Esempio n. 1
0
 /// <summary>
 /// Loads inventure for character
 /// </summary>
 /// <param name="character">Character</param>
 public void LoadInventoryForCharacter(Character character)
 {
     DBManager.SelectQuery("SELECT * FROM items WHERE owner_id=@id", (MySql.Data.MySqlClient.MySqlDataReader reader) =>
     {
         character.AddItemToInventory(ItemsFactory.CreateItemForId(reader.GetInt32(1), reader.GetInt32(2)), false, false);
     }).AddValue("@id", character.ID).Execute();
 }
Esempio n. 2
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 /// <summary>
 /// Buys an item from the shop for character
 /// </summary>
 /// <param name="character">Buyer</param>
 /// <param name="itemId">Id of the item</param>
 /// <param name="count">How many to buy</param>
 public void BuyItem(Character character, int itemId, int count = 1)
 {
     if (DoesSellItem(itemId) && storeCheckPoint.IsCharacterInsideCheckpoint(character))
     {
         int sellPrice = GetItemSellPrice(itemId) * count;
         if (character.money >= sellPrice)
         {
             Item item = ItemsFactory.CreateItemForId(itemId, count);
             bool ret  = character.AddItemToInventory(item, true, true);
             if (ret)
             {
                 character.SetMoney(character.money - sellPrice);
                 character.SendNotification("Item purchased!");
                 character.PlayFrontendSound("PURCHASE", "HUD_LIQUOR_STORE_SOUNDSET");
                 character.TriggerEvent("EVENT_UPDATE_SELL_ITEM_COUNT", itemId, character.GetAmountOfItems(itemId));
             }
             else
             {
                 character.SendErrorNotification("Your inventory is full!");
             }
         }
         else
         {
             character.SendNotification("You don't have enough money!");
             character.PlayFrontendSound("ERROR", "HUD_LIQUOR_STORE_SOUNDSET");
         }
     }
 }
Esempio n. 3
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 public Item CreateItemForId(int id)
 {
     return(ItemsFactory.CreateItemForId(id));
 }