void ShowHelpTexts() { ControlNextWheel = GTAFunction.UsingGamepad() ? GTA.Control.VehicleAccelerate : GTA.Control.WeaponWheelPrev; ControlPrevWheel = GTAFunction.UsingGamepad() ? GTA.Control.VehicleBrake : GTA.Control.WeaponWheelNext; if (!Config.DisplayHelpText) { return; } string nativeWheelText = (int)Game.Version < (int)GameVersion.VER_1_0_1493_0_STEAM ? "" : (WheelListIsPopulated() ? "\n" + GTAFunction.InputString(ControlNextWheel) + " " + GTAFunction.InputString(ControlPrevWheel) + " : Next / Prev Wheel\n" + "Wheel: " + currentWheel.Name : ""); GTAFunction.DisplayHelpTextThisFrame( GTAFunction.InputString(Config.KB_Toggle, Config.GP_Toggle) + " : Switch to Custom Wheels" + nativeWheelText , false, false ); }
public static void LoadINI() { ForceDecimal(); ScriptSettings config = ScriptSettings.Load(iniPath); SoundFile.SoundEngine.SoundVolume = config.GetValue <float>(INI_SECTION_GENERAL, "DEFAULT VOLUME (0 to 1.0)", 0.3f); CustomWheelAsDefault = config.GetValue <bool>(INI_SECTION_GENERAL, "First Custom Wheel Is Default On Startup", true); WheelActionDelay = config.GetValue <int>(INI_SECTION_GENERAL, "WHEEL ACTION DELAY", 500); LoadMS = config.GetValue <int>(INI_SECTION_GENERAL, "Load milliseconds (Higher number > increased load time but more stable)", 1); LoadStartDelay = config.GetValue <int>(INI_SECTION_GENERAL, "Load Start Delay (Milliseconds)", 30000); DisplayHelpText = config.GetValue <bool>(INI_SECTION_GENERAL, "Display Help Text and Subtitles", true); EnableWheelSlowmotion = config.GetValue <bool>(INI_SECTION_GENERAL, "Enable Wheel Slowmotion", true); IconX = config.GetValue <int>(INI_SECTION_GRAPHICS, "ICON X SIZE", 30); IconY = config.GetValue <int>(INI_SECTION_GRAPHICS, "ICON Y SIZE", 30); WheelRadius = config.GetValue <float>(INI_SECTION_GRAPHICS, "WHEEL RADIUS", 300f); IconBG = GeneralHelper.HexToColor(config.GetValue <string>(INI_SECTION_GRAPHICS, "ICON BACKGROUND COLOR", "#CC000000")); IconHL = GeneralHelper.HexToColor(config.GetValue <string>(INI_SECTION_GRAPHICS, "ICON HIGHLIGHT COLOR", "#FF00CFEE")); IconBgSizeMultiple = config.GetValue <double>(INI_SECTION_GRAPHICS, "BACKGROUND ICON SIZE MULTIPLE", 1.35); IconHlSizeMultiple = config.GetValue <double>(INI_SECTION_GRAPHICS, "HIGHLIGHT ICON SIZE MULTIPLE", 1.45); KB_Toggle = config.GetValue <Keys>(INI_SECTION_KEYBOARD_CONTROLS, "Toggle: Q +", Keys.E); KB_Skip_Track = config.GetValue <Control>(INI_SECTION_KEYBOARD_CONTROLS, "Skip Track", Control.PhoneRight); KB_Volume_Up = config.GetValue <Control>(INI_SECTION_KEYBOARD_CONTROLS, "Volume Up", Control.PhoneUp); KB_Volume_Down = config.GetValue <Control>(INI_SECTION_KEYBOARD_CONTROLS, "Volume Down", Control.PhoneDown); GP_Toggle = config.GetValue <Control>(INI_SECTION_GAMEPAD_CONTROLS, "Toggle: D-Pad Left +", Control.VehicleDuck); GP_Skip_Track = config.GetValue <Control>(INI_SECTION_GAMEPAD_CONTROLS, "Skip Track", Control.VehicleHandbrake); GP_Volume_Up = config.GetValue <Control>(INI_SECTION_GAMEPAD_CONTROLS, "Volume Up", Control.MoveUpOnly); GP_Volume_Down = config.GetValue <Control>(INI_SECTION_GAMEPAD_CONTROLS, "Volume Down", Control.MoveDownOnly); SaveINI(); }
void LoadMergerINI(string filepath) { ScriptSettings config = ScriptSettings.Load(filepath); KeyToggle1 = config.GetValue <Keys>("Keyboard Controls", "Menu Toggle Key 1", Keys.F10); KeyToggle2 = config.GetValue <Keys>("Keyboard Controls", "Menu Toggle Key 2", Keys.F10); buttonToggle1 = config.GetValue <Control>("Gamepad Controls", "Menu Toggle Button 1", Control.VehicleHandbrake); buttonToggle2 = config.GetValue <Control>("Gamepad Controls", "Menu Toggle Button 2", Control.VehicleHandbrake); buttonToggle3 = config.GetValue <Control>("Gamepad Controls", "Menu Toggle Button 3", Control.VehicleHorn); }
public static string InputString(System.Windows.Forms.Keys key, GTA.Control control, int controlInt = -1) { if (!UsingGamepad()) { return(key.ToString()); } else { int controlID = controlInt == -1 ? (int)control : controlInt; return("~" + (ControlString)controlID + "~"); } }
public static string InputString(string keyboardKey, GTA.Control control, int controlInt = -1) { if (!UsingGamepad()) { return(keyboardKey); } else { int controlID = controlInt == -1 ? (int)control : controlInt; return("~" + (ControlString)controlID + "~"); } }
public void HandleRadioWheelExtraControls() { if (WheelVars.CurrentRadioWheel.Visible) { if (RadioStation.CurrentPlaying != null) { ControlSkipTrack = GTAFunction.UsingGamepad() ? Config.GP_Skip_Track : Config.KB_Skip_Track; ControlVolumeUp = GTAFunction.UsingGamepad() ? Config.GP_Volume_Up : Config.KB_Volume_Up; ControlVolumeDown = GTAFunction.UsingGamepad() ? Config.GP_Volume_Down : Config.KB_Volume_Down; ControlNextWheel = GTAFunction.UsingGamepad() ? GTA.Control.VehicleAccelerate : GTA.Control.WeaponWheelPrev; ControlPrevWheel = GTAFunction.UsingGamepad() ? GTA.Control.VehicleBrake : GTA.Control.WeaponWheelNext; if (Config.DisplayHelpText) { GTAFunction.DisplayHelpTextThisFrame( GTAFunction.InputString(ControlSkipTrack) + " : Skip Track\n" + GTAFunction.InputString(ControlVolumeUp) + " " + GTAFunction.InputString(ControlVolumeDown) + " : Volume: " + Math.Round(SoundFile.SoundEngine.SoundVolume * 100, 0) + "%\n" + GTAFunction.InputString(ControlNextWheel) + " " + GTAFunction.InputString(ControlPrevWheel) + " : Next / Prev Wheel\n", false, false); } if (Game.IsControlJustPressed(2, ControlSkipTrack)) { RadioStation.CurrentPlaying.PlayNextSong(); } else if (Game.IsControlJustPressed(2, ControlVolumeUp)) { SoundFile.StepVolume(0.05f, 2); } else if (Game.IsControlJustPressed(2, ControlVolumeDown)) { SoundFile.StepVolume(-0.05f, 2); } } } if (RadioStation.CurrentPlaying != null) { Game.DisableControlThisFrame(2, GTA.Control.VehicleNextRadio); Game.DisableControlThisFrame(2, GTA.Control.VehicleNextRadioTrack); Game.DisableControlThisFrame(2, GTA.Control.VehiclePrevRadio); Game.DisableControlThisFrame(2, GTA.Control.VehiclePrevRadioTrack); RadioNativeFunctions.SetVanillaRadioOff(); } }
void ReadSCHelperINI() { string filepath = @"scripts\ScriptCommunicator.ini"; if (File.Exists(@"scripts\ScriptCommunicator.dll")) { ScriptSettings config = ScriptSettings.Load(filepath); MenuKey = config.GetValue <Keys>("Keyboard Controls", "Menu Toggle Key 1", Keys.ShiftKey); MenuKey2 = config.GetValue <Keys>("Keyboard Controls", "Menu Toggle Key 2", Keys.N); buttonToggle1 = config.GetValue <Control>("Gamepad Controls", "Menu Toggle Button 1", Control.VehicleHandbrake); buttonToggle2 = config.GetValue <Control>("Gamepad Controls", "Menu Toggle Button 2", Control.VehicleHandbrake); buttonToggle3 = config.GetValue <Control>("Gamepad Controls", "Menu Toggle Button 3", Control.VehicleHorn); } }
/// <summary> /// Set a GTA.Control to control a menu only on a specific index. /// </summary> /// <param name="control"></param> /// <param name="gtaControl"></param> /// <param name="controlIndex"></param> public void SetKey(MenuControls control, Control gtaControl, int controlIndex) { if (_keyDictionary.ContainsKey(control)) _keyDictionary[control].Item2.Add(new Tuple<Control, int>(gtaControl, controlIndex)); else { _keyDictionary.Add(control, new Tuple<List<Keys>, List<Tuple<Control, int>>>(new List<Keys>(), new List<Tuple<Control, int>>())); _keyDictionary[control].Item2.Add(new Tuple<Control, int>(gtaControl, controlIndex)); } }
/// <summary> /// Set a GTA.Control to control a menu. Can be multiple controls. This applies it to all indexes. /// </summary> /// <param name="control"></param> /// <param name="gtaControl"></param> public void SetKey(MenuControls control, Control gtaControl) { SetKey(control, gtaControl, 0); SetKey(control, gtaControl, 1); SetKey(control, gtaControl, 2); }
bool ControlPressed(Control control) { return(Game.IsControlPressed(2, control)); }
public void SetKey(UIMenu.MenuControls menuControl, Control control, int controllerIndex) { _menuList.ForEach(m => m.SetKey(menuControl, control, controllerIndex)); }
public void SetKey(UIMenu.MenuControls menuControl, Control control) { _menuList.ForEach(m => m.SetKey(menuControl, control)); }
public static string InputString(GTA.Control control, int controlInt = -1) { int controlID = controlInt == -1 ? (int)control : controlInt; return("~" + (ControlString)controlID + "~"); }
public ControlInfo(Control control) { Control = control; }
public static int IndexOf(Control control) { return(CustomControls.IndexOf(CustomControls.Single(x => x.Control == control))); }