Esempio n. 1
0
 /// <summary>
 /// Handles updating the text of the TextBox
 /// </summary>
 protected virtual void handleTextUpdate()
 {
     Keys[] pressedKeys = InputManager.getInstance().getNewKeys();
     if (pressedKeys != null && pressedKeys.Length > 0)
     {
         string newText = null;
         KeyValuePair <Keys, string> defaultKVP = default(KeyValuePair <Keys, string>);
         KeyValuePair <Keys, string> result     = defaultKVP;
         foreach (Keys key in pressedKeys)
         {
             if (Keys.Back == key)
             {
                 if (this.text.Length > 0)
                 {
                     this.text = this.text.Substring(0, this.text.Length - 1);
                 }
             }
             else if (this.text.Length < MAX_LENGTH)
             {
                 if (Keys.Space == key)
                 {
                     this.text += " ";
                 }
                 else if (VALID_KEYS.Contains(key))
                 {
                     // do we have a translation?
                     newText    = KeyLists.translate(key);
                     this.text += newText;
                 }
             }
         }
         this.text2D.WrittenText = this.text;
     }
 }
 /// <summary>
 /// handles the text update
 /// </summary>
 protected override void handleTextUpdate()
 {
     Keys[] pressedKeys = InputManager.getInstance().getNewKeys();
     if (pressedKeys != null && pressedKeys.Length > 0)
     {
         string newText = null;
         foreach (Keys key in pressedKeys)
         {
             if (Keys.Escape == key)
             {
                 base.text     = this.previousText;
                 base.HasFocus = false;
                 break;
             }
             else if (base.text.Length < base.MAX_LENGTH)
             {
                 if (Keys.Enter != key)
                 {
                     // do we have a translation?
                     newText           = KeyLists.translate(key);
                     this.BoundTo      = key;
                     this.previousText = newText;
                     base.text        += newText;
                     base.HasFocus     = false;
                     break;
                 }
             }
         }
         base.text2D.WrittenText = base.text;
     }
 }