Esempio n. 1
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        public PathFinder(Map map)
        {
            levelWidth = map.width;

            levelHeight = map.height;

            InitializeSearchNodes(map);
        }
Esempio n. 2
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        private void InitializeSearchNodes(Map map)
        {
            searchNodes = new SearchNode[levelWidth, levelHeight];

            for (int x = 0; x < levelWidth; ++x)
            {
                for (int y = 0; y < levelHeight; ++y)
                {
                    SearchNode node = new SearchNode();

                    node.Position = new Point(x, y);

                    node.Walkable = map.map[x, y].walkable;

                    if (node.Walkable)
                    {
                        node.Neighbors = new SearchNode[8];
                        searchNodes[x, y] = node;
                    }
                }
            }

            for (int x = 0; x < levelWidth; x++)
            {
                for (int y = 0; y < levelHeight; y++)
                {
                    SearchNode node = searchNodes[x, y];
                    if (node == null || node.Walkable == false)
                    {
                        continue;
                    }

                    Point[] neighbors = new Point[]
                    {
                        new Point (x, y - 1),
                        new Point (x, y + 1),
                        new Point (x - 1, y),
                        new Point (x + 1, y)
                    };

                    for (int i = 0; i < neighbors.Length; i++)
                    {
                        Point position = neighbors[i];
                        if (position.X < 0 || position.X > levelWidth - 1 || position.Y < 0 || position.Y > levelHeight - 1)
                            continue;

                        SearchNode neighbor = searchNodes[position.X, position.Y];

                        if (neighbor == null || neighbor.Walkable == false)
                            continue;

                        node.Neighbors[i] = neighbor;

                    }
                }
            }
        }
Esempio n. 3
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            sharedContent = Content;
            grid = new Grid(GraphicsDevice, Color.Black);
            greenSquare = Content.Load<Texture2D>(@"GreenSquare");
            // TODO: use this.Content to load your game content here
            enemy = new Enemy(@"whiteSquare");
            enemy.Position = new Vector2(48 * 3.0f, 48 * 3.0f);
            enemy.Speed = 550f;
            map = new Map(26, 14);
            map.squareTexture = Content.Load<Texture2D>(@"GrassTile1");
            PathFinder.map = map;
            PathFinder.RebuildMap();
            enemyManager = new EnemyManager();

            tower = new Tower("Turret", Vector2.Zero);
        }