Esempio n. 1
0
 public Update(List <Armor> armors, List <Weapon> weapons, List <StarShip> starShips, GameClass gameClass, MainWindow mainWindow) : this(armors, weapons, starShips, gameClass)
 {
     this.mainWindow = mainWindow;
 }
Esempio n. 2
0
 public Change_enemy(List <EnemyShip> enemyShips, GameClass gameClass, MainWindow mainWindow) : this(enemyShips, gameClass)
 {
     this.mainWindow = mainWindow;
 }
Esempio n. 3
0
        public Update(List <Armor> armors, List <Weapon> weapons, List <StarShip> starShips, GameClass gameClass)
        {
            InitializeComponent();
            this.armors    = armors;
            this.weapons   = weapons;
            this.starShips = starShips;
            this.gameClass = gameClass;
            // Thread.Sleep(1000);
            //MainWindow mainWindow = new MainWindow();
            //  mainWindow.Owner = this;

            CreateList();
        }
Esempio n. 4
0
 public Change_enemy(List <EnemyShip> enemyShips, GameClass gameClass) : this(enemyShips)
 {
     this.gameClass = gameClass;
 }