Esempio n. 1
0
        private void RenderFullImage(Tiny64.Machine machine, GR.Image.MemoryImage img)
        {
            // render image
            bool vicActive = ((machine.VIC.ReadByte(0x11) & 0x10) != 0);

            if (vicActive)
            {
                int  vicBank          = (machine.CIA2.ReadByte(0) & 0x03) ^ 0x03;
                int  screenPos        = ((machine.VIC.ReadByte(0x18) & 0xf0) >> 4) * 1024 + vicBank * 16384;
                int  localCharDataPos = (machine.VIC.ReadByte(0x18) & 0x0e) * 1024;
                int  charDataPos      = localCharDataPos + vicBank * 16384;
                byte bgColor          = (byte)(machine.VIC.ReadByte(0x21) & 0x0f);

                GR.Memory.ByteBuffer charData = null;
                if (((vicBank == 0) ||
                     (vicBank == 2)) &&
                    (localCharDataPos == 0x1000))
                {
                    // use default upper case chars
                    charData = new GR.Memory.ByteBuffer();
                    charData.Append(Machine.Memory.CharacterROM, 0, 2048);
                }
                else if (((vicBank == 0) ||
                          (vicBank == 2)) &&
                         (localCharDataPos == 0x2000))
                {
                    // use default lower case chars
                    charData = new GR.Memory.ByteBuffer();
                    charData.Append(Machine.Memory.CharacterROM, 2048, 2048);
                }
                else
                {
                    // use RAM
                    charData = new GR.Memory.ByteBuffer(machine.Memory.RAM);
                    charData = charData.SubBuffer(charDataPos, 2048);
                }
                for (int y = 0; y < 25; ++y)
                {
                    for (int x = 0; x < 40; ++x)
                    {
                        byte charIndex = machine.Memory.RAM[screenPos + x + y * 40];
                        byte charColor = machine.Memory.ColorRAM[x + y * 40];

                        //CharacterDisplayer.DisplayHiResChar( charData.SubBuffer( charIndex * 8, 8 ), bgColor, charColor, img, x * 8, y * 8 );
                    }
                }

                /*
                 * DataObject dataObj = new DataObject();
                 *
                 * GR.Memory.ByteBuffer      dibData = img.CreateHDIBAsBuffer();
                 *
                 * System.IO.MemoryStream    ms = dibData.MemoryStream();
                 *
                 * // WTF - SetData requires streams, NOT global data (HGLOBAL)
                 * dataObj.SetData( "DeviceIndependentBitmap", ms );
                 * Clipboard.SetDataObject( dataObj, true );*/
            }
        }