void OnMouseDown() { BrentsStateMachine stateMachine = GameObject.FindGameObjectWithTag("GameController"). GetComponent <BrentsStateMachine>(); stateMachine.m_mapSelection = "area02"; } //end OnMouseDown()
void OnMouseDown() { BrentsStateMachine stateMachine = GameObject.FindGameObjectWithTag("GameController"). GetComponent <BrentsStateMachine>(); stateMachine.ChangeMenuState(BrentsStateMachine.MENUSTATES.CREDITS); } //end OnMouseDown()