud != null && flashHud.toDestroy == false)
                {
                    yield return(null);
                }
            }
        }
        private void SpawnAirplane(TiledObject airData)
        {
            float airSpeed       = airData.GetFloatProperty("speed", 200);
            int   lifeTime       = (int)(airData.GetFloatProperty("life_time", 12) * 1000);
            int   spawnFrequency = (int)(airData.GetFloatProperty("spawn_frequency_time", 0) * 1000);

            var airplane = GetAirplaneFromPool();

            airplane.LoadStartupData(airData.X, airData.Y, airData.Width, airData.Height, _level, _level.Stork,
                                     airSpeed,
                                     airData.rotation, lifeTime);

            airplane.SetActive(true);

            if (lifeTime > 0)
            {
                CoroutineManager.StartCoroutine(DespawnAirplaneAfterLifeTime(airplane, lifeTime), this);
            }

            if (spawnFrequency > 0)
            {
                CoroutineManager.StartCoroutine(SpawnAirplaneAfterDelay(airData, spawnFrequency), this);
            }

            _airplanesMap.Add(airplane, airData);
        }
Esempio n. 5
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 public FlashbackPickup(string filename, TiledObject pFlashbackData, int cols, int rows, int frames = -1,
                        bool keepInCache = false, bool addCollider = true) : base(filename, cols, rows, frames, keepInCache,
                                                                                  addCollider)
 {
     _flashbackData = pFlashbackData;
     _trigger       = new TriggerBehavior(this);
 }
Esempio n. 6
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        //read a single Tiled Object
        private void interpretObject(TiledObject tiledObject)
        {
            //create an enemy
            Enemy enemy = new Enemy(tiledObject);

            AddChild(enemy);
        }
        FlashBackTrigger AddFlashbackTriggerToLevel(TiledObject flashData)
        {
            string objUniqueName = flashData.Name.Trim().ToLower();

            int counter = 0;

            while (_flashTriggersMap.ContainsKey(objUniqueName))
            {
                objUniqueName = flashData.Name.Trim() + "_" + counter;
                counter++;
            }

            flashData.Name = objUniqueName;

            var flashTrigger = new FlashBackTrigger("data/Flashback Pickup.png", flashData)
            {
                name = objUniqueName
            };

            _level.AddChild(flashTrigger);
            flashTrigger.width  = Mathf.Round(flashData.Width);
            flashTrigger.height = Mathf.Round(flashData.Height);
            flashTrigger.SetOrigin(0, flashTrigger.texture.height); //Tmx use origin left,bottom :/
            flashTrigger.rotation = flashData.rotation;
            flashTrigger.SetXY(flashData.X, flashData.Y);

            return(flashTrigger);
        }
Esempio n. 8
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        //object is made from it's hitbox (since it is 2.5D)
        public Enemy(TiledObject tiledObject) : base ("hitbox.png")
        {
            Console.WriteLine("-------Enemy created--------");
            Console.WriteLine("X: "+tiledObject.X+ " Y: "+tiledObject.Y);
            //process TiledObject properties
            x = tiledObject.X;
            y = tiledObject.Y;
            if (tiledObject.Properties == null) Console.WriteLine("Error: properties missing!");
            else
            {
                for (int i = 0; i < tiledObject.Properties.Property.Length; i++)
                {
                    if (tiledObject.Properties.Property[i].Name == "image")
                    {
                        addGfx(tiledObject.GID, tiledObject.Properties.Property[i].Value);
                    }
                }
            }

            if (tiledObject.Properties != null)
            {
                for (int i = 0; i < tiledObject.Properties.Property.Length; i++)
                {
                    properties[tiledObject.Properties.Property[i].Name] = Convert.ToString(tiledObject.Properties.Property[i].Value);
                }
                Console.WriteLine("Dictionary count: "+properties.Count + " "+ tiledObject.Properties.Property.Length);
            }
            Console.WriteLine("\n");
        }
        private IEnumerator SpawnAirplaneAfterDelay(TiledObject airData, int spawnFrequency)
        {
            if (spawnFrequency > 0)
            {
                yield return(new WaitForMilliSeconds(spawnFrequency));

                SpawnAirplane(airData);
            }
        }
Esempio n. 10
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        public DoorTile(string filename, int cols, int rows, TiledObject obj) : base(filename, cols, rows)
        {
            width  = (int)obj.Width;
            height = (int)obj.Height;

            visible = false;

            SetOrigin(width / 2, height / 8);
            Goto = obj.GetStringProperty("GoTo");
        }
Esempio n. 11
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        public ActivityTile(string filename, int cols, int rows, TiledObject obj) : base(filename, cols, rows)
        {
            width  = (int)obj.Width;
            height = (int)obj.Height;

            visible = false;

            SetOrigin(width / 2, height / 2);

            Activity = obj.GetStringProperty("Activity");
        }
Esempio n. 12
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        private IEnumerator WaitForFlashPanelHudBeDestroyed(FlashBackHud01 flashHud, TiledObject flashbackData)
        {
            while (flashHud != null && flashHud.toDestroy == false)
            {
                yield return(null);
            }

            _level.Player.InputEnabled = true;

            //Fadein Music if has one and a property to closeit
            var closeMusicBool = flashbackData.GetBoolProperty("close_music", false);

            if (closeMusicBool)
            {
                GameSoundManager.Instance.FadeOutCurrentMusic(Settings.Flashbacks_Music_Fadein_Duration);
                GameSoundManager.Instance.FadeInMusic(Settings.Base_Music, Settings.Background_Music_Volume,
                                                      Settings.Flashbacks_Music_Fadein_Duration);
            }

            if (_collectedFlashBacksTriggersNames.Count >= _totalFlashbacks)
            {
                //All found

                //Show message to user
                _level.Player.InputEnabled = false;

                yield return(new WaitForMilliSeconds(1000));

                var textBox = new TextBox(Settings.Message_To_Player_After_Collect_Flashbacks, game.width - 120, 30);
                textBox.CenterOnBottom();
                GameHud.Instance.AddChild(textBox);

                yield return(textBox.TweenTextRoutine(0, Settings.Flashbacks_TextBoxTweenSpeed, true));

                textBox.Destroy();

                //Change FlashbackPanel
                yield return(GameHud.Instance.ShowFlashbackDetectivePanel());

                //Show Flashbacks pickups
                FlashbackPickupsManager.Instance.EnableFlashbackPickups();

                _level.Player.InputEnabled = true;
            }
        }
Esempio n. 13
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        /// <summary>
        /// Returns true if a flashback was added, false if the flashback already exists
        /// </summary>
        /// <param name="flashName"></param>
        /// <returns></returns>
        public void PlayerPickedupFlashblackTrigger(TiledObject flashbackData)
        {
            bool flashbackExists = _collectedFlashBacksTriggersNames.Contains(flashbackData.Name);

            if (!flashbackExists)
            {
                _collectedFlashBacksTriggersNames.Add(flashbackData.Name);

                GameHud.Instance.SetFlashbackHudCounterText(
                    string.Format(Settings.HUD_Flashback_Counter_Format, _collectedFlashBacksTriggersNames.Count,
                                  _totalFlashbacks)
                    );

                var flashHud = GameHud.Instance.LoadFlashbackHud(flashbackData, false,
                                                                 Settings.Flashback_Triggers_Allow_Skip_With_Esc_Key);
                CoroutineManager.StartCoroutine(WaitForFlashPanelHudBeDestroyed(flashHud, flashbackData), this);
            }
        }
Esempio n. 14
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        public void SpawnTornado(TiledObject tornadoData)
        {
            int   throwAngleMin = tornadoData.GetIntProperty("throw_angle_min", 0);
            int   throwAngleMax = tornadoData.GetIntProperty("throw_angle_max", 359);
            float throwDistance = tornadoData.GetFloatProperty("throw_distance", 512);

            var tornado = new TornadoGameObject(tornadoData.X, tornadoData.Y, tornadoData.Width, tornadoData.Height, throwAngleMin, throwAngleMax, throwDistance);

            tornado.OnUpdateListeners = tornado.OnUpdateListeners.Concat(new IOnUpdateListener[] { _enemiesSoundManager })
                                        .ToArray();

            CoroutineManager.StartCoroutine(WaitForTargetBeenSetInLevel(tornado), this);

            string idString = tornadoData.Name.Replace("tornado ", "");

            if (int.TryParse(idString, NumberStyles.Integer, CultureInfo.InvariantCulture, out var id))
            {
                //Check if has path
                var pathObj = _level.Map.ObjectGroup.Objects.FirstOrDefault(ob => ob.Name == $"path tornado {id}");
                if (pathObj != null && pathObj.polygons?.Length == 1)
                {
                    var pathPos = new Vector2(pathObj.X, pathObj.Y);

                    //Get points
                    var pts = pathObj.polygons[0].points.Select(pt => pt + pathPos).ToArray();

                    if (pts.Length > 0)
                    {
                        tornado.Path = pts;
                    }
                }
            }

            _level.AddChild(tornado);

            _tornadosList.Add(tornado);
        }
Esempio n. 15
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 //read a single Tiled Object
 private void interpretObject(TiledObject tiledObject)
 {
     //create an enemy
     Enemy enemy = new Enemy(tiledObject);
     AddChild(enemy);
 }
Esempio n. 16
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 public FlashBackTrigger(string filename, TiledObject pFlashbackData) : base(filename, false, true)
 {
     _trigger       = new TriggerBehavior(this);
     _flashbackData = pFlashbackData;
 }