public Update(List <Armor> armors, List <Weapon> weapons, List <StarShip> starShips, GameClass gameClass, MainWindow mainWindow) : this(armors, weapons, starShips, gameClass) { this.mainWindow = mainWindow; }
public Change_enemy(List <EnemyShip> enemyShips, GameClass gameClass, MainWindow mainWindow) : this(enemyShips, gameClass) { this.mainWindow = mainWindow; }
public Update(List <Armor> armors, List <Weapon> weapons, List <StarShip> starShips, GameClass gameClass) { InitializeComponent(); this.armors = armors; this.weapons = weapons; this.starShips = starShips; this.gameClass = gameClass; // Thread.Sleep(1000); //MainWindow mainWindow = new MainWindow(); // mainWindow.Owner = this; CreateList(); }
public Change_enemy(List <EnemyShip> enemyShips, GameClass gameClass) : this(enemyShips) { this.gameClass = gameClass; }