void OnMouseDown()
        {
            BrentsStateMachine stateMachine = GameObject.FindGameObjectWithTag("GameController").
                                              GetComponent <BrentsStateMachine>();

            stateMachine.m_mapSelection = "area02";
        } //end OnMouseDown()
        void OnMouseDown()
        {
            BrentsStateMachine stateMachine = GameObject.FindGameObjectWithTag("GameController").
                                              GetComponent <BrentsStateMachine>();

            stateMachine.ChangeMenuState(BrentsStateMachine.MENUSTATES.CREDITS);
        } //end OnMouseDown()