Esempio n. 1
0
        public override bool Equals(object obj)
        {
            if (obj != null &&
                obj is ZoneItem)
            {
                ZoneItem other = obj as ZoneItem;

                return((other.ID == this.ID) &&
                       (other.Name == this.Name) &&
                       (other.Type == this.Type) &&
                       (other.MapId == this.MapId) &&
                       (other.MapName == this.MapName) &&
                       (other.Level == this.Level) &&
                       (other.ContinentLocation.X == this.ContinentLocation.X) &&
                       (other.ContinentLocation.Y == this.ContinentLocation.Y) &&
                       (other.ContinentLocation.Z == this.ContinentLocation.Z) &&
                       (other.Location.X == this.Location.X) &&
                       (other.Location.Y == this.Location.Y) &&
                       (other.Location.Z == this.Location.Z));
            }
            else
            {
                return(false);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Retrieves a collection of zone items located in the given continent
        /// </summary>
        /// <param name="continentId">ID of the continent</param>
        /// <returns></returns>
        public IEnumerable<ZoneItem> GetZoneItemsByContinent(int continentId)
        {
            ConcurrentDictionary<int, ZoneItem> pointsOfInterest = new ConcurrentDictionary<int, ZoneItem>();
            ConcurrentDictionary<int, ZoneItem> tasks = new ConcurrentDictionary<int, ZoneItem>();
            ConcurrentDictionary<int, ZoneItem> heroPoints = new ConcurrentDictionary<int, ZoneItem>();
            try
            {
                // Get the continents (used later in determining the location of items)
                var continent = this.GetContinent(continentId);

                Parallel.ForEach(continent.FloorIds, floorId =>
                {
                    var floor = this.GetFloor(continentId, floorId);
                    if (floor != null && floor.Regions != null)
                    {
                        foreach (var region in floor.Regions)
                        {
                            foreach (var subRegion in region.Value.Maps)
                            {
                                var continentRectangle = new Rectangle()
                                {
                                    X = subRegion.Value.ContinentRectangle.X,
                                    Y = subRegion.Value.ContinentRectangle.Y,
                                    Height = subRegion.Value.ContinentRectangle.Height,
                                    Width = subRegion.Value.ContinentRectangle.Width
                                };
                                var mapRectangle = new Rectangle()
                                {
                                    X = subRegion.Value.MapRectangle.X,
                                    Y = subRegion.Value.MapRectangle.Y,
                                    Height = subRegion.Value.MapRectangle.Height,
                                    Width = subRegion.Value.MapRectangle.Width
                                };

                                // Points of Interest
                                foreach (var item in subRegion.Value.PointsOfInterest)
                                {
                                    // If we haven't already added the item, get it's info and add it
                                    if (!pointsOfInterest.ContainsKey(item.PointOfInterestId))
                                    {
                                        // Determine the location
                                        var location = MapsHelper.ConvertToMapPos(
                                            continentRectangle,
                                            mapRectangle,
                                            new Point(item.Coordinates.X, item.Coordinates.Y));

                                        ZoneItem zoneItem = new ZoneItem();
                                        zoneItem.ID = item.PointOfInterestId;
                                        zoneItem.Name = item.Name;
                                        zoneItem.ContinentLocation = new Point(item.Coordinates.X, item.Coordinates.Y);
                                        zoneItem.Location = new Point(location.X, location.Y);
                                        zoneItem.MapId = subRegion.Value.MapId;
                                        zoneItem.MapName = this.MapNamesCache[subRegion.Value.MapId].Name;
                                        var mapChatLink = item.GetMapChatLink();
                                        if (mapChatLink != null)
                                            zoneItem.ChatCode = mapChatLink.ToString();

                                        // Translate the item's type
                                        if (item is GW2NET.Maps.Vista)
                                            zoneItem.Type = ZoneItemType.Vista;
                                        else if (item is GW2NET.Maps.Waypoint)
                                            zoneItem.Type = ZoneItemType.Waypoint;
                                        else if (item is GW2NET.Maps.Dungeon)
                                            zoneItem.Type = ZoneItemType.Dungeon;
                                        else
                                            zoneItem.Type = ZoneItemType.PointOfInterest;
                                        
                                        if (!pointsOfInterest.TryAdd(zoneItem.ID, zoneItem))
                                        {
                                            logger.Warn("Failed to add {0} to PointsOfInterest collection", zoneItem);
                                        }
                                    }
                                }

                                // Iterate over every Task in the map (Tasks are the same as HeartQuests)
                                foreach (var task in subRegion.Value.Tasks)
                                {
                                    // If we haven't already added the item, get it's info and add it
                                    if (!tasks.ContainsKey(task.TaskId))
                                    {
                                        // Determine the location
                                        var location = MapsHelper.ConvertToMapPos(
                                            continentRectangle,
                                            mapRectangle, 
                                            new Point(task.Coordinates.X, task.Coordinates.Y));

                                        ZoneItem zoneItem = new ZoneItem();
                                        zoneItem.ID = task.TaskId;
                                        zoneItem.Name = task.Objective;
                                        zoneItem.Level = task.Level;
                                        zoneItem.ContinentLocation = new Point(task.Coordinates.X, task.Coordinates.Y);
                                        zoneItem.Location = new Point(location.X, location.Y);
                                        zoneItem.MapId = subRegion.Value.MapId;
                                        zoneItem.MapName = this.MapNamesCache[subRegion.Value.MapId].Name;
                                        zoneItem.Type = ZoneItemType.HeartQuest;
                                        
                                        if (!tasks.TryAdd(zoneItem.ID, zoneItem))
                                        {
                                            logger.Warn("Failed to add {0} to Tasks collection", zoneItem);
                                        }
                                    }
                                }

                                // Iterate over every skill challenge in the map
                                foreach (var skillChallenge in subRegion.Value.SkillChallenges)
                                {
                                    // Determine the location, this serves an internally-used ID for skill challenges
                                    var location = MapsHelper.ConvertToMapPos(
                                            continentRectangle,
                                            mapRectangle, 
                                            new Point(skillChallenge.Coordinates.X, skillChallenge.Coordinates.Y));

                                    // Use a custom-generated ID
                                    int id = (int)(subRegion.Value.MapId + location.X + location.Y);

                                    // If we havn't already added the item, get it's info and add it
                                    if (!heroPoints.ContainsKey(id))
                                    {
                                        ZoneItem zoneItem = new ZoneItem();
                                        zoneItem.ID = id;
                                        zoneItem.ContinentLocation = new Point(skillChallenge.Coordinates.X, skillChallenge.Coordinates.Y);
                                        zoneItem.Location = new Point(location.X, location.Y);
                                        zoneItem.MapId = subRegion.Value.MapId;
                                        zoneItem.MapName = this.MapNamesCache[subRegion.Value.MapId].Name;
                                        zoneItem.Type = Data.Enums.ZoneItemType.HeroPoint;
                                        
                                        if (!heroPoints.TryAdd(zoneItem.ID, zoneItem))
                                        {
                                            logger.Warn("Failed to add {0} to HeroPoints collection", zoneItem);
                                        }
                                    }
                                }
                            }
                        }

                    }

                    logger.Debug("{0}-{1} done", continentId, floorId);
                });
            }
            catch (Exception ex)
            {
                // Don't crash if something goes wrong, but log the error
                logger.Error(ex);
            }
            return pointsOfInterest.Values.Concat(tasks.Values).Concat(heroPoints.Values);
        }
Esempio n. 3
0
        /// <summary>
        /// Retrieves a collection of ZoneItems located in the zone with the given mapID
        /// </summary>
        /// <param name="mapId">The mapID of the zone to retrieve zone items for</param>
        /// <returns>a collection of ZoneItems located in the zone with the given mapID</returns>
        public IEnumerable<ZoneItem> GetZoneItems(int mapId)
        {
            List<ZoneItem> zoneItems = new List<ZoneItem>();
            try
            {
                // Get the continents (used later in determining the location of items)
                var continents = GW2.V2.Continents.ForCurrentUICulture().FindAll();

                // Get the current map info
                var map = GW2.V2.Maps.ForCurrentUICulture().Find(mapId);
                if (map != null)
                {
                    // Find the map's continent
                    var continent = continents[map.ContinentId];
                    map.Continent = continent;

                    var floorService = GW2.V1.Floors.ForCurrentUICulture(map.ContinentId);

                    // Retrieve details of items on every floor of the map
                    foreach (var floorId in map.Floors)
                    {
                        var floor = floorService.Find(floorId);
                        if (floor != null && floor.Regions != null)
                        {
                            // Find the region that this map is located in
                            var region = floor.Regions.Values.FirstOrDefault(r => r.Maps.ContainsKey(mapId));
                            if (region != null)
                            {
                                if (region.Maps.ContainsKey(mapId))
                                {
                                    var regionMap = region.Maps[mapId];

                                    // Points of Interest
                                    foreach (var item in regionMap.PointsOfInterest)
                                    {
                                        // If we haven't already added the item, get it's info and add it
                                        if (!zoneItems.Any(zi => zi.ID == item.PointOfInterestId))
                                        {
                                            // Determine the location
                                            var location = MapsHelper.ConvertToMapPos(map, new Point(item.Coordinates.X, item.Coordinates.Y));

                                            ZoneItem zoneItem = new ZoneItem();
                                            zoneItem.ID = item.PointOfInterestId;
                                            zoneItem.Name = item.Name;
                                            zoneItem.Location = new Point(location.X, location.Y);
                                            zoneItem.MapId = mapId;
                                            zoneItem.MapName = map.MapName;
                                            var mapChatLink = item.GetMapChatLink();
                                            if (mapChatLink != null)
                                                zoneItem.ChatCode = mapChatLink.ToString();

                                            // Translate the item's type
                                            if (item is GW2NET.Maps.Vista)
                                                zoneItem.Type = ZoneItemType.Vista;
                                            else if (item is GW2NET.Maps.Waypoint)
                                                zoneItem.Type = ZoneItemType.Waypoint;
                                            else if (item is GW2NET.Maps.Dungeon)
                                                zoneItem.Type = ZoneItemType.Dungeon;
                                            else
                                                zoneItem.Type = ZoneItemType.PointOfInterest;

                                            zoneItems.Add(zoneItem);
                                        }
                                    }

                                    // Iterate over every Task in the map (Tasks are the same as HeartQuests)
                                    foreach (var task in regionMap.Tasks)
                                    {
                                        // If we haven't already added the item, get it's info and add it
                                        if (!zoneItems.Any(zi => zi.ID == task.TaskId))
                                        {
                                            // Determine the location
                                            var location = MapsHelper.ConvertToMapPos(map, new Point(task.Coordinates.X, task.Coordinates.Y));

                                            ZoneItem zoneItem = new ZoneItem();
                                            zoneItem.ID = task.TaskId;
                                            zoneItem.Name = task.Objective;
                                            zoneItem.Level = task.Level;
                                            zoneItem.Location = new Point(location.X, location.Y);
                                            zoneItem.MapId = mapId;
                                            zoneItem.MapName = map.MapName;
                                            zoneItem.Type = ZoneItemType.HeartQuest;

                                            zoneItems.Add(zoneItem);
                                        }
                                    }

                                    // Iterate over every skill challenge in the map
                                    foreach (var skillChallenge in regionMap.SkillChallenges)
                                    {
                                        // Determine the location, this serves an internally-used ID for skill challenges
                                        var location = MapsHelper.ConvertToMapPos(map, new Point(skillChallenge.Coordinates.X, skillChallenge.Coordinates.Y));

                                        // Use a custom-generated ID
                                        int id = (int)(mapId + location.X + location.Y);

                                        // If we havn't already added the item, get it's info and add it
                                        if (!zoneItems.Any(zi => zi.ID == id))
                                        {
                                            ZoneItem zoneItem = new ZoneItem();
                                            zoneItem.ID = id;
                                            zoneItem.Location = new Point(location.X, location.Y);
                                            zoneItem.MapId = mapId;
                                            zoneItem.MapName = map.MapName;
                                            zoneItem.Type = Data.Enums.ZoneItemType.HeroPoint;

                                            zoneItems.Add(zoneItem);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                // Don't crash if something goes wrong, but log the error
                logger.Error(ex);
            }
            return zoneItems;
        }
Esempio n. 4
0
        /// <summary>
        /// Default constructor
        /// </summary>
        /// <param name="zoneItem">The zone item/point's information</param>
        /// <param name="userData">User data</param>
        public ZoneItemViewModel(ZoneItem zoneItem, IPlayerService playerService, ZoneCompletionUserData userData)
        {
            this.DistanceFromPlayer = -1;
            this.ItemModel = zoneItem;
            this.playerService = playerService;
            this.userData = userData;
            this.userData.PropertyChanged += (o, e) => this.RefreshVisibility();

            // Set up handling for collection changed events on the unlocked zone items collections
            foreach (CharacterZoneItems charItems in this.userData.UnlockedZoneItems)
            {
                charItems.ZoneItems.CollectionChanged += UnlockedZoneItems_CollectionChanged;
            }
            this.userData.UnlockedZoneItems.CollectionChanged += (o, e) =>
            {
                if (e.Action == NotifyCollectionChangedAction.Add)
                {
                    foreach (CharacterZoneItems itemAdded in e.NewItems)
                    {
                        itemAdded.ZoneItems.CollectionChanged += UnlockedZoneItems_CollectionChanged;
                    }
                }
            };
            this.userData.UnlockedZoneItems.CollectionChanged += UnlockedZoneItems_CollectionChanged;

            this.RefreshVisibility();
        }