/// <summary> /// Opens a windows with text and two buttons. The text content is "message", /// the first button content is "firstButton" and the second button content /// is "secondButton". /// One button closes the program. The other close the window and opens the main /// window(starting window). /// </summary> /// <param name="message"> The text from above. </param> /// <param name="firstButton"> The content from above. </param> /// <param name="secondButton"> The content from above. </param> private void GameEnded(string message, string firstButton, string secondButton) { MudalWindow window = new MudalWindow() { //Set data context. DataContext = this }; MudalMessage = message; MudalFirstButton = firstButton; MudalSecondButton = secondButton; //Set methods that will run for each button. window.OnFirstButton = new RoutedEventHandler((object sender, RoutedEventArgs args) => { //Return to main menu. MainWindow mainWindow = new MainWindow(); mainWindow.Show(); //Close mudal window. window.Close(); }); window.OnSecondButton = new RoutedEventHandler((object sender, RoutedEventArgs args) => { //Close the window. window.Close(); }); try { Done(); } catch (NullReferenceException) { } window.Show(); }
/// <summary> /// Restart the game. /// </summary> public void Restart() { MudalWindow win = new MudalWindow(); win.DataContext = this; MudalMessage = "Are you sure?"; MudalFirstButton = "Continue"; MudalSecondButton = "Cancel"; win.OnFirstButton = new RoutedEventHandler((object sender, RoutedEventArgs args) => { board.RestartGame(); win.Close(); }); //Don't do anything if cancel is chosen. win.OnSecondButton = new RoutedEventHandler((object sender, RoutedEventArgs args) => { win.Close(); }); win.Show(); }
/// <summary> /// Activate animation that solves the maze. /// </summary> /// <param name="solution"></param> public void Solve(string solution) { MudalWindow win = new MudalWindow(); win.DataContext = this; MudalMessage = "Are you sure?"; MudalFirstButton = "Continue"; MudalSecondButton = "Cancel"; win.OnFirstButton = new RoutedEventHandler((object sender, RoutedEventArgs args) => { //Return to start point of maze. board.RestartGame(); board.AnimateSolution(solution); win.Close(); }); //Don't do anything if cancel is chosen. win.OnSecondButton = new RoutedEventHandler((object sender, RoutedEventArgs args) => { win.Close(); }); win.Show(); }
/// <summary> /// Opens a mudali window that asks the user if his sure and offers two /// choice buttons. One will close this window and open a MainWindow intance, /// the other closes the mudali window. /// </summary> /// <param name="sender"> Irrelevant. </param> /// <param name="e"> Irrelevant. </param> private void MainMenuClick(object sender, RoutedEventArgs e) { MudalWindow win = new MudalWindow() { DataContext = maze }; maze.MudalMessage = "Are you sure?"; maze.MudalFirstButton = "Continue"; maze.MudalSecondButton = "Cancel"; win.OnFirstButton = new RoutedEventHandler((object send, RoutedEventArgs args) => { MainWindow window = new MainWindow(); window.Show(); this.Close(); win.Close(); }); //Don't do anything if cancel is chosen. win.OnSecondButton = new RoutedEventHandler((object send, RoutedEventArgs args) => { win.Close(); }); win.Show(); }