Esempio n. 1
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 /// <summary>
 /// Gets whether a <see cref="ButtonCombination"/> was entered.
 /// </summary>
 /// <param name="combination">The <see cref="ButtonCombination"/> to check against</param>
 /// <returns><c>true</c> if the <see cref="ButtonCombination"/> was just entered; otherwise, <c>false</c></returns>
 /// <remarks>
 /// Only works for Gamepad inputs
 /// Cheat combinations use the same system
 /// </remarks>
 public static bool WasButtonCombinationJustEntered(ButtonCombination combination)
 {
     return(Function.Call <bool>(Hash._HAS_BUTTON_COMBINATION_JUST_BEEN_ENTERED, combination.Hash, combination.Length));
 }
 public static bool WasButtonCombinationJustEntered(ButtonCombination combination)
 {
     InputArgument[] arguments = new InputArgument[] { combination.Hash, combination.Length };
     return(Function.Call <bool>(Hash._HAS_BUTTON_COMBINATION_JUST_BEEN_ENTERED, arguments));
 }