Esempio n. 1
0
        public bool HandleMouse(MouseState Mouse, float dT)
        {
            int stillness      = (Math.Abs(Mouse.X - PreviousMouseState.X)) + (Math.Abs(Mouse.Y - PreviousMouseState.Y));
            int mousethreshold = 1;

            if (stillness > mousethreshold)
            {
                MouseStillSeconds = 0;
            }
            else
            {
                MouseStillSeconds += dT;
            }
            Window Window = GetWindow(Mouse.X, Mouse.Y);

            if (Window == null)
            {
                if (this.MovingWindow != null)
                {
                    PreviousMouseState = Mouse;
                    return(true);
                }
                if (this.MouseGrab != null)
                {
                    PreviousMouseState = Mouse;
                    return(true);
                }
                PreviousMouseState = Mouse;

                if (Modal != null)
                {
                    return(true);
                }
                return(false);
            }
            Window.MouseMove(MouseX - Window.X, MouseY - Window.Y);
            bool MouseIsDown = Mouse.LeftButton == ButtonState.Pressed;

            if (MouseIsDown)
            {
                if (PreviousMouseState.LeftButton == ButtonState.Released) //the mouse was up last time
                {
                    Window.MouseDown(MouseX - Window.X, MouseY - Window.Y);
                }
            }
            else
            {
                if (PreviousMouseState.LeftButton == ButtonState.Pressed) //the mouse was down last time
                {
                    Window.MouseUp(MouseX - Window.X, MouseY - Window.Y);
                }
                if (this.MovingWindow != null)
                {
                    this.MovingWindow = null;
                }
            }
            PreviousMouseState = Mouse;

            return(true);
        }
Esempio n. 2
0
        public void MouseMove(float X, float Y)
        {
            Window Window = this.GetWindow(X, Y);

            /*
             * if (Window == null)
             * {
             *  this.ToolTip = null;
             *  return;
             * }
             * //*/
            Window.MouseMove(X - Window.X, Y - Window.Y);
        }