Esempio n. 1
0
 private void ToggleIndex(int index)
 {
     if (listButtons[index] is UIToggleButton)
     {
         UIToggleButton toggleButton = (UIToggleButton)listButtons[index];
         toggleButton.Toggle();
     }
 }
Esempio n. 2
0
        public UIToggleButton AddToggleButton(String text, String desc)
        {
            if (listButtons.Count == 1)
            {
                SelectIndex(0);
            }
            UIToggleButton btn = new UIToggleButton(text, desc, 5, y_spacing * listButtons.Count);

            listButtons.Add(btn);
            return(btn);
        }
Esempio n. 3
0
        private void Initialize()
        {
            // Parents
            UIButton parentSpawnButton   = _mainMenu1.AddButton("Spawn", "Spawning functions");
            UIButton parentVehicleButton = _mainMenu1.AddButton("Vehicle", "Vehicle functions");
            UIButton parentPedButton     = _mainMenu1.AddButton("Ped", "Ped functions");
            UIButton parentPlayerButton  = _mainMenu1.AddButton("Player", "Player functions");

            // Parents:Events
            parentSpawnButton.Click   += ParentSpawnButtonOnClick;
            parentVehicleButton.Click += ParentVehicleButtonOnClick;
            parentPedButton.Click     += ParentPedButtonOnClick;
            parentPlayerButton.Click  += ParentPlayerButtonOnClick;

            // Spawning
            UIButton       subSpawnVehicleButton = _subSpawn.AddButton("Spawn Vehicle", "Spawns a vehicle with a specified model");
            UIButton       subSpawnPedButton     = _subSpawn.AddButton("Spawn Ped", "Spawns a ped with a specified model");
            UIButton       subSpawnObjectButton  = _subSpawn.AddButton("Spawn Object", "Spawns an object with a specified model");
            UIToggleButton subVehicleWarpTButton = _subSpawn.AddToggleButton("Warp into vehicle", "Whether to warp into a newly spawned vehicle");
            UIButton       subSpawnBackButton    = _subSpawn.AddButton("Go Back", "Goes back to the main-menu");

            // Spawning:Events
            subSpawnBackButton.Click += GoBackMainMenuOnClick;

            // Vehicle
            UIButton subVehicleModButton      = _subVehicle.AddButton("Mod", "Mods the current vehicle");
            UIButton subVehicleSettingsButton = _subVehicle.AddButton("Settings", "Settings of the current vehicle");
            UIButton subVehicleBackButton     = _subVehicle.AddButton("Go Back", "Goes back to the main-menu");

            // Vehicle:Events
            subVehicleBackButton.Click += GoBackMainMenuOnClick;

            // Ped
            UIButton subPedButton = _subPed.AddButton("", "");

            // Player
            UIButton subPlayerButton = _subPlayer.AddButton("", "");
        }