Esempio n. 1
0
 private void GameStaredHandler(LobbyRoom <TAccountModel, TGame> room)
 {
     foreach (var p in room.Players)
     {
         _host.Send(
             new Message((short)LobbyMessages.GameStarted, Mode.Reliable,
                         DataStorage.CreateForWrite().Push(room.RoomToken)), p.Connection);
     }
 }
Esempio n. 2
0
 private void PlayerJoinedHandler(LobbyRoom <TAccountModel, TGame> room, TAccountModel player)
 {
     foreach (var p in room.Players)
     {
         if (p != player)
         {
             _host.Send(
                 new Message((short)LobbyMessages.PlayerJoined, Mode.Reliable,
                             DataStorage.CreateForWrite().Push(player.Connection.Token)), p.Connection);
         }
         else
         {
             _host.Send(new Message((short)LobbyMessages.SuccesfullyJoined, Mode.Reliable), p.Connection);
         }
     }
 }
Esempio n. 3
0
        private void CreateRoom(TAccountModel host)
        {
            if (host.RoomToken != null)
            {
                return;
            }
            var room = new LobbyRoom <TAccountModel, TGame>(2, 2);

            room.PlayerJoined += PlayerJoinedHandler;
            room.PlayerLeaved += PlayerLeavedHander;
            room.GameStarted  += GameStaredHandler;
            room.Join(host);
            lock (_rooms) {
                if (!_rooms.ContainsKey(host.Connection.Token))
                {
                    _rooms.Add(room.RoomToken, room);
                    _host.Send(
                        new Message((short)LobbyMessages.RoomCreated, Mode.Reliable,
                                    DataStorage.CreateForWrite().Push(room.RoomToken)), host.Connection);
                }
            }
        }